Reviews from

in the past


Cloud runs around the first town fixing people's water filters and looking for lost cats. Makes a mockery of an all time classic game. Avoid at all costs.

Es un juego que no apostaba por terminarlo, simplemente porque me gusta el género, pero se puede hacer pesado.

Se me hizo muy ameno, los combates una mezcla entre por turnos y a tiempo real le ha sentado muy bien al juego.

También se ha dado más protagonismo a los personajes que en el juego original.

I adore this grand tour of Midgar even more on a second playthrough. The opening hours of Final Fantasy VII are some of its best - and I really feel that dedicating an entire game to it, giving the player time to experience the city that blemishes Gaia, expanding upon all the many, many plot points OG tries to introduce at breakneck pace - was an excellent decision.

The characters in this game feel so alive, and every interaction endlessly charming. There's also a surprising amount of content for a very linear game set in one city.

Episode Intermission was phenomenal, and immediately made me fall in love with Yuffie, who to me, is very forgettable in OG. Now, she is a lifelong comfort character. And for a story entirely original to the Remake project, it's shockingly well executed, feeling like a natural inclusion within this world.

This review contains spoilers

I really like the FF7 world a lot. The characters and themes are so strong. I love how fleshed out the characters are in this game specifically, particularly AVALANCHE. The combat is another strong point. The partner AI is very passive, but at least they aren't getting themselves in danger like the partners in FF15.

The things I didn't like: the pacing. I don't mind that a small portion of the original game was expanded on, but a lot of this game feels sluggish. There's a lot of watching or walking/talking/waiting instead of actually playing. Another thing I didn't like were the whispers. They represent fate in tangible form and I'm honestly not a big fan of fate being so literal like that.

For the Intermission specifically, the story is almost a waste of time. The gameplay is great though, I was surprised to find that Yuffie was my favorite character to control in the entire game.

Really excited for Rebirth to come to PC. I'm really interested to see where the story is going because it seems to deviate from the original timeline quite a bit.

Edit: I could’ve also done without the moral ambiguity. Please just let me feel like I’m doing the right thing, I can’t take the emotional turmoil. Also wanted to expand a bit more on what I liked about the writing. The characters feel closer to each other than they did in the original and cloud becomes like able a lot earlier.

First Final Fantasy I've ever played, guess I went with the right one, loved every second of it. On my way to get all achievements and play the DLC


A masterpiece of a game. The combat alone is reason enough for me to adore it, but the character writing and music are absolutely some of the best in the business. I don't know if I've ever loved a game's cast as much as I do 7 Remake's. The bones of them all were already there in the original, but each character is fleshed out so well, and the performances elevate the characters to even greater heights. I'll probably be replaying this one for the rest of my life.

Tentei jogar antes do rebirth e a sequência me fez desistir. Triste fim...

Has its issues such as fighting flying enemies being a hassle and some of midgars design is weird. Plus some side quests feel like they are pointless. But overall I had a good time with it. With being a diehard FF7 fan I loved to see midgar sprawled out into its own game.

Tetsuya Nomura is like Midas of the gaming industry, except everything he touches turns into shit instead of gold

NOMURA WTF?
This is truly a "remake", at the beggining it seems the same as the original game but later the plot changes...
But looks good, we'll see the next episodes...

With a combat system that feels more like a chore than a joy, dialogue that is disjointed at its best and groan-inducing at its worst, this retelling of a game I admittedly never finished was still somehow enjoyable to move through, owing a lot to strong performances and beautiful models and animation. I admit I'm only modestly invested in the characters, as so much of what happens in the game is intentionally a mystery, including some motivations simply being entirely unspoken. I hope that SQENIX take note of the criticisms of this game to improve upon their continuation of this trilogy.

This is a good game, but there are just a couple of things holding it back from being better. Starting with the good: the action is extremely fun. The way action and turn-based strategy are melded into one fluent experience is so fun. I just wish there were a couple less encounters with filler enemies. Now for the bad. There are two things which hold this game back from reaching that upper echelon for me. The first is the complaint everybody has on this game: the pacing. I understand why the story has to be slow at the start, but when that slowness drags on chapter after chapter, it gets grating. It's not that there aren't fun moments within, it's just that there is nothing motivating me to keep going. At some point, the stakes feel low and everything feels aimless. The story undoubtedly has very good and impactful moments, but these are all contained within the final few chapters or surrounded by drivel. The second thing is more of a personal complaint, but this game is so linear. I understand that it's meant to be a story that flows continuously, but everything down to the corridors makes this game feel like I have no choice to do anything. By itself, this probably wouldn't be such a problem if it wasn't mixed with the pacing issues before. Then, you're left with a low-stakes story that you have to continue following. Every now and then you'll get an area where you're given the freedom to explore the new sector and complete some side quests, but even that feels linear by the time you've done it for the third time. The structure just feels odd. My favorite part of the game was when all the areas finally fully opened up right near the end and you're given fast travel. It makes the world stop feeling like linear corridors and more like an interwoven community. This game is still good. The combat feels amazing, the characters are likable, the story beats hit sometimes, especially at the end, etc. There are just a few glaring issues that make this game hard to get through at times.

Intermission Side Review:
There is no reason for this to be better paced and arguably more hard-hitting than the main game. That ending hits different. It's a lot simpler, but that doesn't stop it from having a lot of good moments. The combat does feel worse than the main game, but maybe that's due to having less time to play with it (also the targeting can be horrendous; that boxes minigame is nightmare fuel). Overall, it's a very concise side story that's really fun.

I was totally surprised by how much I still remembered about the original. I was even more surprised how well this game (sometimes too faithfully) recaptures the feeling and tone of the original, too. It wildly veers between serious socio-political allegory to wacky melodrama to high action to slow and tedious. It's a roller coaster, for sure.

Ultimately, it's a game that is greater than the sum of its parts. No single aspect stands out as being best-in-class, but somehow the various pieces all come together to make a whole game that feels exceptionally well conceived and conveyed.

Final Fantasy VII is one of the most influential video game and pop culture icons of all time. It was revolutionary in its day in storytelling, graphics, and scope. I never got around to playing the original PS1 game. When the game came out, I just wasn't into JRPGs and would never have had the patience to finish the game or even remotely understand the story. I was 7 at the time. Fast forward nearly three decades, and out comes the remake. The Final Fantasy VII projects have been in the making for nearly two decades. I remember the Adventu Children being released. I rented it and watched it with my parents, and I had no idea what was going on. There was a mobile game exclusive to Japan at the time, and Crisis Core had just been released. I also had no idea what was going on in that game. I couldn't appreciate these FF7 projects as I hadn't played the original title.

That has all changed. Square Enix did a great job bringing the game up to par with modern audiences and video game standards. Not only is the story well told and easy to follow, but it's still complex and full of interesting and lovable characters. While this game is only what the first disc from the original offered, there are 30+ hours of content here to explore. While the game isn't perfect, there is more to love than to hate, and I was surprised at how great this game was. I didn't want to put it down. From the well-done English voice-acting (which was a shocker) to the well-paced and fast-moving story, the game never got stale (at least during the story moments). 

The basic structure of this game is very linear. This is a dated design choice that transferred over, but some think this game has been in development since the tech demo for the PS3 reveal was shown in 2006. If that were the case, then this linear design would have been considered mostly modern at the time. There are large towns to explore, but these still have linear paths, and the story mode is a single path you follow, and there's no way to branch off. This is both fine for a scripted story but also feels cramped in some aspects. Despite how large Midgar feels, with sweeping vistas and massive backdrops, you can explore very little of it. There's a large sense of scale, but what you can explore just feels so claustrophobic in comparison. Many thought this would be an open-world game, but to follow the story the way Square Enix's wants, that wouldn't be possible, and I can see why they chose this path.

Exploring the game (and even the menu system) is similar to most modern Final Fantasy games. You run around towards a goal, fight bosses, run into enemies, do some mini-games, complete side quests, and try to get the best accessories, armor, and weapons in the game. This is all slowly introduced to you, but let's start with the combat, as that's the bulk of the game. Combat is not turn-based, but you can pause the action to give commands. The controls are intuitively designed to allow this to be done with minimal effort. You have regular attacks, a special attack, a block, and a dodge button. When enemies have red exclamations over their heads with the attack name, you know it can't be blocked but must be dodged. Cloud's alternate special attack is actually a stance called Punisher Mode, and while you block him, he will auto-parry incoming attacks. This comes in handy all the time. 

You can issue commands, such as using ababilities. These are obtained by changing weapons. Materia can be equipped to give you commands that use MP. Things like magic, offense, defense, and even passive Materia can be slotted. Different weapons and equipment determine your slot count. It's important that you learn this system well and balance your team. You can only have three active party members at a time, but you never change your party. It's all based on the story. You will go through multiple chapters with a missing party member, but you can still upgrade and equip them all the time, even when they aren't with you. Powering up weapons is also a must. Each weapon has strengths and weaknesses. Some focus on sheer power, some on magic, and some on defensive skills. You acquire SP through combat and can use it across all weapons. Each weapon gets the same pool of SP separately. If you have 90 SP, you can use that separately on each weapon, which is really nice. As you level up, you unlock new SP pools.

Combat is fast-paced, fun, and exciting. Each character can be controlled by the player in combat only. During exploration, you're mostly stuck as Cloud or another character, as the story deems fit. Cloud is an all-rounder; Aerith mostly focuses on magic and distance combat; Tifa is a fast-paced melee fighter; and Barret uses a mid- to long-range gun, which is great for aerial enemies. He also has a ton of HP and defensive points. You can issue commands to other characters with the triggers that pause combat. You all have two AP gauges that fill up slowly over time or quicker as you do damage. These are needed to even use items in combat. These guides are the center of your strategy because, without them, you will die. You have limit breaks, which really can only be filled during longer battles (mostly bosses) and summons that deal massive damage, but the battle needs to be long enough to fill these guages.

Summons are mostly acquired optically through the VR training. You only get two during the story mode automatically. These are the keys to strategizing battles and winning as quickly as possible. I found the combat rarely frustrating. Only during long boss battles with multiple phases did I find it annoying that these cut-scenes were not skippable. You need to watch them all over again if you die. This didn't become an issue until towards the end of the game. You can run away from battle by running away and fleeing, and thankfully enemies regenerate until you leave the entire area and come back. The boss battles are all unique and imaginative, and no one is the same. The smaller enemies are also unique and different, and they require you to learn their attacks and know what is weak against what type of attack. There is a lot more strategy in the combat system than a simple hack-and-slash setup.

While combat is the bulk of the game, you will spend a lot of time outside of combat. There are a few simple puzzles inside some dungeons, but the hub areas or towns you explore allow you to rest, buy items, materia, armor, and weapons, and that's about it. The side quests and mini-games are some of the weakest parts of this game. While not every side- question is bad, Some offer challenging boss fights and good rewards; some just don't offer much story-wise. I completed almost all of them anyway for more XP, SP, and the items they offered, but fetch quests are just not fun here. Not to mention, the mini-games are incredibly tedious and boring and not well thought out. There's an okay darts mini-game. Beating the highest score and achievement. But there's a box-breaking mini-game that requires you to run around breaking different-sized boxes. This was incredibly tedious and not fun. There are combat VR simulators that net you material. Most of which you can acquire elsewhere. Then there's the optional summons, which can be incredibly difficult to acquire early on as you need to beat them, and you need three party members to even have a fair chance. There's also a pretty stupid dancing rhythm mini-game. It's just, overall, a bit lame.

Some other annoying niggles come from dated design decisions, like treating the player like they're stupid. For decades, games would have you flip a switch, cut the camera away, show you that a gate in front of you opened, and then give you control. I'm pretty sure most people can figure out that the switch opened the only gate on the only path you can go down. I also got annoyed by how animations would have to line up to whatever script they were tied to, do the animation, re-align, change animations, flip the switch, then go back. It just slowed things down a lot. 

Outside of the mostly optional and passable annoyances, the visuals are fantastic. Character models look amazing, the pre-rendered cutscenes are some of the best in the industry, and the story and overall character designs are some of the best you will ever come across. The story is deep and full of political intrigue, and I want to know more about this world, the characters, and see things move on. It's sad that Square Enix takes so long to make sequels, but what are we going to do? With the fantastic combat system that adds just enough strategy and depth to the large swath of enemies, bosses, environments, and perfect pacing, FF7 Remake is fantastic. The additional Intermission DLC is also wonderful, and playing as Yuffie is a blast. The short, 4-hour story DLC still has more of the same lame mini-games and annoyances as the main game, but the story is just so well done. There's nothing quite like it out there.

pica irmao quero mais QUERO MAIS VEM ZACK DELICIA

fixed the graphical issues of the ps4 version so i'll give it a 1/2 star more

I like Yuffie she is fun. I was 100% expecting to find Yuffie annoying and hate her but, her game play is really fun and she is so cute.

I think there are some slight pacing issues due to stretching a 3-hour chunk of the original game into a 20-hour romp, but overall this game is about as good as it could be. Yuffie DLC was exceptionally good too, and I enjoyed the lighter more goofy tone.

cara, esse jogo escalou tão rápido que depois do capítulo 15 eu não entendia mais nada, mas achei divertido num geral tho

não curti mt o sistema de combate por ser muito frenético, digamos assim. pausar o jogo pra vc usar skills não era algo mt legal de se fazer.

os puzzles são MUITO chatos e longos. quando eu chegava numa área com puzzle já batia a vontade de fechar o jogo e só continuar no dia seguinte.

a história, além de ser muito viajada, ela aparentemente se desvia bastante em relação ao original, principalmente em relação ao sephiroth. no original ele é muito mais bem trabalhado, já que eles tem simplesmente um jogo de quase 100 horas pra trabalhar ele, mas aqui me parece que só colocarem ele pra chamar atenção.

provavelmente vou jogar o rebirth quando sair.

I haven't played the original but I have absolutely no fucking clue what is going on in this one ngl. Seems cool tho.

Despite a lot of blow-back from fans, I really liked Remake. I feel it was able to expand on a very short segment of the original game in a meaningful and fun way. Just coming off a 90-hour playthrough of Rebirth, I retrospectively appreciate the brevity and linearity of this game. I felt the ending was a little ham-fisted but appreciated a new take on an old favorite. Weirdly, I learned to love this game and it's mechanics during my hard mode playthrough and definitely recommended giving it a shot!

Presentation wise, genuinely fantastic. Wish I played the original + Crisis Core first so the whole game + ending would impact me so much more.

Un parto fare il platino e il 100% ma combat system che mi è piaciuto molto. Scarlett la super milf definitiva.

They really could have done a better job handling this game...

the high points are incredible, but the pacing is bad at points, a lot of the sidequests are a slog to get through, and it can feel "on rails" a lot of the time.


I finally played this game and it was good, but had noticeable flaws. I had issues with the story and pacing which caused me to drop it for a while around chapter 7. The story was full of filler and I think some traditional silly JRPG dialogue is made more awkward with the more 'realistic' graphics and voice acting. I still enjoyed the story overall and it had some stand-out moments which were impactful. The action-focused cutscenes were very well done and were a great spectacle. I liked most of the English voices, but some of it was iffy at times. I tried the Japanese voices for a while, which I liked but I changed to back to English because I couldn't understand the chatter of NPCs in town. The combat was a surprisingly effective fusion of the original's systems with action combat. I do usually prefer turn-based games, but the original's turn-based combat wasn't exceptional even for the time, and I enjoyed the action combat of this game more than I thought I would. The game was carried by the music, which brings back familiar melodies in beautiful orchestral arrangements. Some of the best scenes would have been infinitely less impactful without the amazing music. I'm indifferent to the new stuff involving whispers and the final boss. It makes the extent to which the events of the sequel might differ from the original more intriguing to me. The intermission was of similar quality to the base game but I did enjoy the strategy minigame.

Bossların zorluk ayarlarında ciddi sıkıntılar vardı, oyunun sürekli takımda en az kullanılan kişileri buildlerini bile düzenlememize fırsat vermeden fighta atıp durması çok sinir bozucuydu. Yine de orijinal oyunda 15-20 dakikalık olan yerlerden devasa 2-3 saatlik içerik çıkarmaları takdire şayan. Ayrıca Tifa ile dövüşmek çok güzel <3

Great beginning to the story. Starts building the characters, world and premise extremely well. Also has Tifa in so it's almost a perfect game. -1 star for the ghost section :)

Voltando a jogar o Final Fantasy VII Remake no modo Hard e tentando platinar, deu pra ver uma mudança grande na minha opinião sobre o jogo. Na primeira vez, confesso que estava meio sem paciência, não dei muita atenção ao sistema de combate. Resultado? Sofri mais nas batalhas do que deveria e acabei não curtindo tanto a história e os personagens.

Mas na segunda tentativa, foi diferente. Fui com mais calma, dei uma chance pro sistema de combate e cara, que diferença! Descobri que é bem mais complexo do que eu pensava, mas também é muito divertido de explorar.

Uma coisa que me prendeu muito no Final Fantasy VII Remake foi a história. Ele expande consideravelmente o primeiro ato do jogo original, que originalmente durava de 6 a 8 horas, para cerca de 60 horas. Mas não se engane, essa expansão é altamente justificada e não se trata de uma mera encheção de linguiça.

Com certeza, esse jogo subiu rapidinho pra minha lista de favoritos dessa geração. Explicar o que faz ele ser tão incrível sem dar spoiler é complicado, mas uma coisa é certa: a galera que pula por achar que é só um remake tá perdendo uma baita continuação!