Infamous was one of the first PS3 games that made me really feel like a superhero (or supervillain, if that's your thing). Flying through the city, blasting baddies with lightning... it was awesome! The morality system is a cool twist, shaping how people react to you. Sure, the missions can get repetitive, and the story's nothing special, but for pure power-tripping fun, Infamous delivers.
I always enjoy anything capeshit, but I wish this game was a little bit more campy and stylized. I get what they were going for, but this game looked dated even when it came out...Everything looks like shit.
It was fun to jump from building to building and abuse of my electricity powers. Story was kinda whatever but eh, I had a decent time.
It was fun to jump from building to building and abuse of my electricity powers. Story was kinda whatever but eh, I had a decent time.
It has extremely gray tones, which makes the atmosphere boring. Even though it has much shallower gameplay options than other Infamous games, it's not bad for a game from 2009. Still, it's a bit difficult to look back and play nowadays. Although not as much as Infamous 2, it can provide an enjoyable experience. If you want to experience and see the story for yourself, you can try the first game, but if you want, just read the story and move on to the 2nd game.
I actually enjoyed this a lot. I think the PS3/360 era was the peak for open world games when they were made with a focus on fun rather than tedious collectibles. Everything here serves its purpose well and instead of feeling like a meaningless collectathon like modern AC games I found myself enjoying traversing the city like I was playing GTA.
The best part of this game is how it drip feeds you new powers and tools to play with that make combat seem fresh. The story is nothing special but it kept me engaged and I liked the characters. Traversal was fun but a way to launch off the ground like in Second Son would have made it much more fluid.
Overall, it's a little dated yes but it reminds me of why I loved the PS3 generation so much, first party developers weren't afraid to work on their own new IPs and be creative. It's also pretty cool that this stands up there with other superhero games despite not having any licensed or popular characters.
The best part of this game is how it drip feeds you new powers and tools to play with that make combat seem fresh. The story is nothing special but it kept me engaged and I liked the characters. Traversal was fun but a way to launch off the ground like in Second Son would have made it much more fluid.
Overall, it's a little dated yes but it reminds me of why I loved the PS3 generation so much, first party developers weren't afraid to work on their own new IPs and be creative. It's also pretty cool that this stands up there with other superhero games despite not having any licensed or popular characters.
Bu oyun beklediğim tek şey özgürce güç fantezisi yapabileceğim bir oyundu ama malesef beklediğimi alamadım. Oynarken rahat hissettirmiyor sürekli karakter takılıp kalıyor biyerlerde ayrıca yapabieceğiniz şeyler hayli sınırlı adam akıllı elinize bir güç bile vermiyor diyebilirim. Senaryoda aşırı klişe bu arada. Sadece iyi karma kötü karma olayı hoşuma gitti diyebilirim. Ayrıca çizgi romanımsı olanlar dışı ara sahneler dünyanın en komik şeyleri diyebilirim.
Good mobility and powers; mid and repetitive open world super hero game.
It's interesting to see the similarities with sly cooper: the extended air time while jumping, the silly in game character expressions, the cutscenes with comic/cartoon style etc. At times you can feel that they hack in a super hero game into their sly cooper engine.
It's interesting to see the similarities with sly cooper: the extended air time while jumping, the silly in game character expressions, the cutscenes with comic/cartoon style etc. At times you can feel that they hack in a super hero game into their sly cooper engine.