Bio
(Jay - He/They)

A visual novel, RPG, and rhythm game enjoyer who dabbles in a bit of everything if they can help it.
Personal Ratings
1★
5★

Badges


Donor

Liked 50+ reviews / lists

N00b

Played 100+ games

Loved

Gained 100+ total review likes

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Well Written

Gained 10+ likes on a single review

Gone Gold

Received 5+ likes on a review while featured on the front page

Liked

Gained 10+ total review likes

GOTY '23

Participated in the 2023 Game of the Year Event

Favorite Games

Final Fantasy IX
Final Fantasy IX
Undertale
Undertale
Pokémon Black Version
Pokémon Black Version
Return of the Obra Dinn
Return of the Obra Dinn
Theatrhythm Final Bar Line
Theatrhythm Final Bar Line

216

Total Games Played

012

Played in 2024

369

Games Backloggd


Recently Played See More

Final Fantasy V
Final Fantasy V

Apr 24

Final Fantasy IX
Final Fantasy IX

Apr 13

Final Fantasy XV: Episode Prompto
Final Fantasy XV: Episode Prompto

Mar 25

Final Fantasy XIV: Endwalker
Final Fantasy XIV: Endwalker

Mar 14

Final Fantasy XIV: Shadowbringers
Final Fantasy XIV: Shadowbringers

Feb 08

Recently Reviewed See More

I feel as though Final Fantasy V often gets the short end of the stick in terms of recognition, being released in between two games that many consider to be classics, but trust me when I say that it had far exceeded my expectations. It's silly, stupid, and ridiculously fun. What it perhaps lacks in maturity it makes up for (if you really believe that that's something that needs to be made up, anyhow) with good humor and sincerity. Each party member has their moments- many in which are heartfelt, believe it or not- and good rapport with the others. This is all backed by a good soundtrack and some neat sprite work- the latter which seems to feel relatively untouched by the remaster, save for the saturation, and the former which I had set to the original. Similarly, the gameplay is very engaging. The ATB system works in favor of the pacing and the mismatching of jobs and abilities allows for some fun strategies. I won't lie and say that the ending doesn't drag or that the final boss isn't almost entirely dependent on RNG, but I believe that the rest of the game is well worth overlooking my frustration. If you're looking for a simple and sweet RPG, then I'd wholly recommend that you give this a shot.

This review contains spoilers

Where do I even begin? Final Fantasy IX was a fantastic experience. I'm not embarrassed to admit how emotional this game made me. Hell, it's probably the most I've gotten invested into a game in a long time. I actually want to really dig into this, even if it is mostly to gush. Quick side note that I have no reference for how this port compares to the original. All that I know is that it ran with no issues, and that's good enough for me after my complications with the X/X-2 Steam release. I will simply be referring to this as the game itself.

This is one of my first forays into Final Fantasy's classic ATB system, and I had a great time with it. If I were to complain about anything, it would be Trance. Not only does it go off whenever it likes, but it's only useful around half of the time, if not less. I suppose Freya's Trance did save my ass during the penultimate fight of the game, however, so take that as you will. Besides that, the battles were quick and decisive and fun. I feel as though I was given a lot of tools at my disposal and was able to plan/adjust accordingly. On the topic of tools and gameplay, I find that I really like how equipment and abilities worked. This isn't to say that there weren't pieces of equipment that got decidedly outclassed, but there weren't a whole ton of objective or obvious upgrades- especially later on- like there are in other RPGs, which I always appreciate. This makes equipping for battle feel like an actual strategic choice. The same concept applies to learned abilities, which were fun to build with and manage. There was a nice variety of them and some interesting ways one could go with it. All in all, I wasn't sure what I was expecting with FFIX's core gameplay loop, and I ended up having a great time (even as bosses would delve more and more into "bullshit" territory, as people might say, but even then I never struggled more than what was engaging for me personally).

There's no clean transition into this, but the game looks fine, really. Good, even. I went in expecting much worse based on what I was told but Final Fantasy IX looks about on par with the original Final Fantasy VII if not better. Is it because of the character designs and art style? Those are the best parts! The more cartoonish look of FFIX really aids it, I feel, and really makes for some fun characters that you can take one look at and get a great idea of their personality. The aversion to it is weak. Embrace the whimsy. Anyhow, the 2D backgrounds are great, the overworld isn't so great but that was to be expected, the cutscenes are charming, and on the topic of presentation, the music and atmosphere of FFIX was fantastic. Congratulations to Not Alone for successfully hitting as hard as it did. Besides the more emotional pieces, there are some really enjoyable and interesting ones. It's a good and varied soundtrack for a good and varied game.

To even begin to broach the topic of writing, it's worth mentioning first and foremost how very tight the pacing is, especially earlier on. There's almost always something happening and it's very good at keeping one engaged without feeling like too much, so to speak. Everything happens for a reason and it always feels as though the characters are taking an active part. This is aided massively by FFIX being unafraid to split off from Zidane and follow the other party members on their solo ventures. This is referring to the ATEs, of course, but I find that some of the game's most interesting moments came from when the player was controlling two separate parties. It gives the game and characters a lot of life. On that note, it's been said before, but FFIX's characters are truly excellent. Even the more unimportant members like Freya and Amarant (specifically the former, in my case and personal preferences) had their moments, but characters like Garnet, Vivi, and even Steiner are dynamic, engaging, and just plain fun. The party members in general have some great dynamics with one another. The NPCs, similarly, tend to stand out, and even the unnamed ones have some good dialogue in light of FFIX's decent sense of humor.

This leads me to Zidane and, by proxy, Kuja, who are two characters I find myself enjoying immensely. Going into FFIX, I was honestly expecting to not like Zidane at all, having been introduced to him through Dissidia in which his character description is less than flattering to my tastes. However, I am beyond pleased that this couldn't have ended up being further from the truth, as he was likely one of my favorite parts. He's a very good protagonist to follow with a very good arc- as crazy as it may be, although the absurdity only makes it better for me- who I couldn't help but root for by the end. He and Garnet had a far more interesting dynamic than I was expecting in particular, and thus the ending hit as hard as it did with the help of the somber , bittersweet tone set by everything else. On that note, Kuja was fascinating to me. I think it's useless to discuss whether or not a character is redeemable when it comes to media analysis, or whether or not they "deserve" anything one way or another. The game successfully dodges both of these bullets, condemning Kuja at the end of the game while still taking the time to thoroughly understand and sympathize with him in a way I really connected with. The final scene between him and Zidane is beautiful, and the game wouldn't be the same without it. This leads to the final thing I wanted to discuss: the themes. FFIX did a wonderful job at tackling the issues it addressed, in my opinion, with shockingly nuanced discussions of death, purpose, loneliness, and legacy. Love permeates the game and you can feel it, both in-universe and out. Maybe it's embarrassing for me to say, but thinking about it still gives me chills; I truly do think that this game was exactly what it set out to be and is better for it. I resonate with the vision. I really, really resonate with Final Fantasy IX.

I'm bad at conclusions. Uh, yeah. Play Final Fantasy IX, if you're reading this and haven't already for whatever reason. Suggest to me some more games with heartfelt messages and batshit lore if you have. I love Final Fantasy.

Endwalker is an excellent ending to Final Fantasy XIV- so much so that it makes me nervous for Dawntrail. But enough about that. The range of emotions it made me feel was second to none. The cast, after four expansions worth of development and time, is engaging. The content is fantastic; Endwalker's dungeons and trials are most welcome after Shadowbringers failed to live up to the standard that Stormblood set so badly, in my opinion. The music is great and the budget is higher than ever. The themes resonate with me, specifically. And the ending... I sincerely cannot even think about the ending without my adrenaline spiking. Truly, Endwalker is Final Fantasy FFXIV at its peak.

This is, up until this point, however, about the base game. As for the patch content? Pretty alright. I was fortunate enough to already be a Final Fantasy IV fan, but I'm not sure how much others will get out of it if they aren't. Beyond the references, it feels very disconnected from everything that had happened beforehand, but that's to be expected, and it's even welcome. It can just feel a bit abrupt, is all. Regardless, the content is still very, very fun. The trials in particular were a welcome surprise. Oh, and Pandæmonium and Myths of the Realm were fine. Certainly not the best that FFXIV's normal raids and alliance raids respectively have to offer in any regard.

I do have some other nitpicks, and they're mostly to do with narrative. The pacing is some of the weirdest I've seen in the game, I have some concerns with how Garlemald is handled in the end, and, although beautiful and more than worth it, the final area of the game really, really seems to drag. That all said, I cannot emphasize enough just how much Endwalker ended up meaning to me. I look forward to the future of this game, cautiously optimistic and, in spite of such, hyped as hell.