This review contains spoilers

Final Fantasy XV DLC that single-handedly made me reevaluate my rating for everything else FFXV-related because I cannot in good faith rate it anything below a 3 and cannot in good conscious rate it anything above or on par to the rest. Episode Ardyn is messy and edgy and I had a great time with it, honestly. To give it some actual credit, it had some interesting concepts and imagery in there that kept me genuinely hooked. I think that the ending was a pleasant if not strange surprise that addressed FFXV's themes in a way that I had wanted from FFXV for a long, long time. Ardyn himself is fun to play as and fun to follow once the third chapter kicks in, and that third chapter is hilariously ridiculous, so much so that I was without a doubt having a great time all throughout. Lotus Juice is there! You can blow up cars and jumbotrons for shits and giggles! You can buy Ardyn different hats! Raw as hell. I would recommend Episode Ardyn on this basis alone, but fortunately for me I can say that it personally scratched an itch that may or may not appeal to you as well, if you're anything like me.

Unfortunately, beginning to Episode Ardyn is deceptively boring. The best part for me was a familiar face, you could say, and that realization eclipsed pretty much everything else going on at the time, which is dire. Its dramatic moments are laughably predictable and uninspired, but I suppose that there's SOME things you could thematically extrapolate from the fridging of a female character introduced specifically to make Ardyn sad. As for later on, I consider the sheer edge of it all to be delightfully silly, but I suppose it could be what others might call grating. Even I think that the gameplay is repetitive, for as long as I spent running around Insomnia making sure I fought and broke anything and everything that I could. That final boss has the same problem that all of the other giant-sized bosses in FFXV have, which is to say that they're janky as hell. All in all, I'm not sure if I would call Episode Ardyn good. However, I would say that it's worth it, even if for all of the wrong reasons and maybe one or two of the right ones.

Oh, and my final note is that the optional boss is fun as hell. It's goofy. Highly recommended, but I'm a guy who genuinely enjoyed Episode Ardyn, so take my opinion with a grain of salt.

Episode Ignis is so insane and so very worthwhile. It is very unfortunate how some of Final Fantasy XV's content is locked behind paid DLC and hours of investment, but if you're willing to pay the price, then strap in and give it a shot. Ignis is fun to play as, first and foremost. I struggle to decide between him and Gladio in terms of who I think is the most interesting mechanically but regardless I enjoyed my time as him. Episode Ignis has ever so slightly more of a structure than that of Gladio or Prompto, so it has more standard boss fights and they're all fun. The setting and atmosphere are great and the music is maybe even better. The writing is the real highlight, though. Not only is Ravus finally a character- and an incredibly interesting one at that, for as little screen time as he gets- but the delve into Ingis's character is FASCINATING. It's so, so good. I went in liking him but thinking very little of him, and now I would go as far to say that he's my favorite character in the game.

Okay, so that alternate ending. Quite honestly, I think that everything up until literally the last chunk post-boss is so cool and so, so very good for Ignis's character that I believe its existence is justified. The rest of it is baffling and as non-committal as the rest of FFXV, but it's not canon, so who cares? For me, it only serves to explore Ignis's relationship to Noctis through the lens of his job as opposed to through the lens of their friendship, and I think that's fascinating. No matter the motivation, Ignis will be Ignis in any timeline, and that's crazy. What a wild route. It's super fun, too.

It feels so strange to rate Episode Ignis higher than the base game, but I truly do believe it to be the best FFXV has to offer. If you happen to care even moderately about the story of FFXV, then I can't recommend this enough. If you aren't, then I would suggest at least looking into it. I know for a fact that, of all the various works and material related to the game including itself, this is what I'll be thinking back on the most.

Episode Prompto is fascinating in concept and unfortunately only partially as great in execution. This DLC is ambitious in scope regarding its narrative- a bit too ambitious, alas, as it only has so much time to tell the story it so desperately wants to tell. That all said, this does WONDERS for Prompto. I was already endeared to him going in and came out the other end a mess over him; I really do think that the absurdity of his situation is a good means to explore his anxiety and loneliness, and it really did resonate with me in spite of its weird, rushed pacing. I can't imagine reaching a certain point in the base game without playing this first, which is regrettably what I believe to bog Episode Prompto- and all of the other DLC, really- the most. Still, for what it is, it's pretty worthwhile, and the combat/presentation is all very interesting in its own right that I would genuinely recommend playing this if you like FFXV. Quick note: I never really found myself getting into the gameplay, but I know that a) a lot of people did and b) I'm notoriously horrible at any kind of shooter, so I'm opting not to comment on this in any depth.

It's fun! That's probably the most I can say about this one. I adore Gladio as I do the rest of the boys, so I enjoyed the extra time with him. I really like how he plays mechanically, and the final boss and optional boss are both engaging, testing your understanding of how combat has worked thus far and rewarding you accordingly. It's short, and it's not very complex- especially compared to the other FFXV DLC episodes- but it's not bad by any means. I don't know if it justifies a purchase, but it is enjoyable for a piece of add-on content, hindered mainly by the fact that it is in fact optional, paid content. The gratuitous amount of Gladio ass shots are pretty fucking worth it though, I'd say.

This review contains spoilers

Final Fantasy XV is an extremely fun romp in the first half and an extremely non-committal tragedy in the second. The plot is okay, but paced very strangely with all of the emphasis put on all of the wrong things. It simultaneously draws attention to the problems of its world and says nothing about them in favor of portraying itself as a typical fantasy epic. The characters have zero agency, as it feels as though they simply go wherever the plot takes them, which I can see resulting in many feeling frustrated and which I personally believe results in Noctis's so-called development feeling unearned.

That all said, GOD, that first half of the game has a feel to it unlike anything else I've played. The open world is expansive and empty, yes, but against all odds I believe this to work in the early game's favor. Bluntly speaking, the main cast is the reason to play FFXV. They're all engaging and lovable characters and their chemistry and banter with one another is off the charts; after playing so many games where you're told the characters are friends and have nothing to prove of it, the palpable sense of love between the boys is like a breath of much needed fresh air. Thus does traversing the world- as long and admittedly tedious as this may be- truly does succeed in feeling like a road trip with your loved ones. There's a reason why I believe the interpersonal drama to be better than that of the main plot. On the topic of agency from earlier, I do feel as though the lack thereof amongst the cast is crucial to the narrative, for as much as FFXV fails to fully capitalize on its own themes. All of the characters are pawns in the cruel and unusual scheme of callous beings far beyond their comprehension from long before their time. They're often given no choice but to follow the path laid out before them like lambs to the slaughter. But check out how cool the Six are! Isn't Noctis so cool? At least Ardyn's a good antagonist and a pretty great parallel to Noctis, in concept.

The presentation of the game is great. It looks good and sounds even better. The gameplay of FFXV ranges from fun to frustrating entirely depending on how ambitious it's feeling at any given point in time, but when it's fun it feels pretty fucking great. Its semi-modernized world never bothered me; in fact, I think that contrast to be found in the combination of aesthetics was one of the cooler aspects of the game. I liked fishing, I liked Prompto's photography, I liked camping... Despite everything, I cannot understate how much I liked Final Fantasy XV. Is the game good? I don't know! Did I, even in all of my critiquing, enjoy my time with it immensely? Very much so. If you happen to spot it on sale, then I would suggest giving it a shot, at the very least.

(Last thing I'll mention is how ridiculous it is how much you have to turn to external material in order to see all that FFXV's world has to offer. Locking some of its best/most important stuff behind DLC and a fucking movie of all things is bokers.)

This review contains spoilers

Monster Hunter Rise is a strange game to talk about, because it's simultaneously insanely fun and bizarrely disappointing. The movement in this game feels good, the QoL changes carried over from World go a long way, it feels GREAT cutting through monsters like butter- I suppose that would have to be it, right? I recently cleared G-Rank in MHGU. It's slow, and it's a bit of a slog, and it's great. The feeling of spending 30-40 minutes methodically wearing a monster down compounded the sheer amount of rewards for your effort is unmatched, and I most certainly did not get any of that while playing Rise. I am well aware that this isn't an unpopular opinion, but I do want to reiterate that for as weak of a Monster Hunter as this game may be, it still rocks. I really, REALLY enjoyed Rise. But a lot of the supposed harder fights of Rise left me saying "that's it?" while the triumphant music played and the game tried for the millionth time to get me to care about Kamura Village.

Gameplay aside, the monsters themselves are really good. I don't think that there was a single monster in the game that I wasn't, on some level, looking forward to fighting. The game looks good and this extends to their models. Most important to me, I greatly enjoyed some of Rise's originals. Rakna-Kadaki is the highlight but Somnacanth and the serpents were also standouts. The intro poems weren't... bad, but they were more corny than I would've liked. Oh well.

Uh. The character customization was good. The music was good. The story was not good but I don't really care about that anyway; I only wish that there hadn't been so much emphasis on it. New mechanics like Wyvern Riding and Wirebugs were cool for as easy as they make the game but I've been over that part already. I don't know what else to say! I like Rise. I really, really did like Rise. Still, it wasn't quite what I was expecting coming off of the heels of the past Monster Hunter games I had played, and didn't quite live up to the standard set by what I liked so much of those games. Oh, and FUCK the endgame.

I feel as though Final Fantasy V often gets the short end of the stick in terms of recognition, being released in between two games that many consider to be classics, but trust me when I say that it had far exceeded my expectations. It's silly, stupid, and ridiculously fun. What it perhaps lacks in maturity it makes up for (if you really believe that that's something that needs to be made up, anyhow) with good humor and sincerity. Each party member has their moments- many in which are heartfelt, believe it or not- and good rapport with the others. This is all backed by a good soundtrack and some neat sprite work- the latter which seems to feel relatively untouched by the remaster, save for the saturation, and the former which I had set to the original. Similarly, the gameplay is very engaging. The ATB system works in favor of the pacing and the mismatching of jobs and abilities allows for some fun strategies. I won't lie and say that the ending doesn't drag or that the final boss isn't almost entirely dependent on RNG, but I believe that the rest of the game is well worth overlooking my frustration. If you're looking for a simple and sweet RPG, then I'd wholly recommend that you give this a shot.

This review contains spoilers

Where do I even begin? Final Fantasy IX was a fantastic experience. I'm not embarrassed to admit how emotional this game made me. Hell, it's probably the most I've gotten invested into a game in a long time. I actually want to really dig into this, even if it is mostly to gush. Quick side note that I have no reference for how this port compares to the original. All that I know is that it ran with no issues, and that's good enough for me after my complications with the X/X-2 Steam release. I will simply be referring to this as the game itself.

This is one of my first forays into Final Fantasy's classic ATB system, and I had a great time with it. If I were to complain about anything, it would be Trance. Not only does it go off whenever it likes, but it's only useful around half of the time, if not less. I suppose Freya's Trance did save my ass during the penultimate fight of the game, however, so take that as you will. Besides that, the battles were quick and decisive and fun. I feel as though I was given a lot of tools at my disposal and was able to plan/adjust accordingly. On the topic of tools and gameplay, I find that I really like how equipment and abilities worked. This isn't to say that there weren't pieces of equipment that got decidedly outclassed, but there weren't a whole ton of objective or obvious upgrades- especially later on- like there are in other RPGs, which I always appreciate. This makes equipping for battle feel like an actual strategic choice. The same concept applies to learned abilities, which were fun to build with and manage. There was a nice variety of them and some interesting ways one could go with it. All in all, I wasn't sure what I was expecting with FFIX's core gameplay loop, and I ended up having a great time (even as bosses would delve more and more into "bullshit" territory, as people might say, but even then I never struggled more than what was engaging for me personally).

There's no clean transition into this, but the game looks fine, really. Good, even. I went in expecting much worse based on what I was told but Final Fantasy IX looks about on par with the original Final Fantasy VII if not better. Is it because of the character designs and art style? Those are the best parts! The more cartoonish look of FFIX really aids it, I feel, and really makes for some fun characters that you can take one look at and get a great idea of their personality. The aversion to it is weak. Embrace the whimsy. Anyhow, the 2D backgrounds are great, the overworld isn't so great but that was to be expected, the cutscenes are charming, and on the topic of presentation, the music and atmosphere of FFIX was fantastic. Congratulations to Not Alone for successfully hitting as hard as it did. Besides the more emotional pieces, there are some really enjoyable and interesting ones. It's a good and varied soundtrack for a good and varied game.

To even begin to broach the topic of writing, it's worth mentioning first and foremost how very tight the pacing is, especially earlier on. There's almost always something happening and it's very good at keeping one engaged without feeling like too much, so to speak. Everything happens for a reason and it always feels as though the characters are taking an active part. This is aided massively by FFIX being unafraid to split off from Zidane and follow the other party members on their solo ventures. This is referring to the ATEs, of course, but I find that some of the game's most interesting moments came from when the player was controlling two separate parties. It gives the game and characters a lot of life. On that note, it's been said before, but FFIX's characters are truly excellent. Even the more unimportant members like Freya and Amarant (specifically the former, in my case and personal preferences) had their moments, but characters like Garnet, Vivi, and even Steiner are dynamic, engaging, and just plain fun. The party members in general have some great dynamics with one another. The NPCs, similarly, tend to stand out, and even the unnamed ones have some good dialogue in light of FFIX's decent sense of humor.

This leads me to Zidane and, by proxy, Kuja, who are two characters I find myself enjoying immensely. Going into FFIX, I was honestly expecting to not like Zidane at all, having been introduced to him through Dissidia in which his character description is less than flattering to my tastes. However, I am beyond pleased that this couldn't have ended up being further from the truth, as he was likely one of my favorite parts. He's a very good protagonist to follow with a very good arc- as crazy as it may be, although the absurdity only makes it better for me- who I couldn't help but root for by the end. He and Garnet had a far more interesting dynamic than I was expecting in particular, and thus the ending hit as hard as it did with the help of the somber , bittersweet tone set by everything else. On that note, Kuja was fascinating to me. I think it's useless to discuss whether or not a character is redeemable when it comes to media analysis, or whether or not they "deserve" anything one way or another. The game successfully dodges both of these bullets, condemning Kuja at the end of the game while still taking the time to thoroughly understand and sympathize with him in a way I really connected with. The final scene between him and Zidane is beautiful, and the game wouldn't be the same without it. This leads to the final thing I wanted to discuss: the themes. FFIX did a wonderful job at tackling the issues it addressed, in my opinion, with shockingly nuanced discussions of death, purpose, loneliness, and legacy. Love permeates the game and you can feel it, both in-universe and out. Maybe it's embarrassing for me to say, but thinking about it still gives me chills; I truly do think that this game was exactly what it set out to be and is better for it. I resonate with the vision. I really, really resonate with Final Fantasy IX.

I'm bad at conclusions. Uh, yeah. Play Final Fantasy IX, if you're reading this and haven't already for whatever reason. Suggest to me some more games with heartfelt messages and batshit lore if you have. I love Final Fantasy.

Endwalker is an excellent ending to Final Fantasy XIV- so much so that it makes me nervous for Dawntrail. But enough about that. The range of emotions it made me feel was second to none. The cast, after four expansions worth of development and time, is engaging. The content is fantastic; Endwalker's dungeons and trials are most welcome after Shadowbringers failed to live up to the standard that Stormblood set so badly, in my opinion. The music is great and the budget is higher than ever. The themes resonate with me, specifically. And the ending... I sincerely cannot even think about the ending without my adrenaline spiking. Truly, Endwalker is Final Fantasy FFXIV at its peak.

This is, up until this point, however, about the base game. As for the patch content? Pretty alright. I was fortunate enough to already be a Final Fantasy IV fan, but I'm not sure how much others will get out of it if they aren't. Beyond the references, it feels very disconnected from everything that had happened beforehand, but that's to be expected, and it's even welcome. It can just feel a bit abrupt, is all. Regardless, the content is still very, very fun. The trials in particular were a welcome surprise. Oh, and Pandæmonium and Myths of the Realm were fine. Certainly not the best that FFXIV's normal raids and alliance raids respectively have to offer in any regard.

I do have some other nitpicks, and they're mostly to do with narrative. The pacing is some of the weirdest I've seen in the game, I have some concerns with how Garlemald is handled in the end, and, although beautiful and more than worth it, the final area of the game really, really seems to drag. That all said, I cannot emphasize enough just how much Endwalker ended up meaning to me. I look forward to the future of this game, cautiously optimistic and, in spite of such, hyped as hell.

To get the negatives out of the way, the base game can be a slog to get through in terms of padding and the content feels like a downgrade from Stormblood’s. With that all said, Shadowbringers is excellent. The Scions are finally relevant and fun and almost every other character this expansion is great. The emotional highs are HIGH. The narrative itself is tight and engaging and thematically very, very sound. I said earlier that the content was weaker than it has been as of late, but this is mostly applicable to 5.0; the patch dungeons, eight person raids, and trial series are highlights in terms of gameplay that hold up to some of my previous favorites. In terms of presentation, FFXIV looks better than it ever has before and I’m excited to see how things will improve in Endwalker. This is all to say that- while I don’t believe that it is THAT much greater in terms of quality than its predecessors- Shadowbringers was well worth the praise that it gets. For all of the in-game buildup, I’d say it deserves it. Here’s to me hoping that Endwalker sticks the landing.

This review contains spoilers

Either the twist antagonist was super, super obvious or I just spent too much time online during the era where Nagito Komaeda was everywhere.

Anyhow, it’s fine. Your units are essentially presets and it’s sort of fun to work around that. If you enjoyed Engage’s main cast then the first half might keep you hooked. The second half is a convoluted, frustrating mess- both in terms of narrative and map design- but I can’t say that I didn’t get anything out of it, I guess. It would get a half star for Nel alone but it immediately loses it for making me settle for a less slutty version of Griss (and it's worth noting all of the Four Winds feel laughably pointless). What else can I say? It’s mid. The DLC bracelets are worth it though.

An objectively great if not incredibly punishing game that just personally wasn’t my style. That said, if you’re up for a challenging platformer with some neat level design and a shit ton of collectibles, this game isn’t a bad way to go at all.

A beautiful culmination of everything that the series has worked towards thus far. The characters are great and complex and the twists and turns are compelling. I eagerly (and nervously) await whatever Freebird Games has in store next time.

A fun take on a rhythm game that definitely isn’t my favorite but one that I thoroughly enjoyed nonetheless. The beatmaps (if that’s what you want to call them) are very pretty, and definitely the main draw of the game.

A neat Ace Attorney-esque game featuring Picross, which I love. It’s short and sweet and the story is nothing terribly interesting but it’s engaging nonetheless. Honor is a fun protagonist, even as her story comes to a halt by the final chapter in favor of S.C.O.U.T.- who’s not as bad as one may think. Other characters range from frustrating to charming, but are overall pretty okay. This game has some of the most casual LGBT rep I’ve seen in gaming, which was pleasantly surprising for me whether or not it appeals to you. All in all, it’s a pretty alright game, and I’d recommend it. Not something I’d ever consider myself a huge fan of but something I thoroughly enjoyed my time with nonetheless.