Alright idle game, but for a solid amount of time early on, it felt more like MMO first, idle game second. It takes like a week of ingame time to get to a point where you can actually start reliably idling without wasting stuff. Also on my end it had some serious stability issues, and the game encourages you to leave the the window open on some characters for better gains. That's a major problem when it comes to either the game crashing to a white screen every few hours, or straight up crashing my computer due to a memory leak or something. That has apparently been an issue for people for a couple years, but still, one dev not bad.
Hi I'm Zefie and I like watching numbers go up.
Idleon is a relatively good game for watching numbers go up thanks to its large amount of subsystems, which all feed into each other, making you choose where to dedicate your time and resources. Not quite Runescape, but somewhere in between that and the typical idle game.
Like Runescape it's set in an actual space, though unlike it the veneer of being more than a spreadsheet interface is somehow both thinner and harder to see through. Because the game isn't trying so hard to hide it, you feel less inclined to look.
The world itself is uhh...it's...okay. Mostly good art but all designed very functionally. The characters all speak almost entirely in humor which really does not hold up well, if it was ever funny.
Also unlike Runescape, the numbers aren't soulcrushingly far apart. This is helped by most of the systems, unless you're setting up something new, being designed around starting the game once or twice a day or even days apart, if you don't care about the few strictly daily things.
I will say, most of the things in this game designed around it being multiplayer would be better off without them.
Idleon is a relatively good game for watching numbers go up thanks to its large amount of subsystems, which all feed into each other, making you choose where to dedicate your time and resources. Not quite Runescape, but somewhere in between that and the typical idle game.
Like Runescape it's set in an actual space, though unlike it the veneer of being more than a spreadsheet interface is somehow both thinner and harder to see through. Because the game isn't trying so hard to hide it, you feel less inclined to look.
The world itself is uhh...it's...okay. Mostly good art but all designed very functionally. The characters all speak almost entirely in humor which really does not hold up well, if it was ever funny.
Also unlike Runescape, the numbers aren't soulcrushingly far apart. This is helped by most of the systems, unless you're setting up something new, being designed around starting the game once or twice a day or even days apart, if you don't care about the few strictly daily things.
I will say, most of the things in this game designed around it being multiplayer would be better off without them.
I've played quite a few idle games and this is far and away my favourite one. Lots and lots of interconnecting systems. The character system means there's no awkward middle stage where you feel like you're making no progress. Earning a decent amount of gems from actually playing the game makes the premium shop feel good and not like well a premium shop.