Reviews from

in the past


The dark and moody atmosphere of war torn New Mombasa sets the scene for Halo 3 ODST. Rain falls almost constantly as you walk the lamplit streets, while a somber jazz soundtrack is never out of earshot. ODST is the best mood piece Bungie has made. It may not be a full game, but the range of emotion Bungie defines by using the medium of games remains unmatched by Triple-A gaming.

Now this is what I'm talking about (this is not what I'm taking about)

A fun experiment, though the main missions still feel a bit too much like the usual Halo fare.

They are still good, though I would have liked a greater focus on tactics or stealth or something other than the usual but with a squishier Master Chief.

its a really weird spinoff, but there's enough lore and gameplay to keep things interesting. This game is really fucking dark though, that shit gets annoying so fast. Imagine trying to play this at night on your xbox 360 and you can't see shit because the entire level is inside a dark ass building and the night vision you get in ODST barely fucking works cause ur an ODST soldier and not a spartan. damn.

some good ideas not executed the best. clearly a prototype for destiny. decent soundtrack but a little bit shite


I was not a fan. Felt like it didn't live up to the hype for me. Didn't really care for the characters all that much.

Way, way better than it has any right to be. A welcome departure from the typical Halo formula with a chilling atmosphere, banger soundtrack and excellent pacing. The shorter runtime means no mission outstays its welcome and there's no filler in sight. As a companion piece to both Halo 2 and, in some ways, Halo Reach, the storytelling here is really interesting and is told in a super smart way. Please don't skip this.

Probably my favorite soundtrack out of the entire franchise. Hearing jazz while walking the empty streets in the dark is peak atmosphere.

*Played as part of the Master Chief Collection

A nice change of pace from the other games in the franchise. I liked the focus on a different group of characters, and the change of pace in the gameplay. That being said, it's a little too generic and the characters are too one-note to truly stand out.
It was fun to play, but I don't think I'll be thinking about this one for a long time to come.

Played this game for the first time late last year while I was on a big halo kick. The atmosphere of this game is really unique and I think it definitely paved the way for some of the moodier themes / atmosphere in reach, although this game doesn’t quite take it as far as reach does in some regards. While ODST’s are still incredibly strong compared your average UNSC solder, it is nice to experience the Halo universe from the perspective of someone who is a bit less OP than a Spartan. The characters are great in this game and easily one of the most memorable aspects of the narrative. They feel very human as far as video game characters come, and have a lot of heart.

The gameplay is pretty much just the halo gameplay you are used to. Many of the louder sections of gameplay feel a bit out of place alongside a story that is more shrouded in a balance of hope and hopelessness.

What really makes this game worth playing is the piano. I was shocked to find such a uniquely beautiful soundtrack in a game about rough and tumble space troopers who fly at breakneck speeds towards impending death and destruction. If you go to any of the 8 hours ODST ost/ambiance videos on YouTube and read the comments… it genuinely might bring you to tears. There are hundreds of stories of hardship, grief, and loss. Everyone in the comments is so encouraging of one another, there is a true sense of camaraderie, and it’s honestly one of the most honest and uplifting environments I have ever encountered on the internet, it’s really worth seeing for your self. I guess the themes of resilience, hopelessness and hope, perseverance, and even love really resonated with many players.

Gameplay is whatever but the heart is really there. I want to say I hope halo will revisit this sort of atmosphere and storytelling one day, but maybe there isn’t really a need, because this game still exists, and it’s great

7/10

It was a decent spin-off game at best. Though things can feel tedious while walking around the city despite the great atmosphere. Ending cutscene was really cute though. Won't spoil it cause it's pretty funny/adorable.

Campaign completed. Love this story and really appreciate the non-super-soldier perspective in the Halo universe.

i absolutely loved this campaign it was beautiful, the soundtrack was the absolute best and i would do anything to play this game again.

i think if i had played this game on launch i would be pissed

but as a dlc for the MCC?

man it's great i love mombasa and i finished a month ago and still hear the entire OST

It's more Halo 3 so whats not to love

although a not clear indicator of how much stamina you have killed me a couple times

I was so on board with the game in the first few hours, where roaming the city at night all by yourself finding out what happened to your team was absolute vibes. But it kinda quickly loses its luster as you find out that after a while, the city you explore doesn't have that much to offer. Everything kinda looks the same and the map turns out to be a lot smaller than you initially thought. The one upside to exploring the city is finding the audio logs. I did enjoy trying to find them and learning about its story, but after a while I just couldn't find anymore without having to resort to backtracking a huge part of the city which I didn't have the patience for, leaving the audio log story line to be unfinished and kinda left me blue balled.

None of the flashback missions were bad, but I also didn't find many of them to be that interesting or stand out. There was no mission in the game that was unique to this game that the previous games haven't already done. The setting gets very tiring to look at as 95% of the time you are just looking at city. I also wasn't really attached to any of the characters as you don't really spend much time with them or see them interact with each other that much. Also who's idea was it to make the final mission an escort mission.

Epilogue cutscene goes hard though.

this is the darkest game ever made. not in subject matter but in the fact you need to keep the night vision on for 50% of it

I love ODST. Fascinatingly and uniquely presented, with distinctive characters that embody the B-team vibe perfectly. New Mombasa is dark and oppressive in a way seldom seen in Halo - while definitely limited by the engine at the time, the experience on PC with an SSD is much truer to what was imagined, and makes New Mombasa really feel like a small open world.

Que banger de juego dios santo como me gusta esta saga.

An incredibly fun game that harkens back to the days of super fun co-op single player fps goodness that seems to be in short supply these days. The present flashing back to the past trope is nothing to write home about, but it's a cool story that runs parallel to halo 2, which I enjoyed.
A very fun final escort vehicle mission runs a TAD bit too long, maybe one too many doors, but I'm very curious to see how this all plays out as the asset at the end definitely has my interest piqued.
overall a tight runtime, good gunplay, co-op fun, and a vibey score made this a great time for a newbie like me to the series.

Ambiance de ville détruire exceptionnelle.
Ça prouve qu’on peux utiliser l’univers d’Halo sans forcément mettre des Spartans

That post credit scene is the best part of this game

A unique campaign that set itself apart from the rest of the franchise, in a refreshing and bold way.
A lot of fun. Plus, that jazz music is legendary.

This was way too fun people behind this clearly cared about Halo.

Görebileceğiniz en berbat ve boş oyunlardan biri.

Loved the story telling and characters. I just wish gameplay was more... realistic? Size was right, but overall gameplay should've been a little different.

Halo 3: ODST is a side game of the Halo series, taking place during the events of Halo 2.
Due to its nature as a side game, its campaign doesn't take as long as the other games, being even shorter than Halo 3's. I personally didn't mind it, because it really is supposed to be a small little game that expands a bit more on Halo's lore.

For the first time ever in the series, you don't play as Master Chief, but rather you are constantly switching control between members of ODST (that's "Orbital Drop Shock Troopers" for short). They don't feel as nimble as Master Chief was, which makes sense considering they're weaker. Although not having the ability to dual-wield made me a little sad.

The main plot of the game pretty much revolves around the Rookie searching for the others members of ODST in the streets of Mombasa. While searching for them, you'll progress in a sandbox area which... admittedly was the worst part of the game. It wasn't that interesting to travel and really only served for me to get to another one of the areas I needed to inspect to continue the plot.
But after you inspect certain areas, you got to a level similar to the ones in Halo 3, and they're pretty good! There was some good variety throughout the levels, and things felt just like previous games.

It's in those levels that you'll learn more about the other members of ODST and I found their interactions to be pretty solid. Nothing that really stuck out in my head though, but I appreciate the attempt at bringing other protagonists to the Halo universe.

The soundtrack was one that I really enjoyed. Not every song was super memorable to me, but the piano theme that played after you inspected one of the areas, and some of the more atmospheric pieces that appeared in certain missions were definitely really well made!

While the graphics and overall presentation isn't that different from Halo 3, I do like that they emphasized facial expressions this time around. They're not too incredible, especially by today's standards, but I do like they did them.

Overall, Halo 3: ODST is a nice little side game to the Halo series that while it doesn't really do anything spectacular, is still a nice adventure to go through.


Not a huge Halo fan but this was a great game

Jazz and a lowkey halo experience heh... sign me up

Replayed this one with a buddy experiencing this for the first time, and he told me ODST was a phenomenal game until the last hour and I honestly agreed. Even on my first playthrough I thought the ending was abrupt and lacked impact, and Costal Highway is really not that good of a final mission. Doesn't help that MCC is completely missing the credits after campaigns, making this issue even worse when we were just immediately sent back to the main menu after the ending cutscene.

Despite that everything that comes before is incredible. Finding the clues of your lost squad members and seeing how they tie into the mission that you play as each of them is such a creative way to tell the story of this game. Although, it felt like the health system in this game, which I imagine the intention was to make the player feel weaker because you're not a spartan, actually felt like you could tank more hits before dying as Chief. Though perhaps it was because I was playing co-op. Or cuz I'm just too good at quickscoping covenant scrubs. #Pwned