Reviews from

in the past


so that's how they get the fish in the can...

Quirky existentialism. The musical segment features a royalty free track I once used to edit a vlog, and it haunts me everytime I find it used somewhere.

Adore the PS1 aesthetic!

not sure if the game tried too hard to be deep and came out completely indecipherable or if I really am just too stupid and didn't get it.
either way, I love the vibes, the visuals and just about everything else including the psx styled parasite twerking over the backdrop of horrific pulsating parasite filled meat! :)

This review contains spoilers

Fish simulation, I love when my friends eat my tongue and lay eggs in me.


It feels really disingenuous to play this from a tiktok recommendation and only get "haha that was weird/funny/so scary omg" from it, thankfully Jacob Geller recommendations override tiktok recommendations so I played this before watching his new video

i have very little to say about this game beyond what jacob geller says in the video from which i discovered it ('gross games about flesh and stuff'), except to point out the exceptional sound design. your fish makes an audible splat as you wriggle and flop, the hard metal floor gives way to brown puddles with a splash, bones crunch and gears grind. very wonderful stuff.

You don't know. That's okay. Don't worry about it. You don't have to know.

I like the presentation except the fact that a game that looks like that has no reason to drop below 30 fps. That's not to say I don't like how it looks this new gen of PS1's wobbly textures usage is great like Lost in Vivo, Loveland and this. The things that look great with that is surprisingly both living things and metal, it's adds an ominous feel to metal architecture and on the other hand makes the living surfaces feel like they are breathing. The sound design is also great, I like how the fishes sound and the environment sound also makes it great. I dont get the whole game as a whole really but it's musings on choice made it an interesting thought experiment at times, the dialogue of the different fish and their reasons for choosing or even reactions to your own choice is great. I don't get how it ties to the overall imagery and the ending that well. The endings are wildly different does it mean that choices don't matter cause you wont know where it leads or that they do matter a lot but there's nothing you can do about it.

This review contains spoilers

Starring Fish Sans Undertale

I don't think this is about how fish are made

When I was little I went fishing in a boat on a lake with my grandpa and I ended up catching 7 or 8 fish or something like that and he didn't catch a single one.

This review will probably outlast me.

I love my grandpa.

this is literally like hello charlotte but about fish. awesome

Huh. I guess. Not very funny, or interesting, but mildly charming nonetheless.

This alongside Padak is quintessential 'make you not want to eat fish anymore'-core.

This review contains spoilers

How Fish is Made is a short, surreal walking simulator. After finishing the game 3 times I think most of the elements in it hold some significance beyond aesthetics, which are pretty good too by the way, but you can experience that for yourself.
This is also the first time I've seen a tongue-eating louse in a video game, a real life parasite that permanently replaces the tongue of its host, and performs musical numbers apparently.
Fun fact: this little critter in particular must be female because males attach to the gills instead of the tongue, although apparently some species are protandous meaning they can change from male to female under certain conditions so it might not have always been that way.
If I had to mention a negative aspect about the game it would be that, being a walking simulator, it's not very interactive all things considered, but I guess that's my fault since I chose to play the game in the first place despite the tag.

can't say i get it but i really like the art direction.

given the choice between marinating on this game and reading antonin artaud's writing on surrealist theatre, well, only one includes a parasitic song-and-dance isopod performing a Fred Astairian number about rotten meat.

thanks, jacob geller!

a silly little fish on a great big adventure! fun for the whole family to play together, especially just before bedtime

thanks, Jacob Geller!

no idea what the fuck I just played


So, how IS fish made? Hell if i know.

I just know that I found this surrealist-existentialist PS1-aesthetic thought exercise in the meaning of choice and its consequences more intriguing than I thought I would.

While the finer details of the narrative still elude me, I did appreciate the intensely creepy atmosphere of the place we find ourselves in, somehow both organic as well as metallic. The dialogue walks a fine line between profundity and absurdity, and - as far as I know at least - no other game features an almost 3 minute musical number by an isopod with a top hat about the nature of rotten meat and being tormented by choices we don't understand. Hell, the game even has two endings.

If I had to criticise something, I'd say that a game running on PS1 graphics doesn't really have an excuse for consistent frame drops on a relatively modern PC.

Really fun and cool game tho, goes from start to finish in under half an hour. Heavy Trypophobia trigger warning tho.

Killin time, livin with it!

Don't worry, its safe to eat.