Reviews from

in the past


This also happened to my buddy Kyle

This review will be talking about both Hotel Dusk and Last Window as what makes them such great titles are shared between both of them.

These titles are some of the most grounded and personal works I have ever had the pleasure of going through. By personal, I do not mean something that relates to me specifically, but rather that the ideas and stories of these titles are something applicable to all of our real lives.

In both games there is this mystery that has plagued Kyle Hyde for several years, or even most of his life. Hotel Dusk and Last Window take place late in December of the years 1979 and 1980, respectively and there’s this very unique sense of urgency to solve these cases before the new year begins. At the end of every year, we look back on it, at all of it’s victories and failures, then we hope for a better future, and there’s also a sense to wrap everything from the the year up. These games manifest that sense of urgency into reality. In Hotel Dusk, everyone related to the case you’re investigating is in the same area but wait just one day and at least one will certainly leave and the puzzle will be left unfinished forever. In Last Window, the location of the case you’re investigating this time is going to be demolished in just two weeks, so you must solve the mystery before then and of course before the new year begins.

This very human concept of moving on from the past and the games general realistic setting is backed up by it’s lovable cast. Most of the characters relate to these themes, having these mysteries that have plagued them with expiry dates on the solution, and as you solve the mysteries of these side characters you slowly solve bits and parts of your own. Adding to the realistic feel of the games is the dialogue and character art. The dialogue and writing flows extremely well and naturally, it really does feel like these characters are actual people and the brilliant animations and movements done through rotoscoping makes these characters feel alive all the more.

The music is another aspect adding to this with less technological instruments and rather much more tangible ones befitting of games taking place in the late 70s and early 80s such as saxophones, pianos, drums, and the like.

All in all thoroughly enjoyable titles, I probably could’ve written a better review but it’s 12:30 am, I’m tired, but I also wanted to get my love for these games out there and did not want to wait until the morning!!
obligatory RIP Cing

Hotel Dusk will always have more personal significance as it was first and because of when it came out but this has been growing in my favor with each playthrough.

wonderful contained setting and cast of characters that ends up feeling larger than the first due to the stakes involved. the music is once again absolutely incredible with this possibly taking the crown for my favorite of the two.

hopefully the Another Code remakes did well enough for the Kyle Hyde saga to see something too.

Con solo 29 empleados, la ultima gran obra de la extinta Cing. Esta historia, con personajes cotidianos, y con diálogos verosímiles y naturales, sin hacer apología a ningún tipo de fantasías de poder genéricas propias de una obra de 007, ha conseguido tocarme la fibra y debo admitir, que me apena que cerrarán sus puertas en 2010.


Igual que la anterior entrega: lo jugué hace mucho pero lo recuerdo genial.

one of the greatest the detective novel genre has to offer, absolutely horrible that cing went bankrupt after making this masterpiece

El cierre con broche de oro de una duología sublime. Hotel Dusk y Last Window son mis aventuras gráficas preferidas y no creo que eso cambie nunca. La historia de Kyle Hyde y de cómo acaba resolviendo todos los secretos a su alrededor es simplemente perfecta. Con una ligera mejora en el apartado visual, pero sin muchos más cambios, ¿para qué? El primero ya funcionaba y era prácticamente perfecto, simplemente hacía falta una nueva historia que contar.

"I wonder whether knowing the truth would have helped me overcome the grief or not. Maybe if I'd known, I wouldn't be forced to live the life I do now."

Beautiful. Amazing. So glad I managed to finish this before closing out the year, the Kyle Hyde duology is a must play during December. Didn't manage to play a chapter a day to go with the chronological events but it's still a dazzling atmosphere nontheless.

There's always a melancholy associated with the end of the year for some. You think about what you've done all year round and what you failed to do, you try to put a smile to your friends and family at get togethers while hoping the future won't weigh you down as much as your past has, and that's pretty much the main theme which both of Kyle's games work with.

Aside from the great quality of life additions (I love how this game has a novelized version of itself to read along with the backlog in case you're a dumbass like me and forget what you're supposed to do every 10 seconds), you can really tell that this is an expanded version of Hotel Dusk. This time being a lot more personal given it's about Kyle's father and him trying to have closure with the ghosts of his pasts that have been literally living under his roof.

While some might feel it's contrived that for the second time in his life, every single character in this game is directly tied with each other's past to help Kyle out in the mystery, there's a sence of mundanity to it all that makes you realize that truth is stranger than fiction. We're all sulking about the past in one way or another, having a larger, unsolved problem in our lives that we tend to put on the backburner indefinitely because we need to function in our day to day, distracting ourselves with either work, our social life or even with lesser problems, there are things we can't process and make peace with because all in all, we're just trying to get through the day.

While the anticlimax in Hotel Dusk works because you can't expect all the character's life problems be solved in just a single meeting, there is a feeling that everyone can and hopes to move on from what happened which feels even more powerful here given what we know about Kyle, while being bitter in his own way, he still unconsciously finds himself helping tenants he barely exchanged a word with off of sheer circumstance, but also because he knows no one else will do it.

R.I.P Cing. You went out too early but you shone with the brightest of supernovas. Hopefully the Another Code duology sells well enough for us to see a remake for these games too. Happy New Year, folks.

"There are so many people around the world forced to keep burdens on their own. And one thing's for sure: I'm one of them."

gave tony 1000 dollars and dont regret a thing

The sequel to Hotel Dusk, Last Window only came out in Japan and Europe, and was developer CiNG's final release before going defunct later the same year (RIP to a real one). Set a year, later, Last Window follows a mostly-unrelated plot. I imported this from Europe, as the DS was not region-locked (and this was back when DS game prices were still reasonable).

The game follows mostly the same style: a VN with occasional puzzles and interrogations, and a city apartment building to explore in lieu of a hotel this time around. Character artwork is still done in the same sketch style, but now sometimes in color! I think Last Window's plot is just a bit stronger that Hotel Dusk's, and felt myself feeling stuck less often, so overall I rate it just a wee bit higher, but both are still great. If you liked Hotel Dusk, definitely play this one too!

Excellent sequel to a great game, pretty much everything I said about the first game applies here, I also love the setting. God these games just make me so comfortable, also this is the last thing Cing published before they went bankrupt, I'm a big fan of their work so y'know, glad they got to release this in English before that happened atleast, this game didn't get to release in US cuz of this but it was released in PAL atleast

My favorite game/visual novel of all time, while still lacking essential story beats like romance or full frontal confrontation, to me it's perfect in the way in presents progression and key moments. Some points could still be improved, but it was an awesome experience all around

Cape West is a game that’s pretty close to its originator but falls flat in ways so mundane it becomes incredibly frustrating.

The character driven behind the scenes view of a thrilling crime drama just isn’t there, at least not as much or as well done. Betty and Charles could be removed entirely with minimal changes to the story. Will is basically nonexistent despite the key role they play in the mystery and how much further his character could’ve gone. Dylans later twist is so heavily foreshadowed I think it completely detracts from every scene he shows up in before and after that twist is revealed. Mila, the 19 year old girl you met from the first game who had just woken up from a 10 year coma 6 months ago is now attending a fine arts school by herself, somehow, I guess.

And it’s sad too, cause Milas appearance marks the beginning of one of the best parts of the game, maybe the only area I think outshines the original. Hotel Dusks exploration of the melancholy feelings that come with Christmas was incomplete, in my opinion. I didn’t dislike it, it’s just that in game all of Kyles interactions with the subject come from interacting and talking to children. This makes a lot of sense, obviously a lot of the weird gray feelings people get from Christmas comes from putting on a performance of happiness for the children in their lives, I get that. But at the same time very little focus is given to those themes, there’s very little adult engagement with the topic. By and large the Christmas element of Hotel Dusk is putting up a Christmas tree for a kid because her dad didn’t. The interactions you have with that dad where you talk about Christmas are so short and brief, it just didn’t really feel fully explored to me.

But Cape West completely and fully brought it all together, in my opinion. Besides the brief return of Mila, the rest of Christmas is a pretty lackluster holiday for Kyle. His dinner plans get cancelled, he didn’t get gifts for anyone else, and he spends the night drinking with a friend after another one bailed on him. It captures those conflicting feelings of not really caring for Christmas, thinking it’s just another day of the week but also wanting to find reasons to celebrate, finding connections with people even when the plans you make with others keep falling apart. It’s all adults interacting with the holiday but not really celebrating it, remembering past winters alone, and that fits a lot better within the world of Hotel Dusk/Cape West than just putting up a tree and everyone smiling.

Unfortunately, though, besides how much I love the game’s 8th chapter, I just don’t have much to say otherwise. It’s just overall much more empty feeling a game, solving mysteries in Kyle’s past I honestly don’t think needed answering. Considering this game never even made it to the states due to Cing’s bankruptcy, I assume that this game was rushed and little underdone. It could’ve been something better, maybe, but it’s not.

i lived for the chapters with mila

A great game and a great sequel to Hotel Dusk: Room 215. While the cast was somewhat weaker than Hotel Dusk, the mystery and story were better and more engrossing this time.

Sad that this was Cing’s last game though.

I had to get this game imported from Europe secondhand to play it - it's way better than the first game in that the game gives you things to do in-between major story beats. Merry Christmas.

They dropped peak and went bankrupt right after man it's so fucked up

This review contains spoilers

Kyle is still a cool protagonist. The puzzles overall are easier, but also has higher difficulty spikes. This leads to some being satisfying, and others being frustratingly complex. The story is pretty good this time around too, although I think I like the feel of the first game more. There's some QoL changes that are nice as well. Characters are still good. I like Tony, Claire, Sidney, Betty, and Marie. I really liked when Mila visited, it was a very touching moment. Another great moment is when Will McGrath confronts Kyle in Will's room.

unforgivable that we let the team behind this game go bankrupt

Another beautiful game that follows up on Kyle Hyde’s character from Hotel Dusk very nicely. The cast isn’t as great as the original’s- there are a few characters in Last Window who feel as though they’re out of place, which is something I never would’ve said for Hotel Dusk- and the story is good but lacking that personal feel that I really enjoyed about its predecessor. Taking place over a week rather than a day means that it’s not as tightly-written but that objectively more is going on, and I don’t think one way of telling a story is better than the other, but it simply just is the way it is. And I really liked Last Window’s story! I feel as though this review is giving the impression that I’m disappointed with it, and I’m really not. It had some really, really good moments, and even if the overall cast is lacking there are some stellar cast members. If you played Hotel Dusk, you should definitely find some way to play Last Window, because it’s well worth it (with perhaps all of the same mildly frustrating aspects of the gameplay as the last one).

Story complete, all extras unlocked.

So thats why its called last window 🤣🤣🤣🤣🤣🤣🤣🤣🤣😂😂😂😐😐😐😐😐😐😐😐😐


Game #107: Last Window: The Secret of Cape West

Just like its predecessor it's a great game. But if I have to make a comparison, I think Hotel Dusk was better. I don't want to spoil anything but I'll just say, I think a third game was necessary.

8/10

Really solid. Definitely enjoyed it more than Hotel Dusk. There are a couple moments where it’s hard to tell what to do (that fuckin music box), but it’s generally quite good at keeping you moving in the right direction. The plot is more engaging than in the first game as well, especially given that you’re finally learning about Kyle’s history. Good game!

Una secuela igual de excelente que su predecesora.
No hay mucho que pueda decir que no haya dicho con el anterior, más que su historia es mejor que la anterior pero todo lo demás siguió de excelente