Reviews from

in the past


Another boom shoot i missed out on its full release due to me being busy, but now that ive gotten around to playing it i can say this is a brilliantly executed shooter with a unique gameplay loop and artstyle
My only real criticism is that some of the maps feel repetitive and some enemy types are annoying (most of the bosses) but this game was great!

Cara, eu esperei tanto para jogar este jogo por causa dos trailers, e quando finalmente tive a chance, me sinto quase enganado. O visual artístico é lindo, não entenda errado, mas este jogo não tem alma para a jogabilidade. A jogabilidade é simples, mas as habilidades são ainda mais simples, parece tão cru que parece uma versão beta. O jogo começa a ficar exageradamente difícil para ver se você joga por algumas horas, mas só fica CHATO mesmo. Os inimigos repetidos são insuportáveis. Enfim, vou para o ultrakill.

Forgive Me Father steals the shows with its Lovecraftian style and unique art direction that oozes investigation. The creepy atmosphere and enemy design coupled with the unique weapon upgrades and animations ask for you to spend some quality time playing through what Forgive Me Father has to offer. Regrettably, due to a handful of issues and game design choices this is a hard one to recommend from a gameplay perspective.

As mentioned prior the game itself is gorgeous and you follow the story of 1 of 2 playable characters through a noire quest to unfold the mysteries that lie before you. The character selection itself does little to differentiate the story apart from the initial motivation and the one liner’s your character spits out while you slay hordes of monster. The experience is separated into 5 distinct chapters that start relatively based in reality before going all out gangbusters with the cosmic horror. As you progress you unlock additional abilities and get limited upgrades to specific weapons or perks that will vastly change how your weapons function and look. The arsenal itself is quite varied and there is never really a point that you will not be unlocking new stuff which is greatly appreciated.
However, it is important to mention that Forgive Me Father comes with a myriad of issues that hold it back from being truly fantastic. Firstly, the games performance plummets in the final 2 chapters stuttering whenever there is combat making it almost impossible to play even on the lowest graphical settings. Secondly, the story set up and execution is great but gets absolutely ruined by a lackluster out of nowhere ending that flops harder than a fat kid at a pool party. My last main issue is the difficulty and level design. I’m not sure if it was forgotten or if they were under the pump to release but the last 2 chapters although gorgeous suck to play in. There are no save points in most of the final levels and for some unknown reason multiple platforming sections that mean if you don’t make a jump near the end of a level you will need to restart the entire thing again. To be honest there are many other issues I could list but these felt like some of the most egregious to me.

To be brief I personally was quite excited to play Father Forgive Me but was glad to be finished with it. If the art style intrigues you and you enjoy a relatively fun boomer shooter I would definitely recommend but take that with a grain of salt.

The game is not bad. It's also nothing exceptional. Ultimately, it's nu-Doom with Lovecraftian themes. Similar to Boltgun where it doesn't really do anything exceptional, but it just does what it does competently. Unfortunately, there's so much quality in the 'boomer shooter' subgenre that I do feel this is beneath a lot of other games.

The game never does anything interesting with its themes or stories. And when I say it's nu-doom, I don't just mean the gameplay. I mean it's just being a one man army but the game throws Lovecraft monsters at you instead. Modern Boomer Shooters pull from Lovecraftian themes A LOT. Games like CULTIC, DUSK, Amid Evil and even the classic BLOOD slowly build to it. There's a level of atmosphere and tension that you know what it's leading to.

Forgive Me Father throws fishmen at you from the start. And a lot of corridors. And butt rock that doesn't really fit the theming of the game. All the guns feel good enough but there's no standout. Even Boltgun, a game that felt around this same quality, had some guns like the Heavy Bolter and the Caliver that really stood out.

Still. Decent enough that I'll try the sequel as I heard it improves a lot.

There is nothing to forgive father, this game is great. Forgive Me Father is a 2D retro first person shooter set to the back drop world of HP Lovecraft. It is a fast paced twitch style single player experiance reminisent of classic Doom or Hexen. The artstyle is flat 2D characters and models against a 3D world. All of them have a rather nice drawn aesthetic with limited animation make this feel like it was straight up ripped out of the 90's. I say that as a good thing mind you.

Gameplay can become quite frantic and fast on the normal difficulty and I found myself dying quite a few times but it's intense nature and seemingly endless enemies kept me interested the entire way through. The game does a nice job of slowly releasing new enemy types every couple of levels to help out the tedium, but I will admit it does feel like you kill literal hundreds of the same enemy in slightly different make up. I always felt like I had just enough health pickups or just enough ammo drops at my disposal but at the same time never enough to really main one specific gun. The variety of using all the guns and ammo types was really well balanced.

The character and character progression was also done especially well. There are two different characters that have their own unique skills that are very different from each other. The skill progression was a great balancing act of making careful descions that would really affect the rest of the campaign. Each gun and skills has two seperate paths that permanetly change the guns functions and or lead to different upgrades. For example you could beef up the standard shotgun and turn it into a super shotgun and has a path of a permenant health upgrade or you can morph the shotgun using dark arts into this monstrous alien creature that shoots shots that ricochet around the room and has a longer range. Do you sacrifice strenghts for health or increase your armor and skip the upgrades. It's a rather nice balancing act and I was always eager to get my next level up. I feel like one player could play and have a completely different load out than another person's and vice versa. It also helps with replayability to play the campaign again with all different weapons.

The levels are moderatley sized to big. Some take about 10-15 min and some can take about 30 min. Five chapters with about five or six stages inbetween for about a 15-20 hour campaign the first time through. Most levels are about grabbing the red blue and yellow keys as you backtrack through open areas and enemies spawning and respawning in. It's design is retro FPS by nature. I also appreciated that most bosses were simply not stand in one spot and simply unload all of your ammo at it until it dies. The glitch boss is actually one of my favorite FPS bosses ever I think, I loved that one. The only real negaitves I have for this game is that the story is rather weak and it would have been nice if they put some more effort into it, that and the loading times even on PS5 are really bad. Everytime you die or complete a level is really annoying looking at those same 5 art stills over and over again. There is also some slowdown stutter here and there when exiting menus and especially when you save your game. There is a good bit of replayability afterwards. There is another character to try out, simple achievments with a handy level select option upon completion, a horde style side mode and a neat customizable new game plus where you can tweak settings like difficulty, enemy health and damage, auto level, player health and damage, infinite ammo, invincibility and customize mix and match character loadouts. So you can make the game really challenging or just a fun kill fest. Overall with Forgive Me Father if your looking for a retro FPS that focuses on gameplay first and not much else you could do much worse and its at a fairly cheap price point of around 20 bucks. I'd say give it a go!

Platinum #204


A nice art style can't save this boomer shooter from ever rising above "kinda fun" - long levels, uninspired encounters, a boring arsenal (a weak shotgun!), and dreadful voice acting keep this one in the "never finished" pile. Gave up halfway through Act 4 when I realized a checkpoint set me back half the level - why not let me save on my own? A thoroughly mediocre effort all around.

O jogo realmente tem uma proposta muito boa, boomer shooter com visual de HQ (estilo void bastards) e com uma temática lovecraftiana. Algumas coisas me incomodaram como a pouca variedade de inimigos, poucas boss e muitas hordas de monstros que acabam ficando cansativas com o tempo, o grinding de XP do jogo é muito estranho você mal upa de level para usar os pontos na arvore de habilidades e não vê muito progresso de armas e habilidades, e sinto que a mecânica de insanidade do jogo foi desperdiçada. Isso não torna o jogo ruim vale a pena jogar mas eu confesso que estava esperando mais.

(Ah! e quase me esqueci a soundtrack desse jogo é maravilhosa. Nada como ouvir um metal f@d@ enquanto faz uma chacina de monstros)

Battle through distorted cries and mangled bodies in this Boomer Shooter that showcases great Cosmic Horror atmosphere. It's a fast paced adventure that has an incredible presentation, a heavy sound and a diabolical arsenal.

pretty solid all around, wish the abilities were more useful

Foi mal a chacina eu tava doidão

Gostei muito. A arte do game é incrível, me conquistou na hora! A gameplay do estilo boomer shooter sempre me agrada e gostei que as fases não são "labirínticas", o caminho a ser seguido é bem explicito. A historia tem seu charme e tem seu valor. Trilha sonora bem agradável, é do estilão que o jogo pede (combina bem). Uma duração de game bem honesta, dois personagens com a "mesma historia" mas com habilidades diferentes. Gostei muito e recomendo demais


Forgive Me Father offers an overall enjoyable experience, thanks to its impressive array of weapons and diverse enemy encounters. The game's cool factor shines through for the most part, but unfortunately, the boss fights fall short of expectations, leaving a sense of underwhelming encounters. Moreover, the game tends to overstay its welcome, feeling a tad too long for personal preferences. However, the inclusion of the perk reset feature mid-game is a welcome addition, providing a much-needed boost and aiding in completing the game.

A very satisfying boomer shooter with a stunning art style.

While the gunplay and skill system is very nice, I found some of the levels a bit frustrating and I didn't see much use for many of the abilities. The story and voiceover work felt lacking too.

- Interesting old school shooter with some eldritch elements to it.
- Couldn't really care about the plot even if i tried.
- Can build a character to how you want to play but it feels tacked on and just distracts from just shooting.

it’s like h.p. lovecraft and doom had a twisted lovechild

This game is so painfully almost good. The artstyle and the gameplay is smooth and beautiful, and it meshes together really well. The enemy designs are fun and the guns are incredible. However, there are endless problems with the game that on their own aren't that bad, but together they create a massive roadblock for me in terms of coming back to this game. My strongest criticism is that most of the game's functions outside of the core gameplay feel half-baked, especially the ending. It is a horrible ending, truly, and that holds it back from being anything greater than 3/5 stars

Definitely got repetitive by the end, but the mood and graphics were great.

Great game/gunplay. All the weapons are fun to use, power ups were cool and useful as well, I used the journalist. Artstyle's fantastic. More of a focus on story, & a level up system which is unique for these games. Also has a wave mode.

When the priest said "forgive me father" I cried

Boomer shooter + temática lovecraftiana + visual de HQ? Tem como dar errado não, pô.

Com tempo de gameplay na medida certa, Forgive Me Father é uma carta de amor aos queridíssimos Boomer Shooters, e possui uma trilha sonora de qualidade (composta pelo Tim Fialka) que deixaria Mick Gordon orgulhoso, tá? Apesar das habilidades que o jogo te oferecem não serem tão bem utilizadas em si e do ritmo perder um pouco a força na reta final (Ato 5), ta longe de prejudicar a qualidade final dele.

Visuais lindos com uma bela direção de arte e uma gunplay gostosinha, Forgive Me Father entrega um jogo divertido (e com muitas referências da cultura Pop) com uma trama misteriosa e bastante humor ácido. Curioso demais pra jogar a sequência!

Like the art style, but even 2 years after first playing it, I have no strong memories about how it played other than circle-strafing and M1. I heard there is a sequel now too? Unless someone gushes about this game to me in person, I don't think I'm going back to it.

Put the game on 1920x1080 and after being done for the day it started crashing if I tried to open it. But got pretty far into it, about 3 levels into what I assume is the final chapter.

And there's a lot to mention, for one the game is clearly going for a comickbook feel, down to the enemy sprites being conciously 2D in how little animations for hits and movement they have, but this affects the general feel of combat in a way that never hits right.

The difficulty and leveling system are also things that never seem to work with one and other, giving you this feeling of something being wrong.

But when it does work, mixing up the spells, constantly changing guns according to each enemy and feeling the madness built up is really nice, but it doesn't happen often.

This review contains spoilers

Forgive Me Father is a “Punch out your throat and s h i t down your neck” simulator/Retraux First Person Shooter developed by Byte Barrel and published by Fulqrum (who's taken to publishing other FPS throwbacks like Hyperviolent and Dread Templar). The origins of this game are unknown, like most Lovecraftian creatures (for those not in the know, Lovecraft’s schtick is the unnameable horrors that when you see them, you go mad. Look him up, really fun stuff.) but what I am able to find on the origins of this game involve the actual animation stuff (which I’ll put in graphics and art direction later) so I’m kind of unsure at the moment. What I can tell you is that anyone who knows me, knows I’m a HUGE sucker for H.P. Lovecraft and his horror, the idea that anything can drive you mad just by looking at it to me is the most visceral form that one could really deal with. While I appreciate the ideas behind it, sometimes I just wanna shoot s h i t as well, and this game was advertised…somewhere and it somehow got my attention enough to wishlist the hell out of it. If I were to make a guess, I’d say it would be AlphaBetaGamer again, because they usually find the good stuff that makes me wanna snort it up my nose and into my veins to get my video game indie fix. I had gotten this game myself from a buddy of mine, Bad Ghosts (link down below) for my birthday I believe during Early Access and so I went about giving it a try before waiting to finish the final game around April of 2022? I had recently just gave it a shot again with a buddy of mine to wrap up the achievements for Halloween and this is my review.

The graphics/Art direction for this game is astounding with its comic book inspired design along with the 2.5D perspective the actual gameplay takes place in. Most objects will do the thing where it rotates depending on the direction you look at it from while the actual environments in the background stay static where it is. I love it, but according to the developers it came with certain challenges like hand drawing the animations to fluidity (while lowering the amount of frames) and matching the lighting to fit the perspective while also keeping it 3D around the model (at least I think, I suck at Dev lingo sometimes). What I can say is by god, it’s amazing how many screenshots I could have and have taken in the time that I’ve played this game. The game looks beautiful from its artistic gothic streets all the way to the non-euclidianesque design of the final chapter. The lighting and color scheme of everything is different and varied from bright purple to murky light blue to even going black and white during the final boss. Speaking of, the creature and boss designs in the actual game itself (especially the Liquidators oooooh boy they look phenomenal) are freaky and intimidating and I love it. I love everything about this, they pulled these designs either straight from Lovecraft or mixed and matched their own vibes and while it’s ominous, with you and your weapons in your hand you it reeks of a good action horror experience. Speaking of the weapons, going to gameplay next but I’ll say that the weapon animations are also great for what they’re working with and the extra flair of the upgrades once you buy them add a sort of different aesthetic design that while is over the top and extra, doesn’t feel out of place for this game’s world. You’ll find your fair share of easter eggs out in the wild as well from references to The Shining, to Witcher 3: Wild Hunt, amongst others that you’ll experience. To finish off with audio stuff, The voice acting is pretty decent, you’ll only really hear voice lines from the Preacher and Journalist as well as the narrator and everyone does a solid job for the most part in the delivery of their lines. The environment sounds are amazing (the guns especially) and the soundtrack consists of banging metal riffs that get the job done in making you feel hyped.

The gameplay for the most part is simple fare: it’s a first person shooter. You’ll get guns that range from pistols, to Tommy Guns to Shotguns to whatever while ripping and tearing through enemies and collecting different colored keys for different colored doors. HOWEVER, it does SOME things that are different: mostly this has to do with the upgrade system as well as the two different characters in relation to their classes. As said before, you can upgrade your weapons in different ways that have different abilities (like having the Tommy Gun turn into a straight up laser cannon if I remember correctly as an example) and it allows for different variations and class choices in your run through the game. Either way, the weapons feel punchy as hell and amazing; so it doesn’t feel JUST like you're shooting a pea shooter even if it’s a weak weapon. The game also gives you reset skills as well after each act if you ever want to reset some of these skill trees to something different. You can also choose between the Priest and the Journalist, both of whom apparently have different skills according to the game? I can’t tell you about the Journalist except some guides say that she’s more of a crowd control person, I didn’t notice as my buddy played through it on Very Easy with cheats on for New Game Plus (which there is one if you want to play again with stuff unlocked) so I’ll post a guide but what I can say is that for the most part I didn’t really use the abilities? Half the time I even forgot what they did, but then again I played as the Priest like a year or two ago so I’m not too surprised in the slightest to be honest. The only other thing I can mention is that while I got confused sometimes, most of the levels were intuitive while the bosses can be a difficult HELL to get through and all require different strategies (I’m talking to you King in Yellow, and “Big Ugly Fish” you f u c kers) but feel satisfying to get through once it’s done.

The story is a simple one, either as the Priest or the Journalist you get a letter from your cousin Louis about strange happenings in the small town of Pestisville. However, once there the main character gets a VERY unfriendly welcome as you try to meet up with your cousin. An ambush happens with the undead and the main character gets rolling to shoot up the creatures of the unknown. That’s the most part of the story I could catch, there are documents scattered around that give flavor text but other than some references and vague stuff you don’t get much to go on. Between the boss battles you find Dr. Sullivan (Louis’s friend) who reveals a Cthulhu cult (later revealed to be led by the mayor of the town) and eventually you make your way to a ship and you hear a call from the Late Dreamer itself. After fighting your way through, you manage to kill Cthulhu…or did you? Was the whole game a figment of your imagination? Did you kill Louis? Is the cult keeping you trapped? Who knows but the ending fits the Lovecraftian tropes and I’m all for it and even though it's minimalist it does a good job conveying atmosphere.

So what’s the verdict? Do you need a small four to five hour retro FPS game to shoot s h i t for Halloween? My answer is yes, the game is worth your time and your money, if you want to get it on sale then that would probably be smart? My 10 ½ hours or so came from time in Early Access as well as my playthroughs with it but If I didn’t get it for my birthday, I would’ve gotten it on sale most likely. Either way, it’s a solid fun time and it’s sequel just got released on Early Access either today or yesterday so I’m a bit late but yeah, play the game it’s good!

Links:
https://steamcommunity.com/sharedfiles/filedetails/?id=2791989992

https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ForgiveMeFather

https://www.youtube.com/@BadGhosts

https://store.steampowered.com/app/2272250/Forgive_Me_Father_2/


From Steam Reviews: https://steamcommunity.com/id/gamemast15r/recommended/


Pretty fun Lovecraftian boomer shooter. The levels are well-designed, the bosses are challenging and the sense of progression is very satisfying. Weapon upgrades were nice and character abilities were fun to use, I played as the Priest in my first playthrough, hoping to go back and play the Journalist and also platinum the game while I'm at it.

A shooter lives and dies on it's ability to entertain, and this game does a fair job of that once it gets into the meat of the game. Some of the early levels are very slow and don't do much to show off the entertaining gunplay that will come later. There are some issues however, and that is that overall the game does not present anything whatsoever that will stick with anyone after the credits roll. There won't be any desire to go back for subsequent playthroughs as nearly everything worth experiencing is done in that first playthrough. Everything this game attempts to do, about ten other games do much better. There is also an unfortunate lack of anything worth noting or remembering the game for. No standout bosses, no memorable fights, arenas, or levels, and a story that at the end of the day, is just about as uninteresting and generic as it could have been. Amateurish, but shows promise, and I think that this studio can do much better in the near future.

É, meio que isso ai

Ah sinceramente, forgive me father não me bateu muito bem, eu fui com uma fome nesse jogo achando que ele seria algo genial pra mim mas só foi legal la pras primeiras horas, depois que passou dela ele ficou meio paia, sua dificuldade um tanto exagerada e uma progressão meio seca me desanimou demais desse jogo, sua história é contada através das cutscenes de cada final de fase e alguns documentos no cenário, o que é comum na cena indie de jogos assim, é uma pena que eu não fui muito com a cara dela, ao menos esse jogo me fez descobrir de vez que eu ODEIO lovecraft.

Mas enfim, a construção de cenários, gráfico, trilha sonora e jogabilidade são boas aqui, não tenho que reclamar exceto pelo exagero de efeitos que chegam a tampar a tela e faz tu se perder no que ta fazendo, alguns podem até dizer que isso é algo comum desse gênero, mas eu discordo. Doom, Prodeus, Quake ou até mesmo o loucasso do HROT, são jogos do mesmo gênero e não tem essa forçação de barra nos efeitos, você consegue se locomover facilmente e saber onde tá atirando. Em forgive me father, foi tudo ao contrário pra mim, era como se na hora que eu ativasse as habildades especiais, eu apenas clicasse em qualquer canto andando pra la e pra ca.

Acho também que faltou uma certa ajudinha de pra onde ir no cenário do jogo, notei poucos indicativos que poderiam ajudar a tornar a gameplay dele mais suave e confortável, tem momentos que você fica tão preso que chega a enjoar de olhar o mesmo cenário 300x.

Não gostei do jogo, não foi uma perda de tempo porque toda experiência conta e vale a pena, até mesmo as piores.. porém, eu te perdoo sim filho, vai que você seja o jogo do ano pra outra pessoa

Those who find this missive will think it the scribblings of a madman. The great mass of humanity exists within comfortable ignorance, sheltered from the vast horrors of the unknown. Those who have looked into the abyss are shunned, labelled as madmen, and packed off into asylums. Though I know my words will be dismissed as the ravings of a lunatic, still I must warn the world of these horrors.
It all began that fateful day. My archaelogical-historical investigations had taken me toI a shop of disreputable character, in a rough and grimy section of the city. The shopkeeper, a swarthy fellow with a leering grin, brought out a package from the back--a set of floppy disks with strange writing on the labels. "A game from the ancient realms of DOS" he claimed. As a man of science, I was interested, yet skeptical. I bought the "game"; the man's clammy handshake as we settled the deal brings chills to my spine even today.
I went back to my laboratory, warmed up a glass of tea, and began to play the game. As soon as I had installed it, I was aware that this was programmed in a language that was not known to man. While it seemed to be a first-person shooter in the mold of the classics from the 90s, my scientific eye began to discern the markings that showed that it could only be from an alien civilization rather than built by human hands.
It became clear that the game was built on the principles of non-Euclidean geometry. The dark environments were completely in three dimensions, while enemies existed only in the second dimension. Enemies did not even have animations for turning or facing away from the player; I was forced to look these eldritch horrors in the face, constantly. This interdimensional existence created in me dissonant thoughts, as my mortal mind could often not reconcile the difference between these horrors and their environment. Moreover, there seemed to be no consistency in the design of these eldritch entities, as some were absolutely terrifying, while others seemed to be created in the spirit of some morbid jest. The worst were the "bosses," as they appeared to be giant pieces of paper, perhaps illustrating the thin veil that separates our perceived reality from the horrors of the void.
The behavior of the enemies was often more primitive than the demons in Doom, consisting of moving aimlessly from side to side or mindlessly walking towards the player. They fired projectiles so fast that it was oft impossible to dodge. I began to spend much of the game moving in and out of cover. As I trudged through corridor after corridor, a horrid thought crossed my mind, and I checked the cover of the disks to make sure that the title of the game was not "The Call of Cthduty." As I began to make my way through the game, the areas became more expansive, but I realized there was an enemy behind every corner--quite literally. The diabolic mind who designed the game deployed a series of cheap and tawdry tricks and traps in every level, as if the purpose of the game was to drive the player mad. As I completed the forced precision platforming sections in the final world, my conscious mind began to disassociate with reality.
But these were not the worst horrors to be seen. Nor were the bullet hell sequences near the end of the game, the flying enemies who could turn on a dime (making it impossible the player to lead his shots), the bizarre and esoteric difficulty spikes, the lackluster final boss, or the voice-acting that sounded like a failed attempt to be Duke Nukem without any wit or humor. No--the greatest horror was the fact that I enjoyed it. The game began to take over my mind, to the point where every waking hour was spent thinking about it. Through some eldritch spell I was unable to pull myself away from the screen until I completed it. Be warned, reader, that you too might suffer this terrible fate should you play this game.