Reviews from

in the past


Exploring this worlds Alaska is interesting but it feels like kind of a bore.

Centering a DLC out of the game’s clunky gun play was certainly a choice, though it’s not nearly as much of a slog to get though as Mothership Zeta. The Gary glitch is also one of the funniest exploits in the games.

Games I Like That Everybody Else Dislikes

Like the other Fallout 3 DLCs... it's fine! If it doesn't totally crap out on you before dropping down to the framerate of a Viewfinder, that is. It truly wouldn't be the seventh gen if even Bethesda didn't have their own little CoD clone where literally all you do is mow down waves of enemies in grey wartime FPS combat. It's a neat change of pace - brisk and unfussy, plus you get some killer white Power Armor as a well-earned reward at the end of it. The Alaska maps look nice, and its shooting gallery combat is tight and consistent. Just wish it had even an ounce of interesting writing in counterbalance.

BORN IN 1993 - BEEN PLAYING GAMES FOR OVER 20 YEARS AND I CAN HONESTLY SAY THIS IS ONE OF THE WORST THINGS I HAVE EVER PLAYED IN MY LIFE

I CAN'T BELIEVE BETHESDA ACTUALLY MADE PEOPLE PAY FOR THIS

I COULD MAKE A BETTER CAMPAIGN IN DOOM SNAP MAP

pretty fun seeing war in anchorage but the quest actually sucks

also very good weapons and armor at the end which can set you up for the rest of the game


To this day, Operation Anchorage remains as one of Bethesda's most mediocre DLCs. Which is weird to me, because I hardly consider it to be forgettable.

I'll chalk that up to the artstyle though. Operation Anchorage, in contrast to the base game of FO3, is a DLC that solely aims to be a first-person-shooter, not some RPG hybrid. And how does that end up affecting the experience of playing through the whole thing?

Well, on an original FO3 copy on XBox 360, prolly not too fun lol. Every single time I have played this thing it has been as part of TTW, the total conversion mod for FNV coded to include FO3... aka, the definitive way of playing it. With QoL mods and certain modernization add-ons like weapon inertia, smoother aiming, and more, this DLC is at the very least... okay.

There's not much at all to write home about for OA from a gameplay perspective. All objectives amount to killing a bunch of dudes, pressing a key input on an object and... well, actually, that's it lol. The real reason I play through this thing EVERY TIME in a TTW playthrough is for that sweet loot at the end.

In the original release of FO3, OA featured a bugged suit of T-51b power armor that had infinite durability. This pretty much made you invincible on lower difficulties like normal... and lord above I would be lying if I said I didn't appreciate that this swift cut to endgame gear exists. I usually hit this DLC up even before I get to GNR, which REALLY bungles up gameplay progression for this game!

But who cares. It's a single player affair... I'll do what I want. Oh, and the gauss rifle is cool too. At the end of the day, OA is an expansion I play for 90 mins on autopilot that I end up liking it more than disliking it. But I cannot front... the mission design in this DLC is a joke.

Very linear, the characters have zero personality and they treat you like a god, doesn't have important lore or side content. only good thing is the OP powerarmor that you get when you beat this.

Cool concept, lame execution. There were basically no meaningful dialogue options. Felt like a CoD mission with Fallout gunplay, which is not the game's strongest pillar to lean on. The quest rewards were pretty great though.

Hallway simulator ft. free power armour

A lot of the same issues as Mothership Zeta, except I think I liked this one 2% more because instead of being just corridors, there's some outside areas. At the same time, this felt like the shortest DLC yet, even more so than The Pitt or Zeta.

Setting is unique and cool as is with all of FO3's dlcs but its too short and not very fun.

The Gauss Rifle is fucking awesome tho.

There were too few to play, but I was happy anyway.

this is just a bad cod with terrible gunplay

Generally, I like to give an in depth review of everything I play as of recently, but was is there to say about this? It is just a glorified shooting gallery with "squads". It is incredibly short, and the squad mechanic is only used for 2 of the 4 quests. The only redeeming quality is the winterized T-51b power armor you get for completing the DLC.

you only play this to get access to power armor early

An armor being glitched because of a simulation is the most Bethesda Meta moment possible

I don''t like logging dlc before finishing the main game but I've just finished this and it's just

????

who is the target audience for this, why would you make an expansion solely based around your gunplay when no one who really likes these games is in it for that
at least it's not long but it feels like it goes on forever
just baffling, I guess they gave me power armor and two levels worth of exp so whatever

It's alright, I remember enjoying it a lot more back then but it's a fun little shooter DLC with some cool weapons and gear.

It's aight I guess, kinda wish they made it longer

Best DLC in Fallout 3 no doubt! I had fun with it, that's it. It has nearly to zero RPG elements and interesting characters, but the shooting is fun.
The coolest thing about this DLC is seeing the war that happened like 200 years ago or something like that. Everyone who's hating on this DLC just doesn't like shooters, and it's obvious, nothing wrong with that, but I've seen some people giving it a star or even half a star. Idk as I said pretty overhated DLC, it wasn't that bad.
Glory to the USA and all that

do they enjoy this? willingly putting out dogshit?

Probably the worst Fallout DLC of all time. It just feels pointless and boring. It's literally only combat, which isn't exactly the most fun part about Fallout 3. I think they should've used this setting for something more interesting. Only good part is getting the sweet new gear.

Mon premier DLC du jeu !

Je trouve le concept de simulation vraiment classe mais bordel c'est mauvais. Inintéressant à en mourir et peu de dialogues disponible. L'impression de jouer à un COD. C'était vraiment une mauvaise idée de dlc car le gameplay de Fallout n'est pas du tout fait pour ce genre de contenu.

TTW + Modded

Really bland and uninteresting DLC for the most part.

less rpg and more action but provides some great context for the series.

AHAHAHHAHAHH, I am really, and I mean really, divided over this DLC. Because on one end, amazing concept with a fun and unique campaign. However, this kind of breaks the game a bit, just due to the fact that its relatively easy to get to this quest line at a low level, you gain power armor training from it, and get a amazing arsenal of power armor, a gauss refile, and lots of other bullshit to sell for THOUSANDS of caps. Not to mention easy levels from the quest as well. Overall very cool, but could have been paced into the grander fallout three story better.

They made a Call of Duty DLC, make of that what you will.


Though this takes away much of the choice and side quests that existed within the main game, I really enjoyed this shooting gallery type quest with implications on how the war went in Alaska. As a huge fan of the Fallout lore, it was much appreciated to see a side of the universe that hasn't been touched on in first hand accounts - however inaccurate this one may be. The Outcasts are an interesting group, wish they were expanded upon.

Really like what anchorage was going for with the first part of it, my expectations were dashed when I realized it's not an espionage simulation but rather boring combat sim.

One of the defining characteristics of Fallout is its satire of American jingoism. I had assumed that a DLC set within a VR battle simulation created by the US military during their war with China would be a prime opportunity for a glimpse into pre-apocalypse America's worldview. I was sure that the simulation would be loud, unsubtle propaganda for the American soldiers who would use it to train. That it would be full of exaggerated moments depicting the Chinese soldiers as pathetic or comically evil, and the American military as honorable and righteous.

Instead Bethesda decided to play it straight, like something out of any generic WW2 first person shooter. The US soldiers are generically good people and the Chinese soldiers are non-entities to gun down. So what am I supposed to feel playing this, running down the trenches, shooting bland soldiers and listening to non-characters bark orders at me? Nothing in particular? Or did Bethesda want me to be on America's side in this war?

Fallout 3 re-uses the Enclave, the US government's direct successor, as the main antagonist for its plot. It is a big missed opportunity that Bethesda is uninterested in exploring the US government's state of mind during the war that directly led to the nuclear holocaust.

Much better than Zeta but not by too much; It suffers from similar problems; that being it's fairly repetitive, however being able to choose your team does add some variety, and seeing the war of Anchorage happen first hand was pretty interesting. The stealth suit and the Winterized power armor are also great rewards, and you get power armor training. Fairly enjoyable DLC overall.