Reviews from

in the past


Abandoned: Dec 22 2021
Time: 27ish Hours
Platform: DS (via 3DS)

Final Fantasy III is an interesting one. Following up Final Fantasy II’s strange leveling system (which I loved) and huge strides in storyline and emotional investment, this feels like a side-grade at best, and a downgrade more often than I’d like. FF3 feels like an attempt to course correct after FF2 (and as far as I can tell, it actually was! Even though FF2 was pretty well received, it seems like its systems weren’t liked internally at Square). On top of that, I played the DS remake of FF3, a mostly faithful remake which is infamous for being even less forgiving than the original NES game (balance tweaks and updated graphics being the main changes). Suffice to say, there’s no lack of things to talk about here.

Or is there? Honestly, this game didn’t leave a huge impression on me. I never got too invested, and more often than not was just looking up stats and strategies to min/max my team. As far as investment, I’ll easily blame the story there. FF3 is a return to FF1’s style of storytelling. The blank slate characters, the D&D-influenced “stumble around until the npc hints get you to figure out where you’re supposed to be” pacing, it all seems to draw a straight line to FF1. This wouldn’t be an issue for me if FF2 hadn’t been lightyears ahead in story? I don’t know why they decided to drop the more immediate stakes and less hint-reliant pacing style they’d done such a good job pioneering in the previous game, but I’m not happy with what’s here. Sure it’s much more straightforward than FF1 ever was, but at multiple points through the game you’ll need to go places just because some people in a town said it might be cool to see. The plot operates on rumors, and while that isn’t a bad idea in concept, you end up jetting from town to town, continent to continent, without any reasoning besides “it seems like the game wants me to go there next”.

So where’d all the dev time go? Well, FF3 is mechanically a brand new beast. At least, as far as FF games go. FF3 introduces the Job system, which allows you to switch your class anytime outside of battle. It’s a really cool system, encouraging players to change party configuration on the fly for whatever the situation might call for. In theory. While this system is robust as hell and definitely interesting to play around with, the way it interacts with the game’s other systems is… a bit rough, in my opinion. 

FF3, like its predecessors, only allows you to save outside of dungeons. That’s fine in 1 and 2, where your strategy for a boss fight only really has a couple permutations, so you’ll try only a few times before either busting through or deciding you need to grind a bit. Here though, there’s almost literally infinite strategies for each boss. Wanna take someone on as a team of four Scholars, relying on damage items and high intelligence to disintegrate an enemy by their weak point? Go ahead, most of the time there’s nothing stopping you. But say you hit a wall. Do you switch your strategy (to something besides four scholars dear god please) and try again, not knowing if you’ll need to do it all over again? What if I told you you’d need to head all the way back to town and buy new gear if you’ve sold whatever incredibly specific and very unmarked set of equipment your new classes can use? 

Granted, most of the game this isn’t a huge issue. You get an airship early on, and money is never too scarce. For the endgame though? Where you have to backtrack through a dungeon to even reach your airship? I felt stuck, stranded without a choice but to keep beating my head against the final dungeon. The party I had by this point was capable, and after a couple tries I got into a groove and started moving along. Got to the final boss aaaaaand

(SPOILERS)


well, if you know about this game, you might’ve heard about this. The final dungeon ends in a boss fight, which turns into another, which turns into four more, and then a true final boss. And the last time you’re able to save is before the dungeon starts. I managed to get a good deal into the final boss’s health supply before losing, and when I lost, I lost 3 hours of progress. If I knew exactly what I’d done wrong, I might’ve tried again, but the thing is I don’t. And I really, really, don’t want to go through that whole dungeon again, that whole boss rush again, just to lose again. Hence, why I abandoned it.
(END SPOILERS)



Now, as for the 3D remake’s changes, I’m a big fan. I love the art style, the game seems more balanced than the original version, and the biggest thing for me: The characters aren’t blank slates! Er well, not as much. They have canon names and backstories, and they’re not four identical orphans anymore. It’s cool! There’s overall a bit more direction to things too, which is much appreciated. 

That’s about it. I guess I had more I wanted to talk about than I thought haha. Basically, the job system is interesting, but much of the game’s grandfathered in mechanics don’t mesh well with it, and the story is somewhere between a small and a huge step back from FF2. Play it if you want, but if you do, I’d recommend emulating so you can use save states.
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I originally didn't like the Famciom version of FF3, it's a rough game with a story that's a step back from 2, an overall uninteresting job system, and just kind of a lack of memorable moments or setpieces.

The remake does fortunately fix some of these issues, but overall is still just a good game, which relative to other Final Fantasies, is a low bar in my opinion.

First I do wanna mention the improvements, the job system is vastly improved when it comes to character variety and abilities, now every class has some form of secondary ability that truly adds more identity to the cast, stuff such as Advance on the Warrior, Retaliate on the Knight, Barrage on the Ranger, or Soul Eater on the Dark Knight. These give these classes at least some more viability and uniqueness past "they can attack things and maybe they have a bit of magic!

Unfortunately the one downside is the job adjustment phase system, in which your stats get halved for a few battles after you change jobs, overall I managed to just continue to progress and not mind the lower stats, but this is worse than the Capacity system from the original.

I think the battles overall have been enhanced, the game is much harder and has more interesting boss fights, I found myself using more items like attack items and messing with strategies I never would in the original (such as Bard Songs or Scholar's innate Item Lore), the final boss in particular going from a boring heal attack heal attack to a fight with interesting attacks and patterns that can be quite down to the wire.

Unfortunately the game barely improves on the story and the graphics are worse, the flow between areas still feels quite sporadic but it's not too bad, and the chibi-esque art isn't great. The music is fine, I really like some of the remixes but there's also an 8-bit option for people who prefer it.

Imo this is a good RPG that's fun to see the origins of the job system ,but is overall a very rough game and one of the worst Final Fantasies.

7/10 Flare Waves/10

This review contains spoilers

After the dumpster fire that was FF2, FF3 thankfully decides to bring the formula back to the basics and it mostly pays off.

The only place where it doesn't pay off though, is in the story. It's just FF1 all over again, the core story can be summed up as "There's an imbalance of darkness and light, the 4 Warriors of Light must fix it". Everything else you do feels like filler until Xande becomes relevant in the last quarter of the game. There are some cool bits, like when you leave the floating continent only to see the world is shrouded in darkness and time has stopped flowing or when Unei and Doga sacrifice themselves. Overall though, I'd say the story takes a step back from what was present in FF2.

In terms of gameplay, FF3 ditches the Nature vs Nurture system of FF2 in favour of the Job System. The Job System feels like an evolution of the class selection that was in FF1 by having all the classes from that game present in this one, while also adding a ton more. A lot of my favourite classes got their start here like Dragoons, Dark Knights, Black Belts, Summoners, Ninjas etc. You can swap between what jobs you're using at any time and it creates a lot of customization in what setup you want to tackle the game with. This customization is pretty necessary since FF3 (atleast the DS version) is probably the hardest mainline entry I've played so far and it has some really bad difficulty spikes at some points like when you fight Garuda who seems borderline impossible to beat without a Dragoon. The variety of jobs you have at your disposal is definitely the highlight of the game but it's not without flaws. First of all, while I do like how many options you're given with choosing what classes you want to use, that choice only really opens up once you get the 3rd crystal since I find the jobs acquired from the 2nd crystal to be relatively useless (Scholar) or not reliable (Geomancer). I also dislike how some jobs become completely obsolete once you get better versions, for example, there is 0 reason to use a Black Mage over a Summoner or Magus. Another gripe I have is the adjustment phase that occurs for a set amount of battles when you swap to a different job, during this phase your stats are lowered for up to 10 battles and it's a weird thing to have when it discourages experimenting with the jobs when that's the best part of the game. None of these things are dealbreakers though and the Job System is still really fun.

Temporary party members are also handled way better here than in FF2. Instead of awkwardly taking up a spot in your party while being really underpowered, here they don't take up a spot in your party, and can randomly cast various offensive and defensive spells to help you out ranging from Cure to Holy.

Another area in which FF3 shines is in the dungeons. They're all only about 4 floors long and the encounter rate is pretty fair. There are no dead-ends since most optional paths have a treasure chest lying around at the end of them and overall the dungeons are paced very nicely. It's just a shame that all these positive aspects get thrown out the window in the Crystal Tower. The Crystal Tower feels like it's atleast double the length of other dungeons, and it gets extended by atleast an hour once you enter the World of Darkness. It's a tedious slog that completely obliterates the great pacing the game had up until that point. It's also made worse by how all the characters are constantly spouting nonsense about darkness and light nonstop and it makes the worst parts of Kingdom Hearts games seem almost Shakespearean. Also, Cloud of Darkness has got to be the lamest villain in the mainline series.

In conclusion, I like the job system and this is definitely the most polished entry in the NES Trilogy but ultimately I just don't find this game very memorable outside of having some cool ships and being the beginning of Summons in the series. A large reason for that is the story not standing out in any way.

İlk oyunun her konuda üstüne konulmuş daha iyi versiyonu.

Job sistemi FF5’in prototipi olduğu için onun kadar çeşitli olamasa da oldukça eğlenceli. Bazı gimmick joblar dışında her job’un kendince iyi olduğu alanlar var ve hepsini duruma göre kullanmak gerekiyor. Pixel Remaster yerine bu versiyonu öneririm, hikayeye ufak eklemeler ve QOL eklentileri oyunu çok daha keyifli hale getiriyor.

Onun dışında tek eksiği sonlara doğru zorluğun sapıtması heralde. Özellikle son dungeon kanser. Dinlenme noktası olmadan 2 saat süren dungeon ve ard arda zorlayan boss rush, ölürsen de en başa atma fikri kimindi acaba... Oraya kadar grind yapma gereği duymadım ama sonlara doğru oyun yapmaya zorladı. Autosave sağolsun, save scum yaparak bir şekilde geçtim yoksa oyunu bitirebileceğimi zannetmiyorum.

The original was my least favorite in the series by a country mile. How did the remake fare? Well, it did add a nice graphical coat of paint to it, and I will give it credit for attempting to tweak the jobs to make them more unique and balanced. Getting a full heal every time you beat a boss seems like a subtle change but it made the final dungeon far more bearable.

But it still suffers from a broken difficulty curve, lots of grinding, and some horrendously bad enemy balancing. Apparently they had actually given the characters a lot more personality, but for whatever reason chose to omit most of the dialogue from the finished product, making them pretty boring. It's better than the original but I doubt I'd play it again.


It's tough for me to really judge how I feel about a game like this so far removed from the timeframe that it released. That being said, it's certainly impressive how much FFIII had going on. A large sprawling world map to explore in your airship, the first iteration of the job system, and tons of optional hidden content. This is also the 3D remake of the original game and no doubt a lot of QoL was implemented and things were improved or changed, but it is still a little rough around the edges.

The game can be a little obtuse at times, but you do get some direction either from talking to townspeople or a main character mentioning what your next goal should be. This being the first implementation of it, I found you also don't often have to interact with the job system. There are a couple of times where a thief or a dragoon is necessary (or ideal) to progress, but for the most part I picked the jobs I liked and used them through the whole game. It seems optimal to do so too unless you want to grind, as the higher the job level, the better off you are.

Regardless, it was still pretty cool to see where FFXIV pulled a lot of its inspiration from. The crystal tower, doga/unei, the cloud/world of darkness, and even some of the music; speaking of which, its a pretty good soundtrack that didn't get too tiring after 20 or so hours.

All in all, FFIII is a solid package that I could definitely recommend if you're curious about the roots of the franchise - just prepared for nothing too mind-blowing by today's standards.


Really average FF game in my opinion. Characters are dull and story is almost non-existent. I still recommend playing it to play all the FF games though.

Can't help but think about how many games this one inspired.
This game shows it's age through the old style storytelling and artstyle.
Yet i feel it only empowers it's ageless gameplay and entertaining worldbuilding.

I have a strong love hate relationship with this game but I have immense respect for it.

It's plot is strung along by haphazard events and pure whimsy without any tangible pacing to speak of most of the time. The map and game world continually gets bigger and bigger with some new big bad enemy. Every time you think the game might end somewhat soon there's always something new behind the curtain, and the first couple times it can be interesting but it just keeps happening. It's essentially "But wait, there's more!" the game. Because of this the game can really really drag on as it goes. It's honestly probably like 40% too long in my opinion and parts of the middle are especially bloated like some never ending shounen anime.

With that said I honestly think it's a fantastic time to play for the most part. The job system is incredibly fun to play around with and it give the battles and overall feel of the game a flair that helps it a lot. Even some of the endlessly growing map has entertaining bits in it's approach with it's almost Metroid ideology with the different vehicles and means of travel you unlock through the story giving you access to new and old areas in new ways and there's even an added sense of optional exploration and content to this system making what was already a bloated game even longer, but it still felt worthwhile to me. Finding the hidden summons, especially going back and fighting the unbeatable enemy from much earlier in the game and making it become a summon, were unforgettable moments.

It's a game that tried to have a epic story early in the franchise but didn't really know how to integrate it in to this format very well just yet, but it really tried and despite it's glaring shortcomings in pacing I will always have fond memories of playing it. It's fun gameplay in the Job system actually make me enjoy it significantly more than even Final Fantasy IV, which has a story that is leaps and bounds better but was much more boring of an experience playing for me.

It's alright for something that came out in 2006. Although the final boss is god dam impossible to beat unless you grind

Done, fuck that 2 headed dragon
Fucking hell where do I start
I really enjoyed the game, story, characters, setting and so much more. The only real issue I have with the game is specific to this version I learnt but it's the sheer amount of grinding that's required to go or do anything
This makes it feel hard to return consistently to due to grinding moods for me coming and going. Also some more direction on where to go for 1 or 2 areas would have been good (particularly underwater)
The World of Dark issue is mentioned everywhere but holy shit is is justified
The fact there's not even a space to save between the start of the crystal tower till the end of the game is insane but could be forgivable if...
The bosses were balanced well. The balance for the bosses are horrible and they can't be defeated, without the requirements for a shit ton of grinding.
Overall really good experience, if I try it again I'll go for the pixel remaster next time

Not without its jank, but not without its charm, either. The final stretch is brutal, but not impossible- fun, even, and satisfying when you manage to pull it off. The job system is very, very fun to mess around with. The narrative isn’t anything special, and I wasn’t expecting it to be; it’s simply very quaint and comforting in that fact. I’m a big fan of the presentation, actually. The 3D is very silly and very cute. I would genuinely recommend the game, for as little substance as there is compared to others- although any comparisons to more modern titles would feel unfair anyhow.

Lo jugué hace mil años, ni siquiera lo terminé. Sólo recuerdo que los muñecos eran horribles.

The worst classic Final Fantasy. You're not FFV, get the hell out of here.

The best Final Fantasy thus far. The Job system is really enjoyable and the pace of the first 2/3 of the game is great. The character designs all rock super hard. The only bad part of the game is the last 1/3 or even 1/4 which necessitates some annoying grinding. Only being able to save in the overworld is also absurd for a 2006 game, especially when the final dungeon is actually 3 dungeons and you can't heal anywhere in there. As far as JRPGs go though, you can't go wrong with Final Fantasy 3.

A good effort to breathe new life into a very old game only notable for introduction of job system and a few good music tracks.
Still nowhere near later entries, but likely the most accessible out of the first three games.

Apart of introducing the job system, everything else is terrible in this game. By far the worse of the numbered series.
Story is generic almost like a remake from the past two games, very unfair last dungeon (even in the remake they didn't fix this issue). The dungeons are annoying, particularly more when you need to become tiny. That's a feature that fortunately they quitted from the following titles. Also this constant crash of the airship is the most irritating of all. If this version is supposed to be better than original, I would stay very far from the NES version.

at least it didnt make me want to cut my testicles off like FF1 and FF2

Going to start off strong and say FF3 is the best game in the original trilogy. An argument can be made that 1 is better if you like that the game is more simplified or you have nostalgia for the first one. But both of these clear 2 easy.

This game continues the tradition of the main party tracking down objects surrounding the 4 elements. A tradition that carries on to a majority of future titles. We are finally getting to the point where the story in FF games matter and there’s actual effort being put into it. It’s nothing astounding by any means but there’s effort being made to make you care about the story and characters. Speaking of characters they’re also fleshed out and there’s a lot of named side characters. This game even lets you talk to the guest characters after they join your party. You get a few lines of dialogue or hints about what to do next. For the first time I could also pick out a favorite character because they finally decided the characters actually have to have personalities and stuff. They don’t just exist as guideposts. For the main party I’d go with Refia and for side characters you can’t go wrong with picking Cid.

But not everything is improved with the story and characters. FF3 will still have a guest character join your party to go into the next dungeon. Then at the end of the dungeon they get killed or sacrifice themselves. It happens to almost every single person in 2 and 3. In terms of the story they probably spend days or weeks together but that doesn’t translate well to the player. You probably know them for less than 30 minutes. For this to work you need to introduce the characters earlier. When they die they play an emotional scene like you are suppose to care about this person you barely know. With it happening so often you already learn to not care about anyone that joins your party.

This game introduced the job system and I love it. It lets you make your team and play however you want. Though a downside of this being the introduction of the job system is at certain points in the game you are basically punished if you don’t have at least one member of your team a certain job. It’s like the devs wanted you to experience certain jobs so they almost force you to use them. One example is if you don’t have a dragoon during a certain boss battle the fight is basically 5x as hard. The final boss also almost requires you to have 2 certain classes. My favorite starting class was the thief. I love that they are actually useful in this game unlike FF1. Most of the time you’re better off going with another warrior but not here. The thief has a passive ability that lets you unlock certain doors. Usually you have to buy magic keys to open the doors but if you have a thief you can just do it and a lot earlier than you normally can too. In fact my strongest character was the thief who I never changed their job class until end game when I unlocked ninja. They were the first person to hit 9999 damage well before anyone else even came close to that damage. FF3 also introduced summons and there’s a lot of the classics here. They are treated like magic and a lot of them you just buy from shops, but 3 of them you actually have to track down and fight to be able to summon them.

Another first is that this was the first FF game to crash on me. It only happened once and it was after someone joined my party. I tried talking to them over and over to see all the dialogue after the 4th or 5th talk the game went to a pure white screen and froze.

The game also has unique sections that change the gameplay up a little by making you cast mini or toad on yourself to go through certain places. It help to diversify the dungeons. Though during the mini sections you have to have a magic user to do any real damage otherwise you’re better off running for every fight. Something else that’s new to 3 is that they got rid of the ability for anyone to use items that cast spells in battle like the fire rod. Now you can only use that item in battle if you can actually equip it. It does make the game more balanced and makes you use the actual items that cause magic damage instead of everyone using the infinite use stuff.

There’s a fat chocobo in the game and I love it. He acts as an item storage which is pretty useful in the original NES version but useless in the PSP game since you don’t have an item limit. You can summon it in certain places and to store items you feed him whatever you want to store. Then I guess when you want the item back he either throws it up or you just shove your hand down his throat and pull out whatever you need. Another interesting thing is the amount of airships you get. You go through them like candy. You get one it blows up, you get another one it gets shot down, etc. The final airship rocks. It has a place to rest, store items, buy anything you need. You never have to run to town to rest ever again.

There’s so many hidden pathways / items in this game it almost becomes too much at points. I mean hidden paths have hidden paths in them. I enjoy hidden things when used sparingly but this game takes it to the extreme and hides stuff / paths everywhere. In this game you can only find / rarely steal phoenix downs. You can’t buy them anywhere. So if you use all of them up early on or you don’t find them you are out of luck. You can steal some, which needs a character using the thief class and their thief level needs to be high enough to even have a chance at stealing one. Some enemies do drop them too but it’s extremely rare that happens.

Unlike FF2 I never felt overpowered in this game. I actually had to plan out my moves and use strategy instead of smashing the attack button until the fight was over. The dungeons are also fun unlike FF2. They got rid of most of the BS and made interesting dungeons…. That is until my biggest gripe with this game, the final dungeon.

The final dungeon sucks ass. It’s a 2 part dungeon, The Crystal Tower and The World of Darkness. You have to do both back to back without saving, resting, or leaving the dungeon. You have to go through the multi floor CT to fight a boss then after that you go to the WoD. Here you have 4 hard bosses to fight in opposite corners of the dungeon. You also have the 3 optional bosses you can fight. Now I say optional but they are basically mandatory. They drop ribbons that protect you from status effects. You only get 1 during the story. Without these the final boss uses Bad Breath and can turn you into a toad, sleep you, poison you, among many other things. So after all of that you can go fight the final boss. Now that’s 9 bosses in a row plus random fights with the hardest enemies without saving the game because you can’t leave the final dungeon once you start it.

My first attempt at this I lost. It was a 15 minute back and forth fight where I used every elixir I had struggling to find time to attack. That cost me 3 hours. I had to do every boss fight and both dungeons again. Before I tried again I went and grinded some exp. So far in this journey through FF history, this is the first game that I had to grind in. Everyone always talks about how grind heavy old FF / RPG games are and I always laughed because I never felt I had to grind just to beat the game. But not here. I felt if I didn’t grind some levels I would never beat the boss even though I was in the low 50s during the fight. So I ended up grinding 5 more levels and got 3 more levels while defeating all the bosses again. In total I was about 4 levels higher than the first attempt because I didn’t have as many random battles as I did during the first attempt. At this point I was around 55-56. Even then I still almost lost. The boss gets multiple attacks per round and sometimes they go before me and sometimes some of my characters go before them. Everything was going fine, it was still hard but not oppressively so. That is until near the end when the boss used a party wide attack that did over half to everyone for their first attack. If they would have done that again I would have lost and there would have been nothing I could have done. And that’s not it, if on the next turn the boss got to go first before my heal went off and used that attack it would have been game over.

This final dungeon has to be the reason why you can save in dungeons in every Final Fantasy after this one. They know what they did and how much everyone hated it.

A true and real 4/10 but an enjoyable experience with free time and a second monitor. Recomend ONLY if trying to beat every FF game

Final Fantasy III is a very outdated, average, and difficult game. The game really has little to no redeeming value to it, and only serves as a reminder of how Final Fantasy, as a series, has progress. To be fair though, I'm sure a few more hardcore Final Fantasy fans will enjoy it, and the soundtrack is pleasant to listen to, but that is really all I can say about that.

It's got some neat additions and its certainly the best of the first three but its nothing too special in the long run. Jobs are fun, but the characters attached aren't sadly. Its kinda piss easy throughout most of it so once you get to that final part it gets really confusing with having battles where you might actually have to rely on a strategy to win. Its fine but still not a memorable FF by any means.

After playing the pixel remasters of 1 and 2, I switched over to the 3d remake for 3 and it definitely had some flaws, it required a lot more grinding than 1 and 2 did for me, the very ungenerous save system cost me significant amounts of progress at some points and made the final boss terrifying since dying would have cost me an hour+ of progress, but overall I had a really good time and enjoyed the game a lot. I wish the job system had continued to be a thing regularly instead of just sporadically appearing since while it had flaws, it also had a ton of potential and along with the story and the music, was definitely the most memorable part of the game.

Game was really fun, going for the 100% completion achievement was a pain though, since all classes need to be maxed on all characters. If you just want to beat it instead of completing it, I would definitely recommend it.


This review contains spoilers

It's a nice game. It introduced me to the classic job system Final Fantasy is known for. But it is really rough around the edges.

Story:
Nothing outstanding. It is not bad, but there isn't anything good either. It is just extremely generic and there isn't really anything to talk about.

Characters:
It is nice that the protagonists got their own character design and personality in the remake. But they are no Sora or Cloud when it comes to the individual characters themselves. Just as basic as the story, although the designs are kind of nice.

Music:
The music is also very generic. It has some cool tracks here and there though.

Gameplay:
The gameplay is fine. It is basic traditional turn based combat. The coolest part is unlocking new jobs and using their abilities. Additionally you can switch jobs at any time and make your own personal party with the jobs you enjoy most. And when you stick with them you get their legendary equipment piece when reaching job level 99 and this equipment is usually pretty cool. It is extremely fun to browse through all of the jobs and see what they can do, what their stats are and their synergies with other jobs. Buying/Finding new equipment and spells is always pretty fun because they usually are big upgrades from what you had before, so they feel impactful. Generally the gameplay and the systems attached to it are pretty fun. What isn't fun though is the overall difficulty pacing of the game. This game is usually kind of difficult, but still very manageable. But there are some instances where the game implicitly forces you to use specific jobs for a specific boss fight or dungeon or else it gets frustratingly difficult out of nowhere. I hated the Garuda boss fight not only for that reason, but because in the story you cannot leave the town before beating him, so grinding that might be necessary is extremely limited and tiresome. The dungeon with the earth fang where you basically have to use Dark Knights is also very bad. You are almost forced to use that job and the enemies only give small amounts of EXP. All in all it's an awful dungeon. I always flee from the battles there so I don't have to bother with the fights. These parts of the game are just the worst. The secret boss of the game is also atroucious. The boss itself is fine and cool and all, but reaching the point where you are actually strong enough to be able to fight him is just unfun. Usually you are around level 40 to 60, depending on how you play, when you finish the story. The recommended level for the secret boss is 99. And grinding to even near that level takes an ennoyingly amount of time which is just unnecessary. It took me 50% of the time it took me to finish to whole game, just to grind up to defeat that boss and even then I barely won. You can use a specific job combo for your team and by having job level 99 for these jobs you are basically good to go. But what if I don't want to use these jobs and that very specific strategy that you are forced to use? In both cases it is generally not worth it to fight him. Dungeons themselves are as basic as the story and the characters, but the last three dungeons of the game are extremely cool and epic. They are I bit to long (especially the crystal tower) and if you die you have to do the whole thing all over again. But that doesn't apply to any other version of Final Fantasy III (FF3) after the DS remake, because of autosaves.

Content:
This game is relatively short. It has its 20-25 hour long main story, some mini side-quests and one secret boss. The sad part is that to be able to do any of the side and post game content you need to send letters to another DS with it's own FF3 game. Locking that content in such a way is not player friendly for people outside of Japan, where the chances are way higher to meet people to do this with. Or else you need two DSs and two FF3s and do it with yourself. Luckily every other 3D version after the DS remake has that content integrated into the game by default.

Replay value:
I think this game has amazing replay value. Thanks to the fact that the game is relatively short and simple you can replay it a bunch with different job combinations every time. I think FF3 is my most replayed game in general because of that.

Conclusion:
I like this game. It belongs to one of my favorite games ever. Even though it is the worst game out of my personal best games. It is really rough around the edges when it comes to consistent balancing and game flow, but the gameplay systems are fun enough to at least experience the main story.

This has to be the absolute worst PC-Port I played this year.

Okay, back when I was a child, I played this on my DS and absolutely fell in love with FFIII, it's music and yes, even the aesthetic of the remake. It was my third Final Fantasy after 8 and 7.

So because I finished 5.3 of the Shadowbringers expansion for Final Fantasy 14 lately and got overwhelmed by a wave of nostalgia for FF3 because "Eternal Wind" played all the time, I wanted to go back and play it for a couple of hours to see whether I would still enjoy it.

I bought the steam port of the DS Remake years ago, so naturally I went with this, as I was familiar with this version of the game already. To my disappointment, it turned out that the PC version is an absolute lazy port of the Android Port of the DS Remake. I wouldn't mind the floating PNGs all over the place, if the rest would've worked as it should but the sound quality is absolutely abysmal. After one minute in an area, the music starts crackling really bad to a point, where listening to the in my eyes perfectly alright and at times great soundtrack, is atrocious and gets straining really quickly. I refuse to play this horrible version any longer, even tho I still believe I would've enjoyed at least the first few hours of this game, before it becomes grindy and tedious.