Reviews from

in the past


I absolutely love this game more than many people in my life will ever know. Yes it has a lot of flaws but in my opinion that just made the game more unique to me. Years ago I picked the game up for like $13 not expecting to become so invested in one of the most niche games I’ll ever come across. It has that same feeling as cartoons or anime that were made to sell toys with an incentive on collecting all of them which is pretty charming to me. Unfortunately it didn’t ever become as popular as it was aiming for, nonetheless it has left a significant mark on me. This isn’t a game that I would recommend for anyone freely, but I think everyone should at least see once in case it really strikes a chord with the specific people it was aiming for.

Right off the bat the art direction is captivating. It really does have the style of a Saturday morning anime with all these vibrant colors, intriguing designs, and distinct characters. It has such a strong presentation that it damn well makes me feel like a kid again when I get back to it. The voice acting, holy shit is it bad but honestly that is part of the charm to me. The in-game models and textures are also really simple too but it’s not something that I think clashes with what it’s going for.

As for the game itself, it’s another one where it’s just really easy to pick up and play. Most of the Gotcha Borgs are understandable the second that you put them in your squad and control them. Some of the borgs can feel clunky or janky when controlling them, but it’s something you can adapt to if you would like. There’s so many borgs that you’re bound to find one that controls the way you want it too. Even with the slight awkwardness of their movements at first, they can feel amazing once you learn how to utilize their abilities efficient to start doing combos on your enemies. A lot of the borgs are a bit too similar too each other although there’s also a decent amount of variety that you’ll be interested in seeing how these borgs behave, fight, and move when you come across one that you’ve never seen before. That also helps combat with how repetitive the game is. Within an hour or two it’s noticeable that the game has the same objective for every battle. All you pretty much have to do is use your team of Gotcha Borgs to win every battle. I wish there was a mechanic that let you swap out your borgs mid battle to add a bit more strategy and variety to the game instead of letting them die just so you could get to the one you want. The battles I feel like are carried enough by the vast amount of Gotcha Borgs that you’ll be able to have a few memorable ones even with how easy the game is. Not to mention the fact that you have a chance of collecting more Gotcha Borgs reels you in so that you can try to collect them and experiment with them once you do. It helps combat the games repetitiveness, although for most people I’d recommend playing it in short bursts.

The story itself is also pretty straightforward. There’s not much depth to it but honestly I don’t think it needed it. It’s simple enough in a way that isn’t bothersome. Planet Mega Borg was destroyed by the Death Force, the Gotcha Borgs escaped to Earth and get help from their human friends, and your job is to go kick Galactic Emperor’s ass before he destroys Earth too. That’s the gist of it. The characters themselves, despite their god awful voice acting, all feel distinct enough with their personalities that you may find some of them to be likable. They lack complexity, including Orochi, Sho, and Kou even though they’re given more important roles, but they also aren’t devoid of little interesting traits. Their interactions can be decently intriguing too, except I wish that everyone else interacted with their Gotcha Borgs more. G-Red and the Galactic Emperor are the only ones that talk, which just leaves a lot of room for more dynamic relationships between the Gotcha Borgs and humans that they unfortunately don’t capitalize on. The story had a lot of potential to be much more, but what we have serves it’s purpose well enough.

Gotcha Force is a very specific kind of game that when exposed to the right people, will really resonate with them. There’s a lot of issues, and realistically I’d say that most will think the game is just decent or good. This is a game too unique and rare to see that you can’t pass it up if you have the chance to play it at least once to develop your own opinion on it. A lot of fun can be had with the game if you were to invest a decent amount of your time to it. Which isn’t a lot either, the game is fairly short. There was so much potential for Gotcha Force; I really wish Capcom could bring it back or acknowledge it because it’s a very special game. What we got though is something that I still believe is wonderful and unforgettable.

A cult-fave Capcom game where you play as Borgs, weapon-wielding toy robots controlled by kids, who fight each other in playground parks, toy rooms, etc., but in gigantic scales. Most find the single-player campaign to be either hotblooded-and-awesome or goofy-and-meh. Either way it helps unlock more of the 200+ Borgs. Multi-player is extremely fun and hectic, and probably the best part. Unlike Custom Robo, the customization here is about building an army of different Borg types to counter your opponent. Balanced vs specialized, lots of weak borgs vs a powerful few, there's no limit to how you form your force!

This is the perfect game for passing the controller from person-to-person, just taking turns on the campaign. It's super unbalanced, but it is just an utter delight to play.

Cool game filled wit some annoying ass enemy,mission designs an questionable voice acting but got damn this shit still fun

Very repetitive and completely devoid of story, and yet the gameplay and art direction are just so good that it made me fall in love with it


So janky that it's hard to truly recommend to anyone, but god do I love this game

Pokemon meets tenkaichi arena style battles meets micro machines. This thing rocks.

The single most replayable game on planet Earth. I've played through well over 10 times, lost a memory card and started over playing through another 10 times. Over the years of owning the game I'll pick it up start from wherever I'm at and play through 1ish times. So many Borgs and the gotcha system keeps you hunting for the rarer and rarer ones. Puts Genshin Impact to shame.

Worth playing through once, but it probably won't stop there.

I loved this game when I played it but this is still probably the worst financial decision I have ever made in my life, at least I was 16 at the time but at this point I don't think it matters that much how old I was anymore, I'm still making dumbass decisions well into adulthood now.

janky gamecube delight. played this with friends for weeks at a time, moving through playthroughs. was just the coolest game as a kid.

Playing now its still super fun as an adult! the combat feels really unique and still engaging today.

Robozinhos guerreiros implorando para serem uma série de brinquedos dos anos 2000 vindo de brinde na revista Recreio, mas infelizmente não foi o caso e por isso que cópias desse jogo custam centenas hoje em dia.

Você começa o jogo com um robô que diz precisar batalhar contra as forças do mal, que são na verdade robôs de outras crianças que não tiveram amor paterno e por isso querem quebrar tua cara.

Com o tempo você coleciona robôs novos pra montar times com eles, cada um com habilidades distintas, alguns ótimos em combate aéreo, outros no uso de armas e outros em combate corpo a corpo.

As lutas se dão em áreas fechadas onde é cada um por si metendo o louco no time adversário de qualquer forma possível, é muito frenético, e muito difícil também. Alguns robôs chegam a ser tanques que conseguem só atirar uma vez a cada 30 segundos, mas se te acertar, vai de base na certa, e é muito difícil atirar neles e desviar ao mesmo tempo.

É um ótimo jogo para multiplayer, mas o modo história é um pouco cansativo da repetição e dificuldade

Ayo this game goes kinda hard tho. Creature collecting real time arena fightin action. The voice acting is so horrible it loops around and becomes amazing. The gameplay can get a bit repetitive and the movesets for each gotcha borg aren't very vast but making your own team of little dudes and fighting other teams of little dudes is awesome. If I had this as a kid it would be my favorite thing ever, and the thought of doing multiplayer battles with other people using their own save files sounds like the coolest thing ever. As always, don't pay the rediculous prices this goes for aftermarket. Give this game a shot though, I need more trading partners.

This game was made for a very specific kind of person, if that's you, you will adore this game, most people will probably hate it.

I'm one of those people that really enjoys this game despite it's faults. The story is near non-existent, the voice acting is possibly the worst I've heard in a game, the camera is uncontrollable and clips into the ground or nearbly walls, the key to winning is circle-strafe and hold shoot for most of the game, you do battles over and over until the game ends.

Does that sound fun? I am making this sound like trash, but thankfully there's more to this game


You can play as over 100 different characters, and there's a lot of variety, lots of them play completely differently, a lot of the enjoyment of the game comes from building a team of varied bots and surviving waves of enemies, the sheer number of varied playstyles and possible team combinations keeps the game from getting stale.

You only start with one, the main borg (as the game calls them) you start with is the most stylish and can link attacks together.
Most character moves are fun to pull off and are visually appealing, some borgs can fly freely or dash around the arena extremely fast, these are simply fun to use, others are more tank-like besides the literal tanks you can play as, you get all kinds of vehicles including airships or even a Dragon that is way too big for the game its in, yes you can play as the bosses too.

It's Guardian Heroes if you mixed it with Virtual on and it's amazing.

you randomly get new borgs after each battle and the cutscene that plays for it is always exciting when it unexpectedly shows up, it seems like you never know what you'll get to play as next, it could be a boss enemy, something rare? or a duplicate o f one you can already own so if you want a team of all the same borg you can do that too.

the 1P mode is decently long and every time you finish the game you can start over with new more powerful and rare borgs possible to unlock so if you get into it you could be playing this for 100s of hours, if you want every borg it could take much longer than even that.

The game has multiplayer, you can use your teams and other players can build them from your set or bring their own via memory card, playing against another person might be the most fun way to play the game, as a multiplayer game this is one I could see people keeping in their rotation.

Back when every toy and game company was trying to get in on Pokemon's "collect-em-all" phenomenon, Capcom threw their hat in the ring with Gotcha Force, essentially a more kid-friendly version of Sega's Virtual On. Unfortunately, unlike all the other titles, toys and card games that dropped back in the day, Gotcha Force was never turned into a full franchise, sadly neglected by Capcom and basically DOA. And it's tragic, not just because Gotcha Force is a fantastic game in its own right, but because a sequel to help flesh out the campaign would really go a long way.

The combat goes insanely hard, and there's an amazing variety of different borgs to choose from, plus some strategy as to whether you want a few strong borgs, a legion of weak cannon fodder, or both. The core gameplay is solid, the only real complaint is that there's not much of a game surrounding it.

Compared to the mainline Pokemon games, which have exploration and side content to pace out the battles, Gotcha Force is essentially just one endless string of missions, with your only choice being which ones to tackle, and in what order. This monotony was never a problem for Virtual On, since those games were developed for the arcades, but as a title that was originally made for consoles, you'll want to take some breaks from Gotcha Force, since even the fantastic combat can get a bit exhausting when it's all you're doing.

The lack of a proper adventure also makes unlocking borgs rather awkward; the game never really clues you in on how to unlock them, and aside from scoring the last hit on an enemy, I was never able to figure it out. It feels completely arbitrary, and I was left wondering why there isn't some reward-based achievement system, or even a currency system with a shop. A shame, since rounding out your borg collection feels really good, and the multiplayer modes only let you play around with what you got in the main campaign.

It's obvious Capcom put all their focus on the core gameplay rather than a quest tying it all together, and at the end of the day, that's what's most important. Gotcha Force is insanely fun, especially with friends, but the fact that it will only ever be a single title, instead of a franchise launch point, is a tragedy.

I haven't played this game in a long time but I recently found out that the campaign changes every time you play it, and despite having some of the strongest action figures in the game, and playing through it three different times, I was never able to make it to the final boss of this game. I kept getting random encounters, that would pull me away from the main story, or at least that's what I remember.

when I was a kid I was so thrown off by the fact that different things happen when you play through the game again
damn what is this, a yoko taro game?