This is a very good Kingdom Hearts game. I continue to be impressed by the handheld offerings of this franchise. I had no idea how powerful the 3DS was. The visuals are insane, comparable to KHII and better than BBS on the PSP.
Beyond the graphics the game also does a great job utilizing the 3DS features. You constantly use the stylus in fights and also to interact with adorable dream eaters. They seriously nailed the inputs for a device with no triggers and only one joystick.
Mechanically the game is also on point. You always feel in control and the leveling of abilities/stats through your dream eaters is super fun. It took me a minute to grasp all the interlocking components but once you do its a blast.
Story wise it is KH. So take it or leave it, you should know what you're getting into by now. I personally really liked the story and thought that it actually wasn't too confusing by the end. Playing this in preparation for KHIII makes me feel very confident in what is happening timeline wise and what to expect from that game.
My only complaint is the bosses, specifically the end game. Overall this is a relatively easy game. You go to worlds, beat guys up and maybe have to redo a boss once or twice. That is until the end game. The final segment had, and I'm not kidding, 6 boss battles in a row. They are all also exceptionally harder than any previous part of the game. It felt like I was playing a nice game and then right at the end they told me to get fucked noob. It was so challenging and completely unfun. I like a challenge but it coming out of no where and then just dragging on from boss to boss to boss was tedious.
Still glad I played it. I would highly recommend it to KH fans (obviously) but also to anyone who wants to see what the 3DS is really capable of.
Beyond the graphics the game also does a great job utilizing the 3DS features. You constantly use the stylus in fights and also to interact with adorable dream eaters. They seriously nailed the inputs for a device with no triggers and only one joystick.
Mechanically the game is also on point. You always feel in control and the leveling of abilities/stats through your dream eaters is super fun. It took me a minute to grasp all the interlocking components but once you do its a blast.
Story wise it is KH. So take it or leave it, you should know what you're getting into by now. I personally really liked the story and thought that it actually wasn't too confusing by the end. Playing this in preparation for KHIII makes me feel very confident in what is happening timeline wise and what to expect from that game.
My only complaint is the bosses, specifically the end game. Overall this is a relatively easy game. You go to worlds, beat guys up and maybe have to redo a boss once or twice. That is until the end game. The final segment had, and I'm not kidding, 6 boss battles in a row. They are all also exceptionally harder than any previous part of the game. It felt like I was playing a nice game and then right at the end they told me to get fucked noob. It was so challenging and completely unfun. I like a challenge but it coming out of no where and then just dragging on from boss to boss to boss was tedious.
Still glad I played it. I would highly recommend it to KH fans (obviously) but also to anyone who wants to see what the 3DS is really capable of.
Regrettably, Dream Drop Distance showcases the most interesting, heterogeneous level design in the entire series since KH1, only for it to be trivialized by a broken movement system. Enemies are mostly well designed, and the combat system from BBS returns, but without its best features and suffering from even worse balancing issues. The plot retains the series' imaginative charm and introduces interesting new concepts, but loses itself to convoluted, terribly bad writing.
i love this game! can be a controversial take but i stand by it. i feel the same way about re:coded as i do about this game: this is kind of a microcosm of everything i love about kingdom hearts, all in one package. this one just has the addition of dream eaters! who could dislike that?
as a non-numbered title, the combat is more about skills you use in a "deck," but this is (as with birth by sleep) its best iteration. i love the direction of riku's character in this title.
as a non-numbered title, the combat is more about skills you use in a "deck," but this is (as with birth by sleep) its best iteration. i love the direction of riku's character in this title.
by far my favorite kh game, and it'll take a lot for another installment to dethrone it. i'll be the first to acknowledge that it strays from the mainline gameplay, and naturally a lot of players hated the drop system bc of that, but switching between sora and riku kept things feeling fresh to me. the virtual pet lover in me adored taking care of my dreameaters, and flowmotion felt so organic that i've missed it ever since.
KH 3D is odd... And I can't tell if I mean that as a compliment or an insult. It has interesting ideas, to be sure, but it just kept striking me as an odd way to do things. The switch between leads is an interesting concept (hopefully they experimenting with what they did in BBS), but the payoff of it at the end hardly makes up for the time limits. That's right, you have a set amount of time to achieve your goal before you're emergency exited from the room to the other lead. It's frustrating, especially as someone who loves to explore and see what's going on in every corner of the room (like I always did in previous games). The game brings a very interesting story, and gives us a lot of hints towards the expected end of this saga... but I don't think I can recommend it to many.