Reviews from

in the past


Unholy amount of charm. this might be one of the most visual captivating games from its time, included with remastered osts and QoL from the previous versions.
Not without its flaws tho, this game has a LOT of grind, and i mean it. it works just fine until lvl 30+-, everything after that either oneshots you, or you just steamroll throught it.
Not being able to save during the last dungeon gauntlet might be a deal breaker for a lot of people, which is understandable, since you can lose 2hrs+ on that.

Best version, way easier than the famicon version. But have new things to do. This game give the Onion Knight Class the fame and use that deserved long way ago.

This is the first version of this game that I played, was glad that it was finally officially released in NA. The story was good and a lot of foundation for the entire series was made here.


I still have nightmares about Hydra Mages

Huge improvement over the first 2

i thought this was ffv for some reason lmao. game is very bland storywise, and the job system is just too grindy imo.

A really neat remake and a good time, just be warned that old RPG jank is here in full force

O jogo traz uma gameplay simples e já esperada. É um RPG por turno, com um sistema de classes bacana. Os gráficos são o diferencial, são fofos, parece bonecos chibi.

De longe o Final Fantasy que menos gostei, mas é compressivo por ser antigo. Achei a história genérica: quatro órfãos se tornam os guerreiros da luz e precisam derrotar a escuridão. Claro que rola um desenvolvimento, mas achei tudo muito superficial — para um RPG isso importa. Mas a partir do momento que você se da conta disso já rolou muita coisa e você está gostando do jogo.

Tem um sistema de jobs bacana, seus personagens podem ser de diversas classes diferentes e durante a gameplay algumas vezes dependendo do seu level é aconselhável usar a classe que o jogo está sugerindo para conseguir progredir. Mas nada disso é jogado na sua cara, tudo de modo bem velado.

Há um grind ABSURDO no endgame. Durante o jogo todo você consegue progredir sem fazer grind e isso te faz chegar no final do jogo no nível 45 (mais ou menos), mas é muito difícil você passar pelas ultimas três dungeons (seguidas e sem possibilidade de dormir para restaurar mp e hp), eu tive que chegar no level 60 e ai foi fácil demais matar o ultimo boss.

Done, fuck that 2 headed dragon
Fucking hell where do I start
I really enjoyed the game, story, characters, setting and so much more. The only real issue I have with the game is specific to this version I learnt but it's the sheer amount of grinding that's required to go or do anything
This makes it feel hard to return consistently to due to grinding moods for me coming and going. Also some more direction on where to go for 1 or 2 areas would have been good (particularly underwater)
The World of Dark issue is mentioned everywhere but holy shit is is justified
The fact there's not even a space to save between the start of the crystal tower till the end of the game is insane but could be forgivable if...
The bosses were balanced well. The balance for the bosses are horrible and they can't be defeated, without the requirements for a shit ton of grinding.
Overall really good experience, if I try it again I'll go for the pixel remaster next time

Abandoned as I was getting my ass kicked in an area where I could not grind to level up. Will probably give it another try in the future as I make my way through every Final Fantasy canonical episode...

peca na história e nos personagens que são bem fodase, mas eu AMO o sistema de jobs e esse jogo é a introdução desse conceito. Crystal Tower = 🖕🖕🖕

Back in the early 2000s, Square-Enix was set on remaking and rereleasing the classic Final Fantasy games to a newer audience onto newer consoles with Final Fantasy I + II being remade for the Gameboy Advance as well as Final Fantasy III and IV being remade later onto the Nintendo DS. However, whereas Dawn of Souls reimagined the original two with gorgeous 16-bit pixel art, the latter two were plagued with awkward 64-bit polygonal models as well as blurry textures.

Prior to the remake, Final Fantasy III had only been available in Japan with it being released solely on the Famicom in 1990. So the fact that they were localizing this classic game in English offered a fantastic opportunity to deliver a once hidden gem to a Western audience that otherwise couldn’t experience it through legal means.

Final Fantasy III truly was a milestone in the franchise, being the first to introduce the job-changing system that would influence not only its own series in the future but many JRPGs going forward. So it was definitely a shame that so many gamers missed out on it for 16 years. Luckily, the DS remake kept many of these original mechanics intact with a few quality-of-life changes particularly in the inventory management departments. But keep in mind, Final Fantasy III was still a simple, straight-forward NES era JRPG and the DS remake keeps everything under the hood the same albeit with a new 64-bit coat of paint.

It’s this new coat of paint that I have a problem with. The crude polygonal character and environmental models as well as the blurry, shaky textures don’t hold a candle up to the gorgeous original pixel art on the Famicom. This is especially noticeable when you compare the new boss models with the original boss sprites that adapt Yoshitaka Amano’s breathtaking concept art into brilliant 8-bit pixels. These bosses also tower over your small fighter sprites making these battles feel like a real undertaking. In the remake, the bosses feel like uninspired and vague recreations of the pixel art, not to mention the size difference is much less staggering. The chibi style given to the character models is a cute art decision but isn’t quite enough to make any battle feel particularly menacing apart from the actual turn-based combat that was still quite standard for that era.

The DS remake did a great service by getting Western audiences closer to a complete catalogue of FF games but trying to bust out those Nintendo DS graphics on an NES-era Final Fantasy game seemed like overkill and a disservice to the artstyle as a whole. Imagine had they focused on doing all new pixel art using the DS’s graphical power based on Amano’s original artwork in the same vein that Dawn of Souls had done, this remake wouldn’t have been such a chore to look at. The game does offer an opening cutscene in full CG which is a great touch but perhaps a few more would have helped in bringing the entire world to life especially during important scenes like breaking through the boulder in the beginning or getting shot down over Saronia. It also can’t be stressed enough, though, that the localization does a great job in breathing life into some of these side characters, adding some flavor in an otherwise standard “Four Heroes of Light must go and save the world from an Evil Darkness” kind of story.

If you want an officially translated version of Final Fantasy III to add to your collection, definitely seek out this remake. If you are looking to experience how the game was meant to be experienced, it might be worth seeking out a translated rom of the original as Final Fantasy III for the DS doesn’t offer much besides a serviceable, totally legal remake of the original.

-> Peor juego que he tocado.
-> Todo este juego esta pensando como metodo de tortura.
-> Solo gusta a aquellos que abusan de guías, trucos o tácticas avanzadas, así como a quienes no han jugado y aquellos que han utilizado innumerables trucos

6,5/10

+
- Système de Jobs
- La 3D
- L'histoire simple & les héros personnalisés ( pas des randoms )
- Difficulté bien dosée

-
Manque de quality of life :
- Les combats sont lents, les animations de fin ne sont pas skippable
- Sauvegarde uniquement sur la worldmap
- Tunnel de 2h sans save possible pour battre le boss final (si perdu => on recommence tout)

CCL :
- Jeune mais vieux ( Refonte graphique sympa mais rigide niveau QoL )
- Très sympa à faire

Se não fosse a última dungeon a nota poderia ser MUITO melhor.

I've played a good number of Final Fantasy games, but I've also been needing to replay a good number of them. Final Fantasy III has always been one of my personal favorites, there's a lot I really enjoy of it!
I've never played the original Final Fantasy III, however I know that there have been changes to this version of the game. The main reason why I played this version of the game is cause I like the 3D models of the game! My first Final Fantasy was Final Fantasy IV for the DS, so I have a love for the look of this game, it's really cute and charming. Another thing of note is that the game changes the order of certain jobs you can obtain, and there have been some balancing differences as well. But the last and major difference this version of Final Fantasy III is that they try and give the playable characters actual character, and more than just avatars for the player. And, I really like the attempt, I wouldn't say it's perfect, and at a time they go back to just being avatars, but when they do show their characterization, it's nice!
Final Fantasy III features one of my absolute favorite features in RPGs, that being a job system. And, I don't know if this is correct or not, but Final Fantasy III may be one of the first to feature it. I absolutely love being able to switch jobs and classes on the fly, though, Final Fantasy III has some issues with it, I'd say. For one, aside from one job in particular, the game doesn't really require you to experiment, and I find that some jobs are just objectively better than others. Why use a White Mage or a Black Mage when you have a Devout and a Magus for example. And the other big issue is that switching jobs on characters make those characters weaker for a set number of turns. Though in concept it makes sense why, it makes you focus on specific jobs you've already been using, instead of experimenting with other jobs. Though with that in mind, I like how each job has its own set of levels on top of your own, and how those levels effect your over all stats.
The spell system of Final Fantasy III is something I want to take general note of. In a sense, Final Fantasy III's spell system functions in the sense of Spell Slots. And by that, I mean you get 8 levels of spells, and each level has a certain amount of times you can use that level of spell. So for example, you can use a 6th level spell about 16 times or so. And I think it's an interesting way of going about things! You don't have to worry about MP, but you do have to think about how many times you can cast a specific level spell. And with how there's so little spell use recovery items, you have to think really smart about it, which is cool!
The story of early Final Fantasies is rather minimal. I remember hearing that Final Fantasy IV was the first that they really tried to go hard with the story. However with the story there is in Final Fantasy III, it's really cool! However I will say, Final Fantasy III's most interesting aspects are learned through speaking with NPCs, and learning the lore through that. But one aspect of the game that I love is that about halfway through, you get a proper airship. You then learn that the map you were exploring was only a small fraction of the entire world as a whole, and the world opens up massively. It's so cool, and I love how it's done.
One thing I remember when I first played Final Fantasy III years ago was I found it difficult. Yet again in this playthrough, I did have some difficult moments as well. I feel Final Fantasy III's difficulty is a bit of a downward slope, while it's a bit hard early on, once you get more jobs, more levels, and more job levels, it just gets a lot easier. Especially if you use a Monk or a Black Belt, you can do massive damage rather easily. When I first played Final Fantasy III, though I did beat the final boss on my first try, I had a lot of difficulty with it. Though at the same time, I recognized I was severely under-leveled, and under-equipped. This time though, I was properly prepared, and the final boss was quite easy this time around! And with that, that's why I describe Final Fantasy III's difficulty as a downward slope. The more options you have, and the better items you get, it just becomes so much easier.
While I adore Final Fantasy III, it's far from the best of the series. The jobs system, though not perfect, is a system I love, and as said prior, I love the 3D models used in this version of the game. I'm glad I finally got around to replaying it though, so that I can better describe my opinions on it.

Loved this game man, I was GRIPPED playing this one, started playing this right after I grinded out FFXIV, so this was technically my first mainline FF game, and it did not disappoint

excelente, jogo bem divertido. gostei bastante do combate, mas achei um pouco pior do que o do ff2. a melhor parte do jogo é a vibe no geral, bem colorida e mágica. a história também é pior do que o 2, mas teve uma morte realmente impactante.

I never was able to finish this, but I love III so much. I should go back and play it, some time!

Whilst I have enjoyed the older Final Fantasy entries, this one did not feel as gripping for me unfortunately. It is by no means a bad game - it still was enjoyable! The class system was fun and added a good level of customisation to the game and allowed you to choose a preferable type of fighting. Soundtrack, as with most Final Fantasy games, was also lovely.


This version is definitely harder than pixel remaster game. is a good game

De todos os final fantasy que joguei esse é sem dúvidas um deles. É um bom jogo, mas só penso nele negativamente graças a conquista da steam "JACK OF ALL TRADES".

Shadowbringers pero si fuese bueno

Would've gotten a 4 easy if the Crystal Tower wasn't so unforgiving but besides that, it's a classic NES RPG with some graphical & story/character updates.

Perhaps too simple for some but personally, I found it extremely charming.

Recommended if you're up for a challenge & more than a little grinding.