Decently fun party fighter. Maybe I would like it better if I put more time into learning the characters.
Feels a bit sluggish and I wish there was more, but it works well for what it is. Combat is fun in spite of this, and there are incredibly satisfying moments. The energy/breath mechanic is a ton of fun even if it can feel busted sometimes.
The AI in solo can be brutal but I think it was a lot of fun.
Feels a bit sluggish and I wish there was more, but it works well for what it is. Combat is fun in spite of this, and there are incredibly satisfying moments. The energy/breath mechanic is a ton of fun even if it can feel busted sometimes.
The AI in solo can be brutal but I think it was a lot of fun.
a perfectly adequate gamecube-era arena fighter if you’re willing to overlook a lot about what makes a fighting game good and instead focus on the sheer chaotic glee of seeing your favorite big monsters wonkily hitting each other, an exercise that becomes as effortless as breathing to any die-hard fan of the endearingly scrappy source material. it’s not tekken, hell, even when the game is firing on all cylinders and you and a friend are a little tipsy off your favorite substance of choice, it struggles to even hang with a sloppy punch fest like power stone, but that’s kind of inconsequential to me. would i love to see what a team like arc system works could do with a property as legendary and storied as godzilla? to see my beloved video james receive their own artful elevation of my favorite big lizard á la hideaki anno’s shin godzilla? to see biollante perfect parry a cross up from baragon? obviously, but i also think that this game’s janky joyousness, that quick and dirty glorious trashiness, is kind of exactly what the spirit of kaiju and tokusatsu stuff is all about. is it a perfectly balanced test of skill and reflex with near bottomless character customization. no, and i don’t care, man. to a monster freak like me, it’s still food and i’m still starving. does your favorite ultra-polished competitive fighting game have a playable anguirus? i thought so.
Godzilla: Destroy All Monsters Melee is a fan's dream come true, letting you take control of iconic kaiju and smash cities to rubble in over-the-top battles. While the gameplay can feel a bit clunky and the modes limited, the sheer joy of embodying these cinematic titans with destructive special moves provides a satisfying spectacle. If you love the Godzilla franchise and crave some simple monster-battling mayhem, this game delivers nostalgic fun.
This game is so freaking dope. It has endless cheat codes to use, ranging from military artillery destroying everything in a second to GodZilla2000 spin throwing Orga in technicolor. The movesets could have more to them but they still feel unique and balanced to each individual character. Only knock I can give to it is the flying characters are super finicky to play against, it's either 45 seconds waiting for them to come down from the airspace or sweeping screen clutter from them grabbing you mid-flight. All in all though this game is such an explosive 3D arena fighter with weight to each move and I really enjoyed my time with it... I luv u godzilla <3