Reviews from

in the past


A true and real 4/10 but an enjoyable experience with free time and a second monitor. Recomend ONLY if trying to beat every FF game

This review contains spoilers

It's a nice game. It introduced me to the classic job system Final Fantasy is known for. But it is really rough around the edges.

Story:
Nothing outstanding. It is not bad, but there isn't anything good either. It is just extremely generic and there isn't really anything to talk about.

Characters:
It is nice that the protagonists got their own character design and personality in the remake. But they are no Sora or Cloud when it comes to the individual characters themselves. Just as basic as the story, although the designs are kind of nice.

Music:
The music is also very generic. It has some cool tracks here and there though.

Gameplay:
The gameplay is fine. It is basic traditional turn based combat. The coolest part is unlocking new jobs and using their abilities. Additionally you can switch jobs at any time and make your own personal party with the jobs you enjoy most. And when you stick with them you get their legendary equipment piece when reaching job level 99 and this equipment is usually pretty cool. It is extremely fun to browse through all of the jobs and see what they can do, what their stats are and their synergies with other jobs. Buying/Finding new equipment and spells is always pretty fun because they usually are big upgrades from what you had before, so they feel impactful. Generally the gameplay and the systems attached to it are pretty fun. What isn't fun though is the overall difficulty pacing of the game. This game is usually kind of difficult, but still very manageable. But there are some instances where the game implicitly forces you to use specific jobs for a specific boss fight or dungeon or else it gets frustratingly difficult out of nowhere. I hated the Garuda boss fight not only for that reason, but because in the story you cannot leave the town before beating him, so grinding that might be necessary is extremely limited and tiresome. The dungeon with the earth fang where you basically have to use Dark Knights is also very bad. You are almost forced to use that job and the enemies only give small amounts of EXP. All in all it's an awful dungeon. I always flee from the battles there so I don't have to bother with the fights. These parts of the game are just the worst. The secret boss of the game is also atroucious. The boss itself is fine and cool and all, but reaching the point where you are actually strong enough to be able to fight him is just unfun. Usually you are around level 40 to 60, depending on how you play, when you finish the story. The recommended level for the secret boss is 99. And grinding to even near that level takes an ennoyingly amount of time which is just unnecessary. It took me 50% of the time it took me to finish to whole game, just to grind up to defeat that boss and even then I barely won. You can use a specific job combo for your team and by having job level 99 for these jobs you are basically good to go. But what if I don't want to use these jobs and that very specific strategy that you are forced to use? In both cases it is generally not worth it to fight him. Dungeons themselves are as basic as the story and the characters, but the last three dungeons of the game are extremely cool and epic. They are I bit to long (especially the crystal tower) and if you die you have to do the whole thing all over again. But that doesn't apply to any other version of Final Fantasy III (FF3) after the DS remake, because of autosaves.

Content:
This game is relatively short. It has its 20-25 hour long main story, some mini side-quests and one secret boss. The sad part is that to be able to do any of the side and post game content you need to send letters to another DS with it's own FF3 game. Locking that content in such a way is not player friendly for people outside of Japan, where the chances are way higher to meet people to do this with. Or else you need two DSs and two FF3s and do it with yourself. Luckily every other 3D version after the DS remake has that content integrated into the game by default.

Replay value:
I think this game has amazing replay value. Thanks to the fact that the game is relatively short and simple you can replay it a bunch with different job combinations every time. I think FF3 is my most replayed game in general because of that.

Conclusion:
I like this game. It belongs to one of my favorite games ever. Even though it is the worst game out of my personal best games. It is really rough around the edges when it comes to consistent balancing and game flow, but the gameplay systems are fun enough to at least experience the main story.

Game was really fun, going for the 100% completion achievement was a pain though, since all classes need to be maxed on all characters. If you just want to beat it instead of completing it, I would definitely recommend it.


played it back on the DS and I loved everything about it, one of my favourite of the older FF games.

História legal, personagens bem carismáticos, sistema de classe muito bom, pena que cometi o erro de não aproveitar mais, variando entre elas com mais frequência, talvez esse tenha se tornado meu 3 final fantasy favorito

Being holed up in the aft cabin of my father's recreational boat, playing this. Playing it continuously and a lot, rejecting all notions of going outside and eating hotdogs or going swimming with fellow islet guests. This was the first moment I experienced the true power of JRPG.

I was enjoying it until the end. The end is a big succession of bosses that if you die you must repeat a long pointless cave every time. Ridiculous

I still have nightmares about Hydra Mages

I've played a good number of Final Fantasy games, but I've also been needing to replay a good number of them. Final Fantasy III has always been one of my personal favorites, there's a lot I really enjoy of it!
I've never played the original Final Fantasy III, however I know that there have been changes to this version of the game. The main reason why I played this version of the game is cause I like the 3D models of the game! My first Final Fantasy was Final Fantasy IV for the DS, so I have a love for the look of this game, it's really cute and charming. Another thing of note is that the game changes the order of certain jobs you can obtain, and there have been some balancing differences as well. But the last and major difference this version of Final Fantasy III is that they try and give the playable characters actual character, and more than just avatars for the player. And, I really like the attempt, I wouldn't say it's perfect, and at a time they go back to just being avatars, but when they do show their characterization, it's nice!
Final Fantasy III features one of my absolute favorite features in RPGs, that being a job system. And, I don't know if this is correct or not, but Final Fantasy III may be one of the first to feature it. I absolutely love being able to switch jobs and classes on the fly, though, Final Fantasy III has some issues with it, I'd say. For one, aside from one job in particular, the game doesn't really require you to experiment, and I find that some jobs are just objectively better than others. Why use a White Mage or a Black Mage when you have a Devout and a Magus for example. And the other big issue is that switching jobs on characters make those characters weaker for a set number of turns. Though in concept it makes sense why, it makes you focus on specific jobs you've already been using, instead of experimenting with other jobs. Though with that in mind, I like how each job has its own set of levels on top of your own, and how those levels effect your over all stats.
The spell system of Final Fantasy III is something I want to take general note of. In a sense, Final Fantasy III's spell system functions in the sense of Spell Slots. And by that, I mean you get 8 levels of spells, and each level has a certain amount of times you can use that level of spell. So for example, you can use a 6th level spell about 16 times or so. And I think it's an interesting way of going about things! You don't have to worry about MP, but you do have to think about how many times you can cast a specific level spell. And with how there's so little spell use recovery items, you have to think really smart about it, which is cool!
The story of early Final Fantasies is rather minimal. I remember hearing that Final Fantasy IV was the first that they really tried to go hard with the story. However with the story there is in Final Fantasy III, it's really cool! However I will say, Final Fantasy III's most interesting aspects are learned through speaking with NPCs, and learning the lore through that. But one aspect of the game that I love is that about halfway through, you get a proper airship. You then learn that the map you were exploring was only a small fraction of the entire world as a whole, and the world opens up massively. It's so cool, and I love how it's done.
One thing I remember when I first played Final Fantasy III years ago was I found it difficult. Yet again in this playthrough, I did have some difficult moments as well. I feel Final Fantasy III's difficulty is a bit of a downward slope, while it's a bit hard early on, once you get more jobs, more levels, and more job levels, it just gets a lot easier. Especially if you use a Monk or a Black Belt, you can do massive damage rather easily. When I first played Final Fantasy III, though I did beat the final boss on my first try, I had a lot of difficulty with it. Though at the same time, I recognized I was severely under-leveled, and under-equipped. This time though, I was properly prepared, and the final boss was quite easy this time around! And with that, that's why I describe Final Fantasy III's difficulty as a downward slope. The more options you have, and the better items you get, it just becomes so much easier.
While I adore Final Fantasy III, it's far from the best of the series. The jobs system, though not perfect, is a system I love, and as said prior, I love the 3D models used in this version of the game. I'm glad I finally got around to replaying it though, so that I can better describe my opinions on it.

Se não fosse a última dungeon a nota poderia ser MUITO melhor.

Unholy amount of charm. this might be one of the most visual captivating games from its time, included with remastered osts and QoL from the previous versions.
Not without its flaws tho, this game has a LOT of grind, and i mean it. it works just fine until lvl 30+-, everything after that either oneshots you, or you just steamroll throught it.
Not being able to save during the last dungeon gauntlet might be a deal breaker for a lot of people, which is understandable, since you can lose 2hrs+ on that.

A good effort to breathe new life into a very old game only notable for introduction of job system and a few good music tracks.
Still nowhere near later entries, but likely the most accessible out of the first three games.

Can't help but think about how many games this one inspired.
This game shows it's age through the old style storytelling and artstyle.
Yet i feel it only empowers it's ageless gameplay and entertaining worldbuilding.

Mecânicas um pouco mais bem estruturadas que os dois primeiros, evolução dos sistemas criados anteriormente porém necessidade de grind excessiva. Uma versão possivelmente melhor que a original atualmente, talvez perca para a versão de PSP, e em minha opinião bem melhor que a Pixel Remaster.
História segue a qualidade dos antecessores porém sem muitos inimigos marcantes seja por design ou por inserção narrativa.

Obs:
- Jogado via emulador no PC e Switch numa proporção 90/10.
- Ingame foram cadastradas 72h50 como registrado no log, porém considero pelo menos +10h pelas 3 ou 4 vezes que falhei em executar a última dungeon.

Not without its jank, but not without its charm, either. The final stretch is brutal, but not impossible- fun, even, and satisfying when you manage to pull it off. The job system is very, very fun to mess around with. The narrative isn’t anything special, and I wasn’t expecting it to be; it’s simply very quaint and comforting in that fact. I’m a big fan of the presentation, actually. The 3D is very silly and very cute. I would genuinely recommend the game, for as little substance as there is compared to others- although any comparisons to more modern titles would feel unfair anyhow.

text by Brendan Lee

★☆☆☆

“BENDING FROM THE WAIST.”

Final Fantasy III on the DS sees Square at its most sweaty and desperate . . . an oozing carnival barker, equal parts chin oil and elephant ear crumbs, swinging a sodden stub of Swisher Sweet toward a tattered Tent of Terrors.

You know, perhaps, exactly what you’re going to find; some pickled multi-necked cow fetus, horrifyingly illuminated by a guttering fluorescent bulb. You’ll stand there, you and your best pal, give the thing a tight-lipped once-over, thrill a bit, slap a few mosquito bites, and shuffle your way out.

Did you just get scammed by that guy?

Did you just flush an E ticket on an A-ticket attraction?

Well, that’s kind of up to you. Matrix has done a fair job of porting the NES classic to the DS – – it uses what 3D the DS has to good effect; the sound is more or less in order. Full-motion video inserts the pastel-colored natsukashiiiiiiiiii knife directly at the base of the spinal column and twists until the blade snaps. Weary of tiresome buttons? Whip out the stylus and castrate what few Pavlovian illusions tapping them still hold – – though not to a FFXII-Gambit level, I guess, which came as breathtakingly close to an Emperor-Sans-Clothes scenario as any in recent RPG memory.

That’s it! If you like this you like this, which means that you like it and you like it so you’ll like it again. In a certain sense, this continual retreading of musty IP is perfectly understandable, even divorced from Square/Enix’s conscienceless coffer-stuffing: it fleshes out all of the fiddly little gaps that previously had to be filled in by the player’s imagination . . . you’re waddling further and further toward making the Final Fantasy universe (gasp!) real. A few more generations, and maybe that’ll be me jumping in place to the victory music from the comfort of my gravy-stained sofa. You never can tell about the future: maybe some scraggle-bearded, wrap-around Oakley version of me will even put out the extra eighty bucks for the vibrating wireless scabbard.

Clips right there onto the sweatpants!

So! A port – – and a pretty darn competent one at that. Somewhere at the Cheeto-scented end of all of our chained realities there’s a version of actionbutton.net rendered largely in bright pink Macromedia Flash, and in that version this review’s lone star is a brilliant shade of gold. Sadly, we toil here at this end of reality, where good children sometimes go hungry and it rains on chocolate layer cakes and mastheads must be followed to the absolute immutable letter.

So! A well-carved statue to the past, placed on a carefully tended hill. You’ve got a backpack full of the very finest sandwiches. You glance at your wrist. Your watch has stopped. A cool breeze ruffles through your hair. What on earth could possibly be wrong with that?

It’s . . . well, it’s quite poignantly wrong. You’re really gnawing the hecking paint chips when you cave to idolatry like that. Think back: when Square killed Aeris . . . why was that the defining moment of Final Fantasy VII? Was Aeris this fascinating, multi-faceted corker of a gal symbolizing innocence and the purity of nature in a World Gone Mad? Or . . . was she kind of a glassy-eyed dud that said […] an awful lot?

Both, I suppose, depending on your views on pressurized cheese. Still, the reason that moment had actual emotional resonance was that she hecking well died. No materia could rescue those perfect brown locks; no amount of gil could rewind the sword out of her angelic vertebrae. Even the mighty Pro Action Replay could only dance her hollow ghost tantalizingly in front of you, like a Kit Kat wrapper caught in a persistent updraft. Sad!

In a medium that, almost by definition, always affords you One More Chance, it said a hell of a lot. There’s only so much that you can save. You’ve got a limited sphere of influence, and sooner or later you’ve got to grab your jacket and head for the exits. It was – – by video game design standards – – a gutsy move.

One that’s been torn from the playbook, sadly. Rather than leaving her in the box, the poor gal’s electrified corpse has been pimped again and again for a few coke-stained twenties per throw . . . and Final Fantasy III is right there beside her, bending from the waist, two black eyes and a run in her stocking.

Saying goodbye stings like battery acid, I guess, but at the end of the day it’s right, and it’s honest.

Give us some honesty.

If Square/Enix has even the faintest desire to avoid the continued strip-mine Disneyfication of its sagging intellectual property, this dry-hump farce-fest needs to end. Square should look the Past right in the eyes, whisper a dry-lipped adieu, and let the overdose of morphine do its hecking job.

É um bom Remake, trás história para os personagens que no original não tinha, mas ainda sim prefiro o original pelo som e arte

não me prendeu, história meio sem pé sem cabeça onde você não sente nenhuma atração pelo enredo

A full remake of Final Fantasy III. Other than the full visual overhaul, one of the main draws to this release of III is the massively expanded story and writing compared to the Famicom original. Originally starring a quartet of lowly onion knights on a journey to defend the world against the destruction of magical crystals, in this version our party now have names, unique designs, and actual personalities and as such get far more chances to react and chatter about events as they happen. This is nice but not crucial, especially as the cast are largely shallow archetypes rather than actual characters - but perhaps that's fitting for a game that also fails to characterise its supporting cast or villains beyond bland tropes.

If Final Fantasy II was Square experimenting with narrative, III is the team doing the same with the gameplay. III is the first game in the franchise to feature a fully realised job system, allowing players to flip each member of the party between different classes in order to deal with changing situations and to ensure maximum tactical flexibility. I love job systems, and III's is a wonderfully solid take on the format. However, it's frustrating that some dungeons force you into or away from specific classes, robbing the player of agency. While that might be ok for some players, this combined with the dreadful storytelling is a deathblow for III to me; it works but it's hardly a shining jewel of the NES-era FInal Fantasy games.

I managed to get through the game in japanese when I was like 10.
I'm still not sure how.


This is the first version of this game that I played, was glad that it was finally officially released in NA. The story was good and a lot of foundation for the entire series was made here.

Best version, way easier than the famicon version. But have new things to do. This game give the Onion Knight Class the fame and use that deserved long way ago.

Classic RPG issue of needing to constantly grind to face the constant difficulty spikes. Wouldn't be AS much of a problem, if you didn't need to grind jobs as WELL as levels, so it ultimately felt like too much of a slog before it got interesting.