Reviews from

in the past


O jogo é bonitinho e até tem um sistema de crafting legal mas senti falta de uma emoção dentro do game.

Se adicionassem mais elementos survival ficaria top !

I got really into this one, there is plenty of stuff to nitpick, but the gather/build systems are good enough.

!! This is a review of the Early Access version !!

Lightyear Frontier's world is an idyllic one. There's no real danger, the animals are cute and friendly, and resources are abundant. This is not a game where you are fighting for your live, but instead one that pitches the fantasy of a beautiful frontier homestead that you can grow on your own time. It's a wonderfully relaxing game thats thematically adjacent to titles like Terra Nil and Slime Ranger.

The Terra Nil comparison is important, because like that game your goal is environmental cleanup. You get access to new resources by cleaning up regions of the world. But the further out you go, the stronger the tools your cleanup efforts require, which is what defines the central progression loop of the game

Cleanup a region -> Get new resources -> Craft new workstations and new tools -> Cleanup more difficult regions

This loop makes for a great sense of progression, where each goal feels manageable with a bit of time and effort. Some environment design choices can pose a few annoying obstacles to this loop, but on the whole progression is consistently satisfying.

On the smaller scale, you spend your days building out farms, crafting resources to use in upgrading your tools and building new decorations and crafting stations. While there is a day/night cycle, you are never forced into certain actions by the cycle, like you are forced to sleep in Stardew Valley. If a new day rolls around while you're out exploring, you get the daily summary of the things you accomplished that day just like if you slept at home, and afterward can continue where you left off.

All of this makes for a wonderfully relaxing experience you can take at your own pace. There are still a few issues with the currently pointless economy, some awkwardness with how fertilizers work, and the necessity of certain buildings, but this early access build still provides a satisfying experience.

A neat idea with average execution. Lightyear Frontier has some good bones but isn't breaking or challenging the mold in any way. Id lump it in with the kind of generic farming / survival game genre. Turning off the Dialog is strongly recommend for this one as your companion will not stfu and gets a little to excited when you explore the SC-FI aspects of the story.

Full Gameplay in my channel: https://youtu.be/8UaKqPD6_ng

Silver Medal

0.5 Star - The biggest piece of sh*t (Broken medal)
1 Star - Its very boring (for me) (Broken medal)
1.5 Star - Boring (for me) (Empty Medal)
2 Star - Its alright but i bored (Bronze medal)
2.5 Star - Not much fun (Bronze medal)
3 Star - I mean its alright like (Silver medal)
3.5 Star - ITS GOOOD (Silver medal)
4 Star - I have lots of fun playing (Gold Medal)
4.5 Star - Almost my best (Platinum Medal)
5 Star - My Masterpiece or My Special


I wish this was a little more "Stardew Valley" and a little less "run of the mill survival game"

It's a survival/crafting game! It has very nice visuals and you walk around in a giant mech which is cool but it's a survival/crafting game! And moreso than almost any genre out there I'm starting to feel like when you've played one, you've played 'em all. (I guess calling it a "survival" game is a bit of a misnomer bc there's no enemies or hostility in this game, you get what I mean lol)

I really do have to give Lightyear Frontier some credit for its visuals, it's super gorgeous, it has a far more artistically interesting world than most of these games. The glowing green lights in the night sky, the pink trees and neon flora. It's nice! I found myself quite interested in the relics and artefacts and stuff, as well as the giant skeleton in the Yellow Forest, it has some cool stuff going on in its world!

But, like most of these games, it's a bit of a slog. It's still in Early Access so I give it somewhat of a pass, but even with your Titanfall mech thing, movement didn't feel fun! It felt sluggish, and almost every day you're having to venture out to a different corner of the map for some resource that can only be found there, and it takes ages to get there and back with basically nothing going on in-between! And it's so easy to get overencumbered without inventory upgrades that certainly early on, you're gonna have to be making multiple trips! Multiple boring trips! I didn't feel like setting up multiple base camps all over the world, that would have drained my resources and made things take even longer! (Also, there's some glitches present, naturally. I fired about 6 red paint blobs at my Upgrade Depot and it simply did not change colour when everything else did, lmao)

But monotony aside, this is a solid foundation. It's got a gorgeous world, some beautiful stuff to make and some gorgeous ways to customise your camp. You could get a real pretty looking homestead if you invest enough time in this! It just needs to be a bit more, uh, fun to get there! Needs a little more life in it! It's still early days, so I'm confident they can bring that, and maybe fix that voice actor's attempt at what I think is supposed to be a Southern accent? Because SHEESH that shit is bad

Um jogo com uma premissa maneira, mas a falta de instruções para certas mecânicas do game me forçaram a ir pesquisar na internet e depois de passar muito tempo tentando achar materiais que precisava para evoluir a minha fazenda eu desisti de procurar, um jogo com um futuro interessante mas agora falta muita coisa ainda pra ele ser um bom jogo.

Felt like I had seen all I needed to after an hour to get a sense of the loop. The tools are unnecessarily fidgety (one tool to suck water up and a different one to spit it out again?) Very logy and cumbersome-feeling, not for me. (Can't my mech move a little faster??) Maybe very patient kids would like it.

Won't be running a score yet since it's in early access, but I will say that while I think Lightyear Frontier is in a strong spot, it definitely feels like one of those games that'll be much more worth approaching once it's fully released.

This is again, less to do with the quality of the game itself and more due to a handful of mechanics that just aren't where they need to be yet. Many of the core mechanics like wildlife and the in-game economy feel more designed for the most dedicated players and don't offer much practical use yet.

However, it also seems promising thanks to a lot of solid quality of life. Chests are based on weight instead of a grid-based storage system (there need to be chests that hold more weight added to the game, however), chores are made much easier as you progress, and the versatility of the mech makes it super helpful.

Lightyear Frontier has the power to stand tall next to other great entries in the genre. It just needs that push to get it there, and I truly believe the developers have the passion to do so. It's just a matter of the developers properly realizing that potential.

Finished most of what you can do on the game within about 10 hours of gameplay which is to be expected while still in game preview but a fun relaxing time nonetheless.