Reviews from

in the past


Man, I feel so dumb for progressing one third of the game and only then realising that there was a night vision option in the game and I had to turn it on to see things clearly instead of roaming around like a blind bat for 33% of the game. There were some really dark rooms where I had to navigate and was clueless for the majority of the time. I like the atmosphere of the game, it's kind of different from the other halo games but sometimes it looks unpolished and the cutscenes were pretty bad in comparison to the rest of the franchise, the face models looked like they were made in early 2000s , one of the main characters almost looks like Claude from gta 3, it was that block shaped and the animations in the cutscenes didn't help much either. I guess this was made on a lower budget compared to the other halo titles. I wasn't that invested in the story too and the humor that they went for felt like a misfire imo. They tried to replicate the kind of humor Battlefield Bad Company 2 had (I know BF released later) but then the latter did it far better than ODST. The gameplay and level design was fun albeit short but there were a few repetitive segments in the pseudo open world where you have to keep finding clues to something, that really felt boring honestly. Overall I don't mind this game that much it was decent, I appreciate that it was shorter on length and distinguishes itself in certain aspects from the rest of Halo. And before I finish ranting I literally was not able to find a single health pack in this game, so playing it on heroic that low health indicator sound was ringing in my ears like a siren throughout the game.

A little too much humor for my liking, but overall it was another fantastic entry to the Halo series. Fun gunplay and I also like the addition of the Visr mechanic.

Мне нравятся безоговорочно все части серии Halo. Хотя бы из-за возможности кооперативного прохождения. Но всё же не шедевральными. ODST многие считают одной из лучшей. Поиграйте — не пожалеете

A great Halo game to play which captures the smaller scale aspects of the greater Human-Covenant war.

Replay ⏪
3 / 5.
A perfectly fine 'spinoff' game that doesn't do much new or add anything particularly interesting to the lore of the series.
Nathan Fillion is a cool addition, but the game just kinda peters out towards the end, leaving a lot to be desired.


The campaign for this game had a great aesthetic that I adore. The mission design was also good for the most part. The story was perfectly fine, however. I didn't hate it and it served its purpose. However it doesn't reach the emotional pains of Halo 2 or the bombastic feeling of Halo 3.

Firefight was a solid, yet difficult, distraction if you could find 3 other people to do a run with you. Sadly there was no matchmaking for this mode, which it desperately needed

A good side package overall, despite the price point at the time frustrating fans

It's okay. I don't like flashbacks and the final mission in the tank found it boring.

Honestly, better than expected, but a little repetitive and not quite the level of storytelling that the other mainline Halo games have. But, characters are interesting, combat is engaging, and the world is as rich as ever.

"Another Rain" from the OST plays in my head everytime it rains at night.

This review contains spoilers

Esperava mais desse jogo, gostei muito do começo quando o Rookie está perdido e precisa encontrar seus companheiros de equipe, infelizmente nenhum deles é interessante e não me interesso muito com o que acontece com eles, o romance entre a o Buck e a Dare é completamente desnecessário, os demais personagens são menos interessantes ainda. A campanha contada por flashbacks me agradou no começo, mas logo começou a me frustrar, o mapa aberto e vazio de New Mombasa não ajuda, a mecânica de visão noturna mais atrapalha do que ajuda no combate, muitos inimigos parecem estar mais fáceis de se enfrentar do que em Halo 3, além do nosso personagem mesmo sendo da ODST, parece mais forte que um Spartan e aguenta muito mais dano do que o Master Chief. O melhor do jogo são os audiologs extras. O jogo não é ruim, mas só serve para fazer uma conexão entre Halo 2 e 3 e como os humanos descobrem a Arca. Definitivamente o jogo mais fraco de Halo feito pela Bundie.

I don't remember much about Halo 3, but I know it was the Halo brought out at friends houses. Many fond memories.

HOLYY SHIT PEAK IDK HOW YOU ELUDED ME FOR SO LONG

Marty O'Donnell needed a lumbar laminectomy after this one.

Replayed this when it came out as part of the MCC on PC. With decent contrast and some more years of experience playing videogames, we managed to beat the entire game in 2.5 hours, which is less than a third of what it must have taken me when I was younger. Had an absolute blast in that time though.

Da igual lo que digan, es el mejor Halo. Saxo de noche con armas silenciadas, tienes que pensar en cada enfrentamiento y los personajes son la ostia. God

really makes you feel like halo

More people need to play this

Mild spoiler warning (of a specific level), but it's at the end, so proceed with minor caution.

This game was great. I have no idea how long I spent on it, but I loved it. Second favorite Halo game behind 2.

This game is a mystery story. I'm not sure I got that when I first started playing it; in fact, when I first started out, I'm not sure I got the premise at all! But in the past week, it dawned on me what exactly was going on, and it sold me immediately. The characters are fantastic, the story is interesting (especially Sadie's, which I don't think I've finished!), and the gameplay is intelligent and frantic, just like a Halo game should be. I forgot how much strategy goes into playing these games, and it really forces you to slow down and think about your next action (which gets increasingly harder to do after dying so many times!)

I was so relieved to find out I didn't have to face the Flood in this game. As badass as the ODSTs are, I'm not sure they would have survived! Speaking of which, this game does a fantastic job at making you feel vulnerable, something that was pointed out to me when I read the Wikipedia article on it. I was like "oh yeah," lol. But even so, I definitely felt a lot more vulnerable, and had to occasionally take moves incredibly carefully and specifically in order to break the death/checkpoint-load cycles I got myself trapped in occasionally (or frequently).

Favorite level was Buck and the team going to capture a Phantom. Loved that one.

I played the game on legendary so this is my legendary campaign review

Honestly even though they restrict a lot of your tools from halo 3 I actually had more fun with this legendary campaign. Being an odst and being overall weaker than a Spartan made the experience more fun for me. I also got all the audio logs which was really fun and tells a cool story. Exploring New Mombasa on legendary made the experience more tense as I felt like I was on my toes the whole time. Definitely recommend playing on legendary.

yknow i think i just have a problem with non-linear storytelling, or at least this specific way of doing it where you go find a "piece" of the story, then go find another completely separate piece that's not necessarily directly before or after the previous piece
it just kind of annoys me when i'm like "oh i wonder what happened to that guy" only to find another story piece where someone goes "...blah blah after he DIED blah blah..." and i'm just like "oh okay i guess he's dead now" and then i find another separate piece where it's like "oh no he might DIE?? what will HAPPEN?" and i already know exactly what will happen because the other story piece just fucking told me
anyways i found most of the pieces of this game in order so i actually liked it!
the core concept of looking for little pieces of evidence of your other squad mates and suddenly being like "i know EVERYTHING that happened now" is a little funny but the actual gameplay mechanic of playing through what happened, recontextualizing the areas of the game you just went through is pretty cool and i enjoyed it a lot
also you're NOT master chief which means you can't dual-wield weapons (this is the only gameplay change)
oh my god are these some of the most generic human designs ive ever seen, the squad leader guy straight up looks like some sort of human-proportioned minecraft steve recreation while the boss lady looks like she was designed by someone who doesn't know what women look like (and i dont mean that in a "male gaze" way i mean that in a "the designer was a gay man" way (i don't know who the character designer(s) actually was and i dont care enough to find out))

all in all though i enjoyed the concept, the story, and the gameplay and it wasn't even too long, the city walking sections were pretty alright despite me expecting them to drag on

cortana does NOT exist in this game

New Mombasa suffers slightly from feeling under designed compared to Halo 3’s levelS but ODST makes up for it with sheer atmosphere.

This review contains spoilers

A nice departure in some ways from the main-line halo games, but didn't go far enough in my opinion. Impressive for sure given the production timeline. The story felt entirely "go here and do this, because!" for 90% of the game. I wish that we would have known earlier on that we needed to save an engineer, and each of the missions was brining us closer to understanding where that thing was or why it was important. Being 'rookie' and spending the entire game just filling in the gap in time that your character spent hungover in his pod didn't really connect for me. Perhaps it would have been more emotionally connecting if we didn't play a voiceless protagonist. Very repetitive, more so than other Halo games.

Esperava mais do jogo, ele tem ideias interessantes como mudar o sistema de vida dos ODST e você sente essa mudança com você sendo um pouco mais fraco, uma campanha as vezes isolada as vezes em guerra na cidade, você jogar com vários personagens, porém senti que durante a campanha faltou muito um objetivo pra história que so ficou claro na última missão e andar pela cidade com rookie so pra ver um pedaço do que aconteceu, jogar um trecho e depois repetir varias vezes pelo mapa sem fazer nada relevante com rookie é bem tedioso.

Eu quero um enginer 10/10 melhor alien


Flames crackle in the pale moonlight. They're scattered throughout the city's remains. Patrols of grunts and elites pollute the once bustling streets like a plague.
The whirring of overhead phantoms fill in the brief gaps of silence left by the deafening whisper of the wind.

Hissing, then a click. Your drop pod opens, and you're tossed into the ruins of New Mombasa. You're small. Not the hulking 9 foot master chief, but a humble footsoldier. And you're deep in enemy territory. The only sources of light the dim cerulean glow of the covenant's energy weapons. These aliens tower you in stature. They vastly outclass you in firepower, and their numbers are in the thousands. You're just a rookie with a submachine gun and a dream.

If humanity already lost this fight, what hope do you have?

The next ten hours are then spent conducting a one sided massacre on hundreds of giant aliens.

No quesito gameplay ele decai um pouco comparativamente ao Halo 3 e até mesmo o 2. Mas eu adorei a OST desse jogo e o storytelling é bem legal. Sem falar que ele passa muito bem a sensação de solidão nas partes onde o Rookie está andando pela cidade.

A beautiful campaign with a decent Firefight mode. The inclusion of (nearly) full Halo 3 multiplayer was a great decision.

A different experience than the mainline games, but not THAT different in the end. The missions can be played in a slightly freechoice order, but the Rookie still handles quite like a Spartan. The game is darker in art and story, andore emotion is allowed into it, which lent itself worse to a coop shooter that we were playing on a small tv with not enough brightness.