Reviews from

in the past


this game has the single most incredible open world created in video games.ITS THE GRAPHICS.

4.25.24: adding, to be updated soon

Mejor que el primero y graficazos

Pegaram o 1° e melhoraram em tudo, inclusive historia! ansioso pelo 3°, jogão!


esse jogo nao peca em nada. um dos poucos AAA q eu gosto

Lembro de ter jogado o primeiro um pouco antes de jogar Breath of the Wild e ter ficado feliz de ter jogado nessa ordem, porque BotW me encantou por meses, e falta de liberdade no primeiro Horizon em comparação ao Zelda provavelmente me frustraria.
Dessa vez joguei essa sequência depois de jogar Tears of the Kingdom e estou abandonando o jogo antes dos 50% de progresso segundo o marcador do jogo.
É incrível como aqui há visuais espetaculares, dublagem excelente, captura de movimentos linda e mesmo assim esses personagens não conseguem me cativar mais do que o silêncio bizarro do Link enquanto os outros falam com ele o jogo inteiro. Nada desse enredo me faz querer continuar pra saber o que há por vir.
Após o deslumbre visual passar a cada área descoberta, o combate (muito competente) não consegue sustentar o jogo que é afetado por todo o amontoado de objetivos/missões secundárias que afetam a maioria dos jogos de mundo aberto. Talvez se o jogo fosse mais focado na parte dos combates com as diferentes espécies do jogo, me prenderia mais.

Mil vezes melhor que o primeiro, gráficos impecáveis, foquei mais na história do que nas missões secundárias, e gostei muito dos diálogos e os personagens agregando a história resumindo a história é muito boa 10/10

nao me prendeu muito , grafico mais foda q ja vi porem prefiro o primeiroo

Very good main story and side quests with painfully boring exploration and open world. This game would benefit from cutting about half the extra content and making the map smaller. Despite all that, I do look on this fondly

Это та же самая первая часть, но с небольшими улучшениями

Maybe playing the first game and this one back to back was not a good idea. Might've had a slightly more positive view on this one if I hadn't played both the games back to back cuz most of the core elements whether it's the story, gameplay feel very identical. Also despite me taking my sweet time to finish the main story I was barely invested in all the crafting, skilling up and upgrading. I barely levelled up and completed quests despite being too under levelled, don't know if it enhanced the challenge or increased the tedium or a bit of both, cuz I hardly even changed the weapons until the final set of missions. The first game had a better lore, I barely cared about the zenith crap, not that I had any expectations for both the games in the first place. But the graphics and art style of the game are absolutely best in the business, I think its even better than Alan Wake 2. AW looks more realistic but this one's more gorgeous to look at. Deciding to play this game at 21:9 Aspect Ratio instead of the usual 16:9 might be the best decision I made regarding this game, makes the art style and visuals look even more godly.
They did add new elements to the gameplay and revamped the skill tree and also brought forth changes to melee and other stuff but I don't know the combat somehow feels better on the first game, maybe has to do with how the machines move while in combat. The characters were a mixed bag, they did a decent job with returning characters like Varl etc but had some annoying new characters as well. Overall I did actually like it I'd give it a 3 if I hadn't played Zero Dawn right before playing this. It's fun to shoot robotic animals and roam around in a setting like this with such gorgeous visuals. Onto the DLC now 🫡.

I struggle through the first ~5-6 hours, but I just can't do it

This review contains spoilers

El segundo jueguito pasado en lo que va de año ha sido uno que lo dejé pendiente tras haber jugado un par de horas en su lanzamiento. Recuperarlo e intentar recordar los controles fue una odisea, pero es que no quería empezarlo de nuevo. Y no quería porque maravilloso juego pero MUCHÍSIMO texto.

Aunque hay que distinguir el MuchoTexto cuando se trata de la historia principal y el MuchoTexto cuando estás recogiendo semillas para un granjero en la putísima punta del mapa: lo primero muy guay, lo segundo me sobra horrores. Que oye, es valor añadido y eso siempre es bien, pero buf.

Igualmente, como es obvio, no te tienes que comer todas las líneas de diálogo. Pero eso no quita de que quieras explorar cada rinconcito del mapa. Todo el entorno está hecho para quitarse el sombrero, da todo el rato la sensación de mundo muy vivo. Y madre mía los paisajes, pa casarse con ellos.

Jugablemente todo guay, nada que no me esperara ya. Guerrilla lo hizo bien en el primero y aquí lo repite con un par de cosillas más que aporta en su justa medida (combos, más Estados provocados, etc.)

Ahora, que el final termine con la puerta tan abierta a un tercero me ha dejado frío. Veremos.

Finished Horizon: Forbidden West
Great game, story is a little lacking imo zero dawn story was a lot better, however visuals and fighting gameplay was so so much better in this. Personally I think it’s a little better than zero dawn.
8.5/10

Story 4.7 | Gameplay 4.5 | Audio 5 | Visual 5 | Details 5 | Entertainment 5 | Open World 4.5

Total 4.8

What I love about this game is how wild of a swing the story takes, and if someone had given me 100 guesses before I played it what it would be about I wouldn't have gotten close.

Horizon Forbidden West is gorgeous! The world is stunning, exploring feels like a real adventure, and the robot dinosaurs are still super cool to fight. The story picks up right where Zero Dawn left off, and gets really interesting. But some of the side quests are kinda fetch-questy, and while the climbing is improved, it's still a little wonky. For fans of the first game, and fans of open-world action, this is definitely a must-play.

This review contains spoilers

Man, I was really disappointed the credits weren't an interactive credits game like the Super Smash series is known for. It would have been so cool to actually control the pterodactyl and smash through all the different Guerrilla Games employees' names. Missed opportunity :(

I don't know why, but Ashley Burch really lays on the breathiness in her acting during the start of the game. It was excruciating to hear that constant sighing sound at the end of every word. It seems that she pulled back on the breathiness as the game's hours went past. I don't think I could have finished this game otherwise. The melodramatic acting was killing me.

Also, many of the side characters feel too squeaky clean. Everyone is jovial and cracking jokes. There’s no bite to most of the characters; most are paragons. The writing was just tame in general. Few moments that genuinely made me laugh. Couldn’t care less about most of the side quests either. That boils down to uninteresting characters, tedious and predictable gameplay (investigate, follow/climb, fight, resolve), the world's ending and I'm helping some random tribeswoman find her dementia-addled father.

I did like some of the side quest stories: Helping a young kid prove himself during a climb that was symbolic for his village, the hot air balloon flight with the tinkerer, helping Zo fix her village's tilling machines/deities that previously tended their crops, and helping Kotallo make a prosthetic arm. I did all 28 side quests and I literally can't remember most of them.

It feels like you’re watching a stage play, with everyone donning immaculate wardrobes, face paints, and accessories. That’s one of the big problems for me. It’s hard to immerse myself when it feels like the world’s biggest larp session, with all the trappings that come with it; stilted dialogue, okay writing, the lack of any sense of realism, etc. After any battle in the game, no one comes away with any scrapes or bruises, not a drop of blood in sight.

Paradoxically, the game features heavy violence at points. Regalla's massacre is a chief example. The Carja/Tenakth forces are equally maimed and murdered by Regalla, with guttural cries and splurts of blood. Kotallo's arm is chainsawed off for christ's sake! I went back and watched that cutscene and saw something shocking: Kotallo falls to the ground after being mutilated and his removed arm has already been nicely wrapped up haha. Similarly, Regalla is impaled by Kotallo if you choose to kill her. Not a drop of blood, then either.

The narrative shied away from confronting its weirder sci-fi elements. I liked the sci-fi story with Ted Faro being a giant tumorous blob, but the game shied away from showing you his disgusting appearance and quickly killed him off. I was hoping for a Resident Evil-esque boss fight or at least a conversation with Ted. They also shied away from explaining the new amalgamated consciousness of Far Zenith billionaires dubbed "Nemesis" that's coming to wipe out all life on Earth.

This game has the problem of male antagonists being pure evil, while the female antagonists, of which there are few, have complexity. They're misguided, being manipulated by a male, have good intentions, etc.

So the game starts incredibly slow and monotonous. It felt like a direct continuation of the first game in the worst way, in that it's exactly the same game. Unfortunately, it barely reinvents itself. The new elements are swimming (not that important besides missions), the grapple hook thing that makes platforming a little less tedious, the new flying mount that unfortunately unlocks very late game, side quests have dialogue choices that actually impact those stories, and side quests have subtle dialogue effects on the main story. The choice to select a new desert Tenakth leader was awesome!

The tallnecks had a lot more variety and puzzle-like gameplay to determine how to activate them. Also, the cauldrons have more variety and one in particular stood out; you find a dormant tallneck in there and ascend out of the cauldron atop the tallneck. Great moment!

The combat became stale quickly. The problem is that you have to fight many robots for different crafting materials. It felt a lot more grindy than Zero Dawn. Forbidden West forces you to keep crafting upgrades for your weapons and armor, otherwise you don't stand a chance. The map is also littered with innumerable enemy areas. You get knocked over constantly by enemies with attacks that affect a massive area as well. I have no clue how to dodge some of these attacks. Getting up after a hit takes forever. They also kill your mount quickly if you're spotted. It killed the combat for me, because I started running from each encounter. It was no longer fun. Eventually, I gave up and played the game on story difficulty.

The default setting for UI is distracting and takes up too much of the screen. Similarly, the animation to open chests, loot machines, bodies, and plants was tedious over many hours. Having to scan constantly for climbable surfaces and loot gets annoying quickly. I was going into the settings constantly to try to make the gameplay less tedious and distracting.

The climbing feels kinda loose and I miss jumps all the time when it looked like I should have reached it. Really frustrating. So many different weapon types, ammo, resources, etc. It’s extremely overwhelming. Most of it doesn’t even matter anyway. Platforming areas relied heavily on the pullcaster, using it pull open vents and pull down beams to jump to. It quickly became tedious.

The notes/datapoints you find are presented in such a boring way. They read like emails. It’s not like in The Last of Us where all the notes are physical unique objects, with actual handwriting.

I did like the world map. It has depth to it, so you can make out the changes in elevation and all the peaks and valleys. Flying the pterodactyl mount was awesome! It unlocked too late though to fully enjoy it. Beautiful game, but there is too much visual clutter. It's so detailed that it's overwhelming to navigate.

My favorite tracks
1. https://youtu.be/PyCWedrKiMU?si=fzKcm73JM0uZLee-
2. https://youtu.be/yKPPSBsNK4g?si=8jFavC80mJB7kEnZ
3. https://youtu.be/MSZOJFct28o?si=iwDEJmNA-6qFdLpq

My basic feelings about Zero Dawn were: "pretty solid open world game with great combat and some chore-like annoyances", but what really kept me engaged in the first game was the lore. I really, really wanted to find out everything about how the world as we know it ended, and how it then became a land of mecha-beasts.

So on the one hand I'd been looking forward to the sequel since it meant revisiting such a cool setting. On the other hand, I wondered if I would find it as engaging since the big mysteries of the apocalypse and re-making of the world were pretty well answered in the previous game so I wasn't sure where the story would go.

Thankfully, Forbidden West has mostly delivered on the promise of the first game. It looks gorgeous, the art design is as strong as ever, and mechanically it's a mild iteration on the formula but that's all that was really needed since Zero Dawn was mechanically great. Narratively, I was not quite as engaged by the "big plot point" here as I was by the mystery of "how we got here" in the first game, but it's still a great story and they definitely found a good way to build on previous story beats to introduce new conflicts and lore elements.

Among open world games, Horizon's combat stands out. Making robots basically stacks of armored components that force you to focus your attacks not just on specific components but with specific types of damage makes combat way more engaging than standard "hit the enemy 'til they die". It also can make different engagements with even the same enemy type very different: are you after an important upgrade component you need to remove, or just aiming for weak points to take down a mob as quickly as you can? And the design of the robots themselves is wonderful, with the different species feeling very distinct and the gargantuan ones inspiring a certain amount of awe every time I run across them. Fighting human enemies in the game is dull by comparison, but thankfully it's not where the game focuses its time.

It's also worth praising that every side-quest in this game is unique, written by a human being, and fully voiced. They're not all the best mission design ever, of course, and the writing ain't Shakespeare, but in an era when many AAA games have tons of copy-paste or procedurally-generated "another settlement needs your help" mission filler, and many big companies seem to be threatening to lean on LLMs for quest generation in the future, it's gratifying to see a big game very definitively not take that approach.

Which doesn't, unfortunately, mean that Forbidden West completely avoids the kind of chore-like bloat open world games are prone too. The sheer, massive number of resources that exist and that you need on a regular basis inevitably means you'll end up doing "chores" for gear upgrades. It also kind of clouds the sense of the world as a real place: rather than adding detail, having a million similar-sounding resources to collect just turns the crafting elements into a blur of checkboxes and "number go up".

But overall I had a blast and enjoyed revisiting the post-apocalyptic West. Forbidden West takes the strengths of Zero Dawn and successfully builds on them, so I can forgive that it continues to have some of the same annoying weaknesses of both its predecessor and its general genre.

Slightly spoiler-y plot complaint: I was not expecting the third act reveal that Ted Farro turned himself into an immortal Resident Evil-style blob monster, that was cool. But then he was almost immediately killed off-screen and we didn't even get to see the monster he became, that was disappointing. I was looking forward to a wild boss fight!

This is the kind of game Horizon should have been from the start. Having suddenly forgotten all the skills from the first part, Aloy returned to save the world with her partners in one hub, doesn’t this remind you of Mass Effect 2? The game is good, but this is the most I can say about it; for fans of an open world where you have to collect trash, it will do.

Такой игрой должна была быть изначально Horizon. Внезапно забывшая все скиллы из первой части, Элой, вернулась чтобы спасти мир со своими напарниками в одном хабе, не напоминает ли вам это масс эффект 2? Игра хорошая, но это максимум что я могу про нее сказать, для любителей открытого мира где надо собирать хлам пойдет.

better than the first one every single way

Uma experiência bem melhor que seu antecessor, porém eu ainda sinto que Horizon tem um grande potencial que ainda não foi entregue pois o mundo é bom e os personagens em sua maioria são rasos com excessão da aloy


Beautiful game, had fun playing it. I thought I would hate Machine Strike, but it ended up consuming me to a point where I would play an actual board game version of it

Ouais c'est joli mais ça a pas d'âme.
Le gameplay est giga fluide mais jsp je trouve ça pas agréable à jouer, les personnages sont fades au possible et j'ai rarement vu une intro aussi nulle dans un jeu.
Et aussi le méchant à l'air tellement pourri (niveau méchant de miles morales), "ouin ouin je suis le méchant qui fait du mal à l'environnement" on a compris ftg

Non impattante come fu il primo.

A post apocalyptic as well as post charisma world. If only anyone in the cast (not counting Lance Reddick) had a fraction of the character put into each of the robo animals the story wouldn't be as awkward to get through.

Gameplay: enjoyable if only slightly flexible. I ignored most other weapons and stuck with a collection of elemental bows.

Graphics: cluttered. I would regularly have to mark a fire or location in my map even if it was 10 meters away. With incredible detail you risk obfuscating landmarks, and this game is the poster-child of that. Same with the character and enemy designs. Overly complicated and cluttered IS the art style. Don't get me wrong, this is one of the best looking games of all time. The just went a bit too greebley with it.