Reviews from

in the past


Most philosophical fish game ever.

How Fish Is Made is by far one of the most unique indie horror games I have played in recent years.

This game was one I had in my steam library for a while, but ended up not playing because I had thought it looked boring. After now venturing out and playing a bunch of indie horror games, I decided to finally play this one, and I was shocked that it was as good as it was.

The aesthetic is extremely good, the PSX aesthetic blends well with the grimy, gritty sewer system you are in. Everything feels gross, and oily. And it does all of that so well.

The DLC for the game is by far the grossest part of it, but it essentially just is a teaser for the developers next game, Mouthwashing, which I will be playing when it releases.

Really good game you should check out.

Overall: 8/10

اللعبة مملة نوعا ما وما فيها شي مميز يذكر لعبة عادية تصميمها مناسب فكرتها غريبة حواراتها جيدة.. لعبة عادية جدا واحسها تجربة جميلة بالنسبة للعبة مجانية قصيرة جدا


Short but insanely cool experience. I don't really get what the story was trying to tell, but the ambience was so cool it completely sunk me in during the entire duration of it (it's short, but I have ADD so that's quite an achievement.
The low poly and rusty gore along with the funny silly fish make it an incredibly memorable experience.

my official first foray into little bitty games was a great experience! despite being kinda messy and strung out (even at like 20 mins of material) i got quite an emotional response from it...the central conceit of an arbitrary and unknowable choice lends every little quirk of design a thudding weight, and in the end i felt...victorious in my unwavering conviction

i also played the expansion, which felt less inspired but certainly on the cusp of something profound with its more violently consumptive nature...i find myself dwelling on the inherent themes that come with the mechanics of a game, which i'm certain is something a lot of these smaller works will focus on...an informative and promising start to this journey!

Dark, cynical, and oddly poignant, How Fish Is Made is essentially a short walking sim that left quite an impression on me. The dialogue is in parts funny and twisted. There's a very Lynchian vibe to the game that I thoroughly enjoyed. It's another short and free indie game that's definitely worth checking out. Also love that musical number!

Also, check out the expansion for a twist on the Katamari experience! It's less interesting on a writing aspect, but has its creepy/funny moments

This game seems like one that's better talked about than played. There's nothing much here beyond the message, and even then, at best, the message is, "do your best to make decisions that are important," which shouldn't be that big of an ask. It's all panache and weirdness, and no substance.

Also, the trigger warning at the beginning of the game for trypophobia is no joke, if you're sensitive to that. There is an unavoidable section of that stuff right near the end of the 20 min experience. Approach cautiously.

short and sweet with a weird premise

Surreal em todos os sentidos possíveis.

This review contains spoilers

Very fun, well made and entertaining! It's an allegory for something I didn't quite catch until I read some reviews.

The fish sounds and speeches are really funny, if not a bit sad. The parasite that sings a song is so nonsense and HILARIOUS!!

The fish you meet have their own opinions on whether you should choose to go up or down, when in reality nobody knows for sure). Some of them went literally crazy with their obsession of wich way to go. A fish trapped in some plastic calls it its 'throne'. Some of the fish are still undecided about which way to go, so you can influence their choice (or manipulate them, telling them the one you think it's wrong). When you get to the end, the final choice is up to you.

The wise fish at the end tells you that the choice in itself doesn't really matter, but what matters is the gift of having the choice and how you use it to manipulate others or not.

When you make the final choice, there's also a monologue that talks about how thinking your pain is greater than others is wrong. Everyone is going through the same thing, you're not alone.

One of the neater creepy microgames I've played.

Este es un caso extraño para mi, porque mientras lo jugaba se me ocurrian varias cosas sobre lo que estaba haciendo y a la vez creo que no es correcta ninguna, o al menos no en su totalidad.

How Fish is Made es un juego gratuito que en muy pocos minutos de duracion te mete en la piel de un pez que parece metido en una especie de maquina de procesamiento donde nada mas llegar otro pez te hace saber que al final de ese viaje tendras que escoger entre ARRIBA y ABAJO, sin darte ni un solo dato mas. No es una decision especial para ti, todos los peces deben hacerlo, y no sabes cuales seran las consecuencias de lo que escojas.
Por el camino nos encontraremos otros peces, y cada uno nos dira su opinion sobre la decision, mostrandonos varias maneras de abordarla.

Si todos somos peces en una maquina de procesamiento ¿de verdad tenemos eleccion? ¿importa siquiera que escojamos? ¿hay alguna diferencia entre escoger entre cosas que desconoces? ¿es algo que queremos escoger nosotros o se nos impone escoger?...

Esas son las preguntas que me he preguntado yo, y puedo ver que pueden salir incluso mas cosas si sigues haciendo lecturas, pero la realidad es que no tengo ni respuestas para ellas ni de si esas son las preguntas que queria plantear el juego.

Añadir tambien que hay una expansion que esta menos enfocada en lo narrativo pero que coge el gameplay de Katamari y esta muy curioso tambien.

Tuve la oportunidad de jugar este juego hace tiempo, y volviendo a él, repito mucho de lo que ya dije. Es un ejercicio simple de nihilismo, llevado a un aspecto de la industria humana especialmente siniestro, y a fin de cuentas, es poco más que una excusa para que le autore comparta su completo nihilismo ante la vida. En sus mejores momentos, este juego se siente como un exabrupto terapéutico, un grito de rabia convertido en píxel. Esa rabia puede ser muy poderosa de sentir, pero necesita menos ironía auto-impuesta.

-------------------------

I already played this game a while ago, and going back to it, I'm getting mostly the same. It's a simple exercise in nihilism that's using a particularly sinister aspect of human industry, and in the end, it's more of an excuse for the author to share how little value they find in life. At its best moments, this game feels like a therapeutic outburst, a cry of rage turned pixel. That rage can be very powerful to experience, but it needs less debilitating irony.

queria un juego rapido para completar durante el almuerzo en el trabajo y cuando llegó ESA parte tuve que dejar de comer. durante el resto del dia

short and quite excellent little narrative adventure. it left me with a lot of feelings to sort through once it was over despite its short length.


Fish game make me feel existential dread.

This review contains spoilers

Clocking in at around 20 minutes, How Fish is Made makes the smart decision and doesn’t muck about wasting it’s precious little time. True to its title, the game is about how fish is made. To expound, you’re a sardine newly entering a fish processing plant, encountering oily new friends as you explore further and further into the facility. Not solely a walking simulator (or would it be flopping simulator?), each fish you meet has an interesting question they all echo. That is, once you reach the end of the plant, which way are you going, up or down? Given it requires an answer each time they ask you, I took it seriously and thought of a few different reasonings that ultimately made my choice down.

To start with the weakest reasoning, the text for Up is red and Down is blue. And as we all learned at school, blue = good and red = bad. It’s mathematically proven at this point. Thesis ready as that was, for more support I took a look around the processing plant. As the start would suggest, you seem to be entering a downwards-built processing facility, which would suggest the natural sequence would be to go down, so I should go up right? We’re not finished. This is no ordinary facility, I hope. There’s mystery liquid stagnant ponds, eye-wall structure thingamabobs, too-large caverns that become more and more Cronenbergian in design as you go further in, and most disturbingly of all a general feeling that you’re not in a facility at all, but some sort of organic mass.

Now, with either interpretation of what you’re in it would seem sensible to go up. If it is a facility, maybe going up would take you out of the machine altogether, giving you another chance at oily freedom and all its worldly pleasures. And if it is a creature you’re in, then going up would surely seem more preferable than the alternative, in both cleanliness and general risk. Well, since that seems the obvious choice, it can’t possibly be the right one, so I decided to go the other way. Perhaps they used reverse psychology, and going down would end well for us after all. Besides, we already came from above, might as well see what they got in the other direction. Of course, meta-gaming can only get you so far, and while fun to ponder, these are all very flimsy theories.

Don’t worry though, remember those fish friends I was talking about? They’re more than happy to give their own input. I love these scaley friends of ours. Some are braggards, claiming with unfounded confidence they know which way to go, while others are less sure, themselves sweating over making the decision. Despite there seeming to be no obligation, every fish knew that they could only delay it so long. That no matter how long you put it off you must eventually face that million dollar choice. Finding the other indecisive fin-having fellows to be of little help, I stayed strong on my choice of down. I figured what upside could there be to changing my answer.

It’s here where the real bait and switch of the game is performed. That must be it, I thought. A test of conviction. That changing my answer, though seeming to have no consequence, could lead me to a “bad ending”, the consummate gamer’s archnemesis. So stand strong I did. Then I met the last two fish, each the most useful of all the waterfolk we met previously. The penultimate fish acted as the meta exposition, outright questioning what you’re doing and why you’re doing it. Then gave two different explanation as to what the lesson is here. Is it a meaningless choice, or is it truly a test of conviction? Great, that’s another choice I have to make. Luckily the text for conviction was colored red, so we still have my rock-solid scientific method to fall back on.

Now normally I would call this clunky writing, to have them outright acknowledge the themes, but I think it works here. Throwing a wrench in the idea that there’s only message lends well to the over-analyzing this game thrives on, and it throws you off-kilter so effectively I just can’t muster the passion to deride it. Despite his later admission that he was just another lowly fish pretending to be of authority, his message still resonated. Still, I couldn’t falter at this point. So I stayed with my best friend Down.

The last fish, right before you make the decision for real this time, provides some stats like he’s some kind of Bill James. He tells you how many fish he’s seen go each way. He counted 199 fish that have gone down and 474 that have gone up. Interesting as it would appear, that little demographic does little to dissuade my love of down. Our final fish-bro’s not done yet though. He offers to go a direction we choose and yell at us what he sees as he goes through it. After sending him down he reports it’s “soft” before going silent. Alright, me and Tempur-Pedic are pretty tight, so make some room for me fish-bro. Steeling myself, I go down to the onyx abyss.

What splendors await me you ask? A yummy fish sandwich, with my sardine self providing the main protein. In other words, no bueno for me. A bad-ending perhaps, or maybe the only ending there is. The appetizer before our final form comes in the shape of some plain text on a black screen. A little send-off message. The author goes over how they hate the comfort given to people struggling that others are going through the same thing. They recognize this is unhealthy, before sending us off with the same message: “Don’t worry, a lot of people are going through the same thing.” It doesn’t take a genius to figure they’re likening the fish in the plant to those going through their own struggles. We might not be going at the same pace, but we all face trials and tribulations. Sometimes one’s we can’t avoid. Call me easy but I find this to be oddly endearing. I’m not familiar with the creator of the game but it feels startingly sincere and sobering.

Oh and to spoil the other ending, it’s just as unfortunate, with you becoming integrated into a huge mass of tormented fish flesh, unable to move or to exert agency. It’s here where the bait and switch I talked about is fully realized. It was never about conviction, except maybe for the benefit of your own self-respect. Changing your answer never amounted to any change. In fact, neither up nor down really mattered at all. Both were bad.

Which leads us to the main and largest theme of the game. That being the illusion of choice, the first theory posited and then dismissed by the penultimate fish. All that pondering, theorizing? All for nothing. You never had a chance to begin with. None of you and your fish friends did. Unbeknownst to you, you were all just helpless small fish in a scary world. Delay it as much as you want, you will have to face hardships, you might feel like a fish out of water, sometimes there will be no right answer. Certainly not one as simple as up or down. As the final text emphasized, sometimes all we can do is endure, It may not be romantic.

But that’s alright, just know,


a lot of people are going through the same thing.

A really artful 15 minutes. It's cool.

for a game about fish it really made me think, and the musical number was great, I won't say more than that so I don't spoil you, go try it, it's free on steam.