Reviews from

in the past


This review contains spoilers

How Fish is Made is a "surrealist philosophical fish flopping” simulator developed by Johanna Kasurinen, Jeffrey Tomec, and Martin Halldin as part of the FutureGames education” in Sweden according to the game itself. The only other thing I know about this game is that it’s picked up steam (no pun intended) within the last year and that Hideo Kojima himself gave this game a thumbs up and a recommendation on Twitter. I originally picked it up after seeing AlphaBetaGamer had played through it a year ago, but I decided I didn’t want to try it just yet because of a growing backlog. However, I said screw it and tried it out after beating Blue Stinger on Dreamcast while streaming for a friend of mine, and truth be told after completing that game I NEEDED something more chill. I wouldn’t say this game is exactly “chill” but it is a simple game, only in gameplay design however as the narrative this game has gone for is strange but in a fascinating way.

The Story is a bit of a confusing one, but there sort of is one nonetheless. You play as a random fish that fell down a hole, in which another fish asks whether or not you're going to go UP or DOWN. The gameplay aspect sets in as it mostly consists of flopping towards your inevitable choice and the consequences thereof while also talking to the fish around you for their input and feelings. However, the game really excels at questioning decision making: Do you follow what everyone else thinks? Do you go with what your mind is telling you is the right call? Does it even matter to begin with? What is the right decision? There are no enemies in this game, the only enemy being the potential future that you choose for yourself. It's something that I feel like I'd have to ponder over for a while, but what I am going to do is link a review that I think is a better in depth explanation on themes that makes sense to me, as I more so don't know how to discuss what I feel has already been discussed before by multiple people smarter than me. I also enjoy how each fish that you encounter has their own unique personality, especially the fish with the parasite tongue (an actual scientific thing that happens, where the parasite removes the tongue so they can claim the nutrients the fish eats) which goes into this hilarious yet strange peppy ragtime-esque music video with absolutely no voices or singing and just subtitles in the background. I’m going to link a review that I think makes a lot of plausible sense and I encourage ya’ll to check it out, but to finish off with the parasite thing from earlier, there does seem to be a small theme tying into the larger one: the ability of people to follow what others say and their aggressive behavior at taking away the ability for someone to make decisions for themselves.

https://steamcommunity.com/id/Rachlol209/recommended/1854430/

If I were to mention one thing about the game technically is that for the most part it runs well and you can play it with a controller, though it may not be 100 percent flawless in terms of clicking certain dialogue options. That and this game is a one playthrough game, there’s no saving of any kind and if you quit, you start at the beginning. Considering the game could be completed between 10-20 minutes I’m not really surprised.

The audio design from Martin Halldin is ominous; when you talk to the fish it sounds like deep simlish language that a lot of indie studios use to an unsettling effect. The background sounds consist of a sort of droning, and the sounds made by certain environments sound pretty real from the flop of the fish moving forward, to moving through puddles sounding like a straight up recording from an IPhone. There’s even this bit later in the game with muddled dialogue between a deeper voiced individual and someone who sounds like they’re about to cook a recipe in one part of the game that while I didn’t really catch when I was playing it, fit in kind of perfectly. The only thing I could really point out that’s kind of strange is the ragtime music number, which clashes with the rest of the depressing vibes but is actually a pretty catchy tune.

The graphical/visual design by Johanna Kasurinen (aka KASURAGA, who also did the narrative stuff) is a low poly freaky f u c k fest that I thoroughly enjoy; you end up going from metallic factory like conveyor belts to walls of flesh to Silent Hill Otherworld styled vibes that seamlessly blend into each other really well. The fishes that you encounter look pretty solid as well, somehow feeling like they express emotion yet at the same time not because…well they’re fish.

So what's the general consensus of this game? I genuinely feel that if you're into short narrative games that this might be one that could tickle your fancy, and it's not a really big game either. I had played the game three times, one I played a bit then accidentally closed and the other two are for the main two endings that you'll go through. Regardless, I think it’s a pretty solid title that makes you think on choices and your destination in life and that if anyone is into these sorts of games that genuinely you should check it out. I also wanna throw out that it’s pretty cool how passionate the community is about this game because I’ve seen forum posts where they jokingly argue about whether UP or DOWN is the correct choice and I don’t know, there’s something respectful and wholesome about it that I really like.


Links:


https://www.youtube.com/watch?v=4P7KMtJhyhI&ab_channel=JeffreyTomec

https://kasuraga.itch.io/how-fish-is-made

https://twitter.com/wrong_organ

https://twitter.com/Jeffrey_Tomec

https://twitter.com/byKASURAGA

https://twitter.com/siarate

UPDATE: A new free update just got released, and it's an interesting one. Thematically I'm not sure what's going on yet but it's a weird Katamari Damacy vibe. I'm kind of struggling to figure out whether it's about staying in a dead end job\situation (fitting into the whole theme of choices) of sorts or if it's just a strange tie-in to their next game. Speaking of, wishlist the devs new game: Mouthwashing.

From Steam Reviews: https://steamcommunity.com/id/gamemast15r/recommended/

This game made me viscerally sick and never want to eat fish again. A great game if you feel like watching a musical starring a parasite or feel nauseas.

This video game speaks volumes about humans living with each other in some sort of group.

But seriously, though. The game is all about making choices. However, what do they lead to? Often in life, you will not know the outcome. Does it matter? Maybe it does, maybe it doesn't. I recommend it. It's free.

É de graça e é uma experiência. Curta, assim como essa review.


Es lo contrario a peces follando

es como fuck... yo no puedo durar mucho aqui, sabes?

The rare game that is too short for its own good. It manages to be a real reflection on the ubiquitous choices we anoint importance for our sense(s) of self, but lacks a lot of what characterizes those choices in life. No substantive ties to ideology or identity, very little mythologizing or artificially created information in an attempt to legitimize up and down as distinct choices. Just a couple of fish raising foam fingers. It's also a game about conviction and will, but without any of the chafing. What exactly is meant to be testing my conviction? Why would I have changed my mind?

I get that it's a representation of life and death and choice with a focus on being an evocative microcosm, but the abstraction and compression flattens its themes, leaving it just a little too abbreviated to feel relatable. I would have liked for the game to be twice as long, where the associations with the central choice build and become more strange and complicated as the fish get more and more fervent in their beliefs, just for the choice to reveal itself as two flavors of bone chilling uncertainty. As it stands, there just isn’t enough time or intrigue for deep contemplation or for fear and doubt to set in.

(also, UP gang)


Existential journey of biotechnological horrors

This is one of those dark-artsy visual projects you download on itch.io for 20 minutes of entertainment.

It's rather good, some people may even call it deep. I don't.
but it was neat.

It's like a demon looked into all of the screwed-up parts of my brain, insecurities, and made a video game. I had to sit down for a bit, then played some more Pikmin 4.

Good friend recommended this telling me only that it's free and 20 minutes long. Those 20 minutes provided horror, heartbreak, and something to think about.

An interesting and subtle premise that isn't truly revealed until the ending. The game makes no bones about its narrative being pointedly oblique, but with the extra context provided by the ending, I quite liked what the game was trying to say.

How Fish Is Made
#10
PC - Steam
Beaten May 14th


Weird indie horror double whammy!!! This one is an odd fish travels through a strange biomechanical stomach.. up or down?? UP OR DOWN?? DOES CHOICE MATTER?? DOES LIFE MEAN ANYTHING AT ALL??!?!?!?

Yes, they do matter, and yes it does game but that's okay game you're trying your best. 

There's a delightful absurdism to things - the fish you can interact with all are clearly insane at their precarious situation, encouraging you to either go up or down at the end, or to question your intentions or sanity... it's some wacky dialogue and fucked up visuals along with a 10/10 musical number (no I will not elaborate)


Pretty darn good!


Final Grade: B


Short gross thematic fish game. Free and takes about 20 minutes to beat.

A nice almost horror-style game on the meaning and impact of choice, worth playing if you've got a little time to kill.