Reviews from

in the past


Wonderful to play this game through again, fun style of gameplay and neat world that i love to come back to every once and a while. so glad i finally beat it. final boss is bs tho

Tough as nails yet paradoxically one of my favorite ways to unwind after a long day. I do not regret clearing all this game had to offer, 100%.

And the music is nice, too...

I pirated this game before Advanced edition came out and promptly uninstalled and bought it.


Great RTS that was one of the first games to really hook me the way it did.

The final boss is unfair in a few ways, some more bullshit than others (how exactly did those isolated, unmanned stations repair themselves between phases?), but ten years and countless imitations later, and still nobody's come close. A top-class spacefaring roguelike.

Justin Ma once said in an interview: "We wanted to recreate the feeling of piloting the Enterprise or an equivalence of that".

And boy, did they ever succeed. This roguelike-spacesim transports the feeling of wonder that the old SciFi of yore made so special with ease and tells you a tale of a joyous adventure that is yours and yours alone every single time.

And every time you go through it, you get to experience deeply nuanced strategy spacesim combat.

The only thing the original game lacked was content.

And that's why the Advanced Edition is perfect.

Amazing.

Great soundtrack, gameplay is fun but a little too RNG reliant

This is a DAMN fun & addicting rougelike. Despite the basic, low-budget artstyle and production value, the game is still somehow engrossing; thanks to the surprisingly solid writing and gameplay. This game really makes you feel like you're managing your own spaceship, thanks to the huge focus on decision-making all throughout. Best of all, the game's great for short-burst sessions. Only complaint is the random factor of the game, but that's the nature of rougelikes.

Fun for the whole family

I had huge expectations for this game - in 2023. I had first played Into the Breach, Subset Games' magnum opus, which for me is an indubitable 5/5. When I learnt that ItB had come out of ideas from FTL, another self-contained indie strategy game, my hype for trying this out was considerable, and in that sense I decided to postpone the moment so I could embrace it hungrily some time later. On the other hand, I was really looking forward to finding something similar to Strange Adventures in Infinite Space: ever since I played that game I had never found another strategy/roguelike game set in space with such a fantastical, adventurous vibe.

My experience with FTL has definitely not been bad, but it is not what I expected. To my mind Into the Breach is a more brainy, logical challenge and it is specifically wonderful because the UI and game systems offer a perfect picture of what is going on at every moment, which the player may use in turn to make decisions and lay out strategies. In Faster Than Light, specially when I was learning how to play, the information is not directly there. With a glimpse of the combat screen I was not able to see if my ship was in practice doomed to fail in the next five jumps or if my chosen strategy is going to fall flat earlier than the final boss. I feel like learning how to master FTL (hell, even how to play it) is not on the screen but rather in the space between turns. It is a more indirect meta that you get to absorb through sheer experience and not by play-by-play analysis. I don't dislike that kind of learning processes in games (I am obsessed with Slay the Spire after all) but it affected my fantasy of being the wise, strategic spaceship captain and ultimately was not what I was looking for. Apart from that, the steep learning curve and heavy reliance on randomness didn't help either.

At the same time, FTL has so much going for it. Its beautiful and immersive soundtrack made by Ben Prunty (god tier composer), charming art style and incredible audio design add up as ingredients for a long-lasting indie cult classic. Also I need to mention the achievements, an essential part of the game progression as they are the main condition to unlock ships. Some of them are uncomfortably tied to RNG and became the reason why I invested so many gameplay hours, but most of them are so fun! They really show the good time the devs were having and serve the player as a way to demonstrate that they have understood how secondary mechanics work and that they are able to put them to use. Finally, the additions included in the Advanced Edition should not be ignored: the new systems and crews are not trivial and improve the variability of viable tactics.

I have never watched a single episode of any Star Trek series, but in my mind they must be exactly like an FTL run. Giant alien spiders are no joke.

just builds on the original. Always a blast

Its pretty fun. I rarely play it, but its fun when I do

very fun, compelling, and stressful game. Will probably be playing this in short bursts for a long time.

Good game. Pretty hard, but entertaining, and hard in a good way.

A good game but it's too repetitive and simple, not my thing.

Something so warm and fuzzy about playing this one, easily my favorite run-based game.