Reviews from

in the past


Like most Falcom games, it has a lot of heart, but the mechanics here aren't quite as sound or satisfying as their other action-oriented titles. Its origins as a 3D title made within the constraints of the PSP are readily apparent in most aspects of the game, from the single-axis camera rotation and claustrophobically zoomed-in nature of the game window, to the big, low-poly models and flat or low-resolution textures. Still, it is charming, cute, and an interesting footnote in Falcom's output.

Gurumin has Fun to search for secrets. fun levels with rankings that can go as high as S+++ . good voice acted cutscenes with fun characters. Gurumin is nice and short probably less than 10 hours to beat. took me 17 hours to get all gold and platinum medals on normal difficulty. hard difficulty unlocks after beating the game on normal

finishing dmc 3 made me want to come back and finish Gurumin after I started it more than a year ago one of my all time favorite games now.

ok first- the combat is tight, feels good to play on psp/vita. can't say much on the visuals, but i did like the monster designs. the story is kinda tedious to go through. it reminds me of Klonoa, but the bad parts.

A very cute game with a lot of charm. Sadly it doesn't really change from start to finish. Very basic gameplay.

The art style looks really nice. A very colorful game. Very cute. Story is cute but basic.

The controls are fine mostly. A little jank but fine. The jank rarely becomes a problem. Platforming can be a little hard at times since it's hard to judge distance.

Combat is very basic. It barely changes all game. The bosses can be difficult as they have Invincibility Frames. But mostly, if you die once, you will crush it the next time. The final boss however is a bit long and infuriating. You can't skip cutscenes and it's a bit jank.

After beating the game, it wants you to go through every area but backwards in order to get the true ending. I just could not. It already wore out its welcome and I wasn't going to play the entire game again.

I lasts too long. But I also know it was meant to be played 1 level at a time and put down. Like most handheld games. It's not a bad game. I love the characters. The voice acting is cute. Not great but not bad either. The largest issue the game has is that it just very basic and never really changes throught the game. Has some really good music though.


A super cute and fun little game, with a lovely story. However, I can't remember if I completed it or not.. I have uninstalled it which makes me think I did complete it...

this has no reason being this fun for a kids game from 2004

não sei se gostei do gameplay loop, acho que se estende dms, é muito simples MAS PQP AS MUSICAS PQP

ent n sei se vou completar n

A simple game that is boosted heavily by how dang charming it is. The marshy combat is about as deep as a kiddie pool but it’s hard to deny that it’s pretty satisfying, and exploring the levels is where the real meat is for me. The semi low poly environments look utterly gorgeous on psp, and even though there’s a bit of chuggy slowdown at times when too much is on screen, the game runs well for the most part.

The writing is really nothing special. The jokes are corny and the characters are pretty flat, but this thing rides high on vibes and presentation. The simple yet effective cinematography of the cutscenes adds a layer of gravitas to the whole affair, and it’s very endearing to watch the monster village rebuild to its former glory as you help them out and strengthen your bonds with the villagers. It’s adorable! I love all the little touches and aesthetic flourishes, they really go a long way in enhancing the experience. If I played this when I was a little kid it probably would’ve become a major core memory game for me.

I’m an outsider to Nihon Falcom (this is the first I’ve played from them), though I know this game is a bit of an outlier in their repertoire, so I’m definitely interested to see how I’ll feel when I get to their other more remembered games than this one.

Wonderfully weird with a badge of cuteness is the best way I'd describe this game to people. Gurumin prides itself in being a simple story with a charming cast of characters you'll follow around and spend time with. Visually it has aged gracefully with its sharp low-poly aesthetic with alot of visual splendor in its areas you explore.

Gameplay is alot more fluid than I thought it would be, Parin is fun to control with her drill in tow, you definitely get alot of use out of it for sure. But I do feel like the upgrades do clutter things a little bit. The game also has a bit of archaic design where you have to open up a menu to swap between parts for your drill, change accessories, etc. It's not a massive deal breaker though it only takes a few seconds and you hop back into action in no time.

Overall, the game is very cozy, should only take you a weekend to complete it. Defs recommend it as a breather you can play with while you're chipping away at longer games, or if you just want something easy and fun to pick up and chill with. The game always goes on sale for dirt cheap so you cannot go wrong with scooping it up!

A really adorable and cozy game with great characters and frankly really entertaining writing. Feels mostly good to play with some hiccups. Started to feel a bit repetitive towards the end, but it doesn't last too long, so luckily there wasn't too much more to get through. I haven't gotten the true ending yet, not sure if/when I will.

But really what it comes down to is how damn charming this game is. I was amazed by how much I loved all the characters and interactions. You can feel all the love put into it. A great little time

Joguinho clássico que até hoje da pra divertir jogando, confesso que teve partes quais eu me desanimei facilmente e deu uma vontade imensa de dropar, o design dos personagens e a gameplay pode lembrar muito Ys, as porradinhas, os efeitos dos poderes, tem muita cara de Ys isso aqui.

Mas não se engane, Gurumin tem identidade própria, e diria que tem até muito porque certamente, depois dele você não jogará nenhum jogo igual

Unica coisa que me decepcionou com Gurumin foi a personalidade dos personagens, eu sei que é pra ser infantil, mas eles não tinham tanto carisma e pareciam cansados sempre, por isso pra mim não merece uma nota tão alta.

Joguei a versão de PSP, e recomendo dar uma chance caso esteja precisando de um joguinho divertido e sem uma história mirabolante

Runs pretty well on a steam deck all things considered, as long as you don't care about trying to input text...

Main story is pretty much what you'd expect. It's hard to give the game a super high rating as a RPG when the story is the way it is. But this game's combat and dungeon design is quite good, and while I played on an easy difficulty because I'm a wuss, I feel like the game was pretty fair balancing combat and platforming (not punishing me too much for falling...a lot). Boss design wasn't too bad. Honestly wished I had cared for the main plot though, everything else made it a nice experience but I don't think I'd care to replay even if I know you can eventually unlock another character by doing certain things...

If i ever have a daughter im going to only let her play this game I’m also not going to let her have any social contact except fit with me and not teach her English because i think itd be funny watching her try to order a burger at McDonald’s when she’s 18

A friend recommended Gurumin to me. What a lovely game. I had a wonderful time with it.

As usual another banger Falcom game. This hella feels like a precursor to Zwei 2 gameplay wise, but either way shit was fun and only like 10 hours which is nice. Music was also really good but it's Falcom I was sorta expecting that lol

Very charmful but gameplay is somewhat half-baked. Platforming and challenges are more frustating than anything

Really cute but annoying and almost no fun gameplay. Hilarious tho

Falcom will never have this amount of soul again

I'm plaing on Steam Deck, but I cann't point it

Cylinder is the worst NPC Falcom has ever created

Cute little action rpg that combines its fun gameplay, visuals, and genuinely witty writing to make quite a charming if a bit janky experience.

Garota vai visitar o vô, encontra pozinho mágico dele e aparece num mundo paralelo pra lá das ideias, veja imagens.
Lindo jogo low poly de uma garota usando uma furadeira contra fantasmas para salvar o mundo paralelo dos monstros. Cenários são bem variados e sempre bate curiosidade pra ver como é a fase seguinte quando elas abrem. Mais pra frente a entrada delas é bloqueada por enigmas e vez em quando precisa ver um FAQ pra seguir em frente, mas não é nada de mais, continua sendo um ótimo jogo


SUUUUCH a cute game. low poly critters mwua chefs kiss.

Holy mother of charming this game. The characters and world are all likable, the music goes hard, the plot is fun, it's just vibes all around. One of those games that you can't hate or be upset when playing. I think if this game came out for a console other than the PSP it probably would be a cult classic or at least remembered a bit more. Absolutely worth giving this a shot, either on PSP or on steam.

Posso reputarlo carino per il suo essere wholesome e per il design dei personaggi (ma neanche troppo, i mostri non mi hanno detto molto), il gameplay è anche sorprendentemente ok in un certo senso il problema però è quanto sia infantile (non nel sensl di stupido ma proprio di semplice) su ogni fronte. Un giochino carino e trascurabile, come tanti

A really heartfelt little 3D platformer with Ys-esque combat and an adorable cell-shaded art style. It feels really clunky in a lot of respects, but it's easy enough to make for a pretty friction-less and breezy playthrough. The comfy levels on this one are off the charts.