Reviews from

in the past


This game taught me that if you're a little rabbit, carry a big gun.

I was about 10 when I first heard about Jazz Jackrabbit from my friends - never played it though (perhaps that's for the best, as I was just the right age for Eva Earlong's low-cut dress to have made a furry out of me). But so many of my PC-gaming friends loved this game - the PC library at the time heavily leaned towards slower and more strategic titles, and to my friends Jazz Jackrabbit felt like a statement of intent that showed the PC could pull off mascot platformers just as well as the consoles could. And to that I say... were we playing the same game?!

To be fair, I can kind of understand the fan hype around this game; if you owned a PC and didn't play Sonic all that regularly, Jazz Jackrabbit certainly looks the part. While the limited DOS palette means it doesn't look as good as its console contemporaries, it has an anthropomorphic animal with 'tude (and a gun!) running around themed levels, each with their own unique gimmicks and a nice nonlinear structure with ample secrets to discover. Also, a real head-bopping toe-tapping soundtrack!

Unfortunately, actually sitting down to play the thing quickly reveals that this doesn't have the open-ended flashiness of Sonic CD or the polish of the first half of Sonic 2 - this is 3 and a half hours of Metropolis Zone. The haphazard and cheap enemy/hazard placement is certainly an issue, but it's exacerbated by lots of weird quirks like oversized hitboxes and Jazz immediately jumping after landing if you hold down the jump button for too long. Perhaps the worst part of the game feel is how Jazz hits full speed and momentum after moving in a direction for less than a second, and combined with the obscene screen crunch this forced me to slowly and painfully inch my way through every level by tap-tap-tapping the arrow keys.

There are some good mechanics here (different weapons with subtly different firing arcs add a bit of nuance), and the beginnings of good level design (which I hope the sequel built up on). But the frankly junky game feel means that Jazz Jackrabbit is a 'nostalgia goggles only' play.

Solid, but there are some really questionable level design choices.

this cliff bleszinski guy is goin places
i sure hope he doesnt say anything about 15 year olds or the age of consent

Give "Sonic" a gun and slow it down a bit wit some groovy bass riffs why don't ya.


sofre do msm problema de sonic 1: vc é rápido demais em um level design que não te deixa ser rápido demais. o que é estranho, pq arrumaram isso em sonic 2 e 3, e esse jogo saiu depois. mas é legal de ver o que a epic games fazia antes de virar uma empresa multibilionária. só pela trilha sonora já dá pra perceber que isso aqui tem bem mais alma que fornite

cliffy come back and give us a furry br game, the boorus need you

A very Euro-PC bargain basement SONIC THE HEDGEHOG ripoff. Not sure what's more embarrassing, that Cliffy B. and co. had the nuts to take shots at Apogee while making something so unoriginal and hawking shitty Gravis products nonstop in-game, or that this junk was actually a minor hit.

Loved this game as a kid but the level design is really rough and the game is too zoomed in on Jazz for the speed to really work at all. Early levels are fine but the game relies on cheap shots and leaps of faith later on to make the game difficult instead of doing anything interesting. Jazz 2 is a massive improvement in every way. Even the free Holiday Hare episodes have better level design

Feels and plays like a bizarre combination of Sonic the Hedgehog and Earthworm Jim. It's playable.

They tried to give Sonic a gun. They failed. They absolutely succeeded with Shadow.

Um dos primeiros jogos que zerei. Lembro dos meus irmãos atrás de mim vendo cada fase sendo completada e falando que se eu conseguisse eu seria o melhor.

Only ever played the shareware version and need so badly to get my hands on the full one someday, but this was very much one of the first games I played the second my toddler hands could utilize a keyboard, so I may be a bit biased in it's favor.

sure, maybe flexing on your competition in-game is a little gauche, but really how much more beyond the pale is it than doing it in magazine ads, and anyway, you get a pass when you're, yanno, actually as good or better than the thing you're ripping off. cliff had the right idea; amiga platformers looked amazing and boasted incredible music, but they were boring, doofy, repetitive, and too hard with too little payoff. console wars rhetoric and american attitude may be unpleasant and toxic, but given how fun and playable jazz is, it's hard to argue that they weren't precisely the steroid shot the amiga platformer template needed. I'd rather play this than 90 percent of sonic games; nearly every world is an aesthetic treat, the soundtrack is all killer no filler, it does sonic cd's bonus stages better than sonic cd did, and if you have to deal with some hacky crap like how low eva earlong's dress is cut or a boss that's literally just a mashup of sonic and zool, well, at least those things are easier to explain than figuring out whatever the hell puggsy is.

A blast from the past! Sure, it's like 'Sonic', but damn, I enjoyed it as a kid! Cool soundtrack, too.

A unique shooting/fast-running platformer with a killer soundtrack.