Reviews from

in the past


me arrependo de comprar essa bosta, consegue ser pior que o primeiro

Starting off with the first impression that Forbidden West will inevitably instill in anyone that plays it is the best place to begin when discussing Zero Dawns succesor, since sadly it is arguably its greatest strength. Horizon Forbidden West is a gorgeous game. Enemy designs are hyper detailed, and the densely realized landscape to explore is a sight to behold, utilizing the power of the PS5 that very few,(if any),have come close to, to this day. Much like in the prior title, I was constantly in photo mode, as the game relentlessly throws jaw dropping visual displays at a near constant basis. From a technical perspective the game runs just as well, with virtually no hiccups throughout my playthrough. An incredible feat for an open world game. However, Forbidden West shares far too many similarities to its open world counterparts that shouldnt be replicated; ultimately making the venture through Gieia a borderline middling affair.

From the get go, the ESG adgenda is hard to miss. The apparent vitriol Aloy has for men is downright ugly to experience. Almost every White man is either a boob with no common sense or downright evil. Anyone with a remote sense of competence is typically a women or an effeminate black man, and the pattern of gender/race correlation to ones morality continues through, from beginning to end. Its not at a level to outright ruin the experience, but certainly dampers any attempt for an engaging story. This is particulary egregious given how much help Forbiddens West's story needs.

While the backstory is intriguing and well fleshed out, the deliverance is an absolute drag. Almost every bit of exposition is simply one character standing infront of the other, stating their lines like slightly animated mannequins. A few nuances in direction makes it a slight improvement over the it's predecessor containing the same issue, but doesn't remedy the problem at all. This is a very prominent motiff for the title in general; Improving on the prior game's faults without ever outright fixing the problem.

Combat is kept relatively the same as the original with a few welcome additions, yet are hardly viable given the efficacy the strike, shoot, dodge formula is. Fighting giant mech beast continues to be thrilling, but the human enemy types once again have braindead AI and the attempts to add depth to the fighting mechanics for the most part fall flat. The gameplay just doesnt have the legs to satiate such a long venture.

Like many contemporary open world games, it is just far too content rich for its own good. Horizon Forbidden West is insanely bloated, with many activities being boring filler that studios just cant seem to help but implement for the sake of padding. Not only that, its the same sort of activities you find in a myriad of other titles; most of the time those games do it better as well.

Horizon Forbidden West is indeed a good game that improves on Zero Dawn in virtually every way, but for every positive attribute theres just as many negatives pulling the other way. Aside from the visual spectacle its sadly not a very memorable adventure, joining the exceedingly crowded list of open world experiences with a lot to do, but not much truly worth doing.

Replayed this because I never got around to playing Burning Shores and I feel the same exact way about it as I did at release: A really good game in its own right but ultimately a disappointing sequel to Zero Dawn, mainly story-wise. Still a treat to get through, though.

I bought the ps5 bundle with this game because it was the only way to get a ps5 at the time and I've never felt compelled to open this game.


Enjoyed it even though there are too many errands and stuff. Did most side missions and main mission.

RIP Lance Reddick, you were a real one.

As fun gameplay as the original "Zero Dawn" but with improved mechanics and way better side quests.

this game has the single most incredible open world created in video games.ITS THE GRAPHICS.

4.25.24: adding, to be updated soon

Mejor que el primero y graficazos

Pegaram o 1° e melhoraram em tudo, inclusive historia! ansioso pelo 3°, jogão!

This review contains spoilers

Man, I was really disappointed the credits weren't an interactive credits game like the Super Smash series is known for. It would have been so cool to actually control the pterodactyl and smash through all the different Guerrilla Games employees' names. Missed opportunity :(

I don't know why, but Ashley Burch really lays on the breathiness in her acting during the start of the game. It was excruciating to hear that constant sighing sound at the end of every word. It seems that she pulled back on the breathiness as the game's hours went past. I don't think I could have finished this game otherwise. The melodramatic acting was killing me.

Also, many of the side characters feel too squeaky clean. Everyone is jovial and cracking jokes. There’s no bite to most of the characters; most are paragons. The writing was just tame in general. Few moments that genuinely made me laugh. Couldn’t care less about most of the side quests either. That boils down to uninteresting characters, tedious and predictable gameplay (investigate, follow/climb, fight, resolve), the world's ending and I'm helping some random tribeswoman find her dementia-addled father.

I did like some of the side quest stories: Helping a young kid prove himself during a climb that was symbolic for his village, the hot air balloon flight with the tinkerer, helping Zo fix her village's tilling machines/deities that previously tended their crops, and helping Kotallo make a prosthetic arm. I did all 28 side quests and I literally can't remember most of them.

It feels like you’re watching a stage play, with everyone donning immaculate wardrobes, face paints, and accessories. That’s one of the big problems for me. It’s hard to immerse myself when it feels like the world’s biggest larp session, with all the trappings that come with it; stilted dialogue, okay writing, the lack of any sense of realism, etc. After any battle in the game, no one comes away with any scrapes or bruises, not a drop of blood in sight.

Paradoxically, the game features heavy violence at points. Regalla's massacre is a chief example. The Carja/Tenakth forces are equally maimed and murdered by Regalla, with guttural cries and splurts of blood. Kotallo's arm is chainsawed off for christ's sake! I went back and watched that cutscene and saw something shocking: Kotallo falls to the ground after being mutilated and his removed arm has already been nicely wrapped up haha. Similarly, Regalla is impaled by Kotallo if you choose to kill her. Not a drop of blood, then either.

The narrative shied away from confronting its weirder sci-fi elements. I liked the sci-fi story with Ted Faro being a giant tumorous blob, but the game shied away from showing you his disgusting appearance and quickly killed him off. I was hoping for a Resident Evil-esque boss fight or at least a conversation with Ted. They also shied away from explaining the new amalgamated consciousness of Far Zenith billionaires dubbed "Nemesis" that's coming to wipe out all life on Earth.

This game has the problem of male antagonists being pure evil, while the female antagonists, of which there are few, have complexity. They're misguided, being manipulated by a male, have good intentions, etc.

So the game starts incredibly slow and monotonous. It felt like a direct continuation of the first game in the worst way, in that it's exactly the same game. Unfortunately, it barely reinvents itself. The new elements are swimming (not that important besides missions), the grapple hook thing that makes platforming a little less tedious, the new flying mount that unfortunately unlocks very late game, side quests have dialogue choices that actually impact those stories, and side quests have subtle dialogue effects on the main story. The choice to select a new desert Tenakth leader was awesome!

The tallnecks had a lot more variety and puzzle-like gameplay to determine how to activate them. Also, the cauldrons have more variety and one in particular stood out; you find a dormant tallneck in there and ascend out of the cauldron atop the tallneck. Great moment!

The combat became stale quickly. The problem is that you have to fight many robots for different crafting materials. It felt a lot more grindy than Zero Dawn. Forbidden West forces you to keep crafting upgrades for your weapons and armor, otherwise you don't stand a chance. The map is also littered with innumerable enemy areas. You get knocked over constantly by enemies with attacks that affect a massive area as well. I have no clue how to dodge some of these attacks. Getting up after a hit takes forever. They also kill your mount quickly if you're spotted. It killed the combat for me, because I started running from each encounter. It was no longer fun. Eventually, I gave up and played the game on story difficulty.

The default setting for UI is distracting and takes up too much of the screen. Similarly, the animation to open chests, loot machines, bodies, and plants was tedious over many hours. Having to scan constantly for climbable surfaces and loot gets annoying quickly. I was going into the settings constantly to try to make the gameplay less tedious and distracting.

The climbing feels kinda loose and I miss jumps all the time when it looked like I should have reached it. Really frustrating. So many different weapon types, ammo, resources, etc. It’s extremely overwhelming. Most of it doesn’t even matter anyway. Platforming areas relied heavily on the pullcaster, using it pull open vents and pull down beams to jump to. It quickly became tedious.

The notes/datapoints you find are presented in such a boring way. They read like emails. It’s not like in The Last of Us where all the notes are physical unique objects, with actual handwriting.

I did like the world map. It has depth to it, so you can make out the changes in elevation and all the peaks and valleys. Flying the pterodactyl mount was awesome! It unlocked too late though to fully enjoy it. Beautiful game, but there is too much visual clutter. It's so detailed that it's overwhelming to navigate.

My favorite tracks
1. https://youtu.be/PyCWedrKiMU?si=fzKcm73JM0uZLee-
2. https://youtu.be/yKPPSBsNK4g?si=8jFavC80mJB7kEnZ
3. https://youtu.be/MSZOJFct28o?si=iwDEJmNA-6qFdLpq

I really liked Zero Dawn, but man the beginning was boring and it took me a while to get into. So when Forbidden West here had a super slow start, I figured it was just a matter of time before it gets good. And then it never did.

It's a shame because there is quality stuff here, it's just buried underneath so much monotony. Every now and then there's a really cool story point or fun boss fight, but it's just not worth the hours of abysmal platforming, soulless looting, and boring one-dimensional characters that you can't escape from. Big disappointment.

really enjoyed. story was not as strong compared to its predecessor but its often a mammoth task to follow up a great intro story in a sequel. it's much harder to tell a compelling and deep story in a video game sequel when the game before it already did all the character and world building. gameplay is awesome i love killing machines with primitive human technology. bow and arrow 4eva. also the game world is gorgeous, i seriously spent so much time just walking around. my steam account is full of screenshots from this game. my pc did have some frame issues, which i wonder if its due to me having a 3060 or if the game isn't quite optimized for pcs yet. could just be my pc tho.

Insane graphics, got the game as a bundle with the ps5, might replay it because I feel like I rushed it a bit, didn't really get the ending...

Not really have any differences with the previous game mechanically. But other aspects is still great. Beautiful graphics, unique robots, etc

It's incredibly well done, which makes the fact that this game is generic and boring much worse, something the first one was less so even though it tired me out too.

An enjoyable game but not as strong as the first entry in the series.

Ok, ya esta, me ganaron. QUE ES ESTO?!

Si los graficos del anterior eran buenos, brother, que puedo verle el pelo del bigote este super minimo que tienen las mujeres. Que no tiene sentido, que foto que hago, foto que podria colar de ser de la vida real. Y ya no me hables del combate, los escenarios, y las maquinas, mare de dios si esta guapo el puto spinosaurio.

This review contains spoilers

El segundo jueguito pasado en lo que va de año ha sido uno que lo dejé pendiente tras haber jugado un par de horas en su lanzamiento. Recuperarlo e intentar recordar los controles fue una odisea, pero es que no quería empezarlo de nuevo. Y no quería porque maravilloso juego pero MUCHÍSIMO texto.

Aunque hay que distinguir el MuchoTexto cuando se trata de la historia principal y el MuchoTexto cuando estás recogiendo semillas para un granjero en la putísima punta del mapa: lo primero muy guay, lo segundo me sobra horrores. Que oye, es valor añadido y eso siempre es bien, pero buf.

Igualmente, como es obvio, no te tienes que comer todas las líneas de diálogo. Pero eso no quita de que quieras explorar cada rinconcito del mapa. Todo el entorno está hecho para quitarse el sombrero, da todo el rato la sensación de mundo muy vivo. Y madre mía los paisajes, pa casarse con ellos.

Jugablemente todo guay, nada que no me esperara ya. Guerrilla lo hizo bien en el primero y aquí lo repite con un par de cosillas más que aporta en su justa medida (combos, más Estados provocados, etc.)

Ahora, que el final termine con la puerta tan abierta a un tercero me ha dejado frío. Veremos.

Finished Horizon: Forbidden West
Great game, story is a little lacking imo zero dawn story was a lot better, however visuals and fighting gameplay was so so much better in this. Personally I think it’s a little better than zero dawn.
8.5/10

Story 4.7 | Gameplay 4.5 | Audio 5 | Visual 5 | Details 5 | Entertainment 5 | Open World 4.5

Total 4.8


What I love about this game is how wild of a swing the story takes, and if someone had given me 100 guesses before I played it what it would be about I wouldn't have gotten close.

esse jogo nao peca em nada. um dos poucos AAA q eu gosto