Reviews from

in the past


a haunted town setting mightve worked better for the theming. its kinda dumb when they run out of ideas for the hotel and start doing random locations like why is there a museum and a movie studio in there? just have the elevator travel around the town teleporting to other buildings with the goal being to still get to the top of the hotel.
LOVE gooigi lmao
✌🏻

Perfect game to play coop. The characters are perfect. Gameplay gets a little repetitive but it's totally fine

the atmosphere of this game is incredible, it was a fun playthrough for the most part but kind of a slog at times and polterkitty genuinely pissed me off

Historically Inaccurate. Luigi's Goo is supposed to be white not green.

First Luigi's Mansion game I have ever played.
Starting with the graphics, this is within the top 5 games graphically on the Nintendo Switch. Best way to describe the graphics is a Pixar movie from 15 years ago. It's very easy on the eye.
The physics and music/sound is top tier also. If I was only commenting on these elements, coming from a tablet, I would give 10/10. But as always there are some issues;
- The controls are funny at times and annoying to control Luigi in some situations.
- The bosses were creative and the levels even more so. I was a little disappointed some levels were not fully fleshed out on the theme they portray. This might be a spoiler so skip to the next paragraph is you don not want to read about the end game. After beating the final boss. You get nothing. I would of wanted to go back and collect items I missed in the campaign, but you cant. Quite frustrating.
I enjoyed the classic Nintendo charm of the game with some lovable characters. The length is just about right being 18hours as they were so creative in how to do tasks to move through each level.


I hope Luigi is paying a lot of taxes if he is able to afford 3 mansions

P. E. R. F. E. C. T. O.

No me importa que la ambientación ya no sea lúgubre o tenebrosa como en la primera entrega, el tono y la personalidad del juego me robaron el corazón. En serio, que diseño de niveles tan precioso.

Aunque sea más breve y contenido que el título protagonizado por su hermano mayor, Luigi's Mansión 3 no tiene nada que envidiarle a Super Mario Odyssey.

As referências à cultura pop e humor do Luigi carregam o game. Os puzzles e combates poderiam ser mais diversos.

Luigis mansion 3 is a perfect horror game for kids, with funny and interesting ghosts, with great boss fights that are unique and well made (except for that basement ghost boss). Luigi's mansion 3 also includes great levels and puzzles, as well as a creepy atmosphere as the colourful and calm hotel changes instantly to a creepy and rundown ghost hotel. Really good game, would recommend to anyone who has a switch.

Earned all achievements except the online-related ones, as the player base had shrunk drastically by the time I got around to playing this game to the end.

Ótimo jogo, evolução natural dos dois primeiros jogos da série e ainda trouxe coisa novas que eu curti bastante, principalmente por ser um jogo mais focado na exploração e nas mecânicas do que nas batalhas.

A história é simples igual os jogos da série principal do Mario, então nem é um ponto a se falar, por isso vou focar no gameplay e na parte técnica do jogo.

A parte técnica do jogo é ótima, o gráfico é lindíssimo, é um dos melhores da plataforma Switch, os efeitos são incríveis e a expressão facial dos personagens são muito boas, assim como as suas animações, a iluminação do cenário é incrível e muito bem feita, o jogo é muito fluído e não tem quedas de frames, isso é incrível visto que ele é muito bonito.

Agora a jogabilidade, ela é muito boa, é a melhor jogabiliade de um Luigi's Mansion, uma melhora absurda se comparada ao segundo jogo, eu sei que o segundo jogo era pro 3DS e eles até fizeram o possível, mas não tem como, essa aqui é a melhor jogabilidade pra um jogo da série, os novos movimentos e a adição do Gooigi foram muito boas, esse é o jogo mais variado da série, mesmo se passando em um só local como no primeiro jogo, os devs foram muito criativos fazendo as mecânicas dele, e isso deixou o jogo muito divertido de se jogar, ele é mais focado na exploração do que nos combates, eu gostei disso, passei mais tempo resolvendo puzzles e procurando colecionáveis do que lutando, as nova mecânicas foram muito em implementadas na exploração.

Agora de parte negativa, eu achei o jogo "enrolado" em alguns momentos, por exemplo tem um gato chefe em determinado momentos, e a gente enfrenta ele justamente após vencer outros chefes, o problema é que ele fica fugindo e caçar ele é muito repetitivo e chato, pra mim ele foi só pra encher linguiça, assim como alguns andares que foram bem pouco explorados e meio "Fillers". Falando nos chefes, a grande maioria deles foram ótimos, porém foram fácies também, eu só achei o ultimo mais complicado, o resto foi de boa.

Aliás o jogo todo é bem fácil, eu fiz 100% nele e como eu falei só achei mais complicado o ultimo chefe, de resto foi de boa, até alguns puzzles foram ridículos de tão fáceis.

Pra finalizar, eu gostei do jogo, acho que ele é o melhor Luigi's Mansion dos três, apesar de ser muito fácil e um pouco repetitivo ele é muito divertido, cativante e tem mecânicas ótimas, é um dos destaques do console Nintendo Switch!

Nota: 8.5/10

Uno de los juegos más hermosos en cuanto gráficos para Nintendo Switch, no me gusta tanto el rumbo que lleva la saga pero sí siento que hizo un gameplay que vale la pena para todos.

Okay, the finally (For now) of Luigi's hell. This game is very good, having took everything from the past two games, cutting the fat, and cooking the meat to perfection. The graphical style being one of the first and most notable examples of this; by working with the funky style of Dark Moon, and using the power of anything but a 3DS or GameCube to make a gorgeous exemplar of how good games can look on the switch. Using such to allow for creative levels, and fun areas to explore all around. As well, another notable feature come in that of the poltergeist and the slamming mechanic, that while not really adding much in the way of complexity to the game, does feel really satisfying, especially compared to what was in place for Dark Moon. I do have to mention that the SUPER SUCK upgrade could have been used in more places, and would have been a fun edition to taring apart the levels in search of secrets. Overall a great game, and one that is definitely worth playing!

Is what I would say if I really wanted to end the review their, but I think its time to talk about a lot of the issues people had with this game. Because of lot of people seem to hate this game for three main reasons as far as I can tell; One money, and two level design. First, yes, some of the level design could be better, the cat sections being an example of this, yet I think the issue is blown way too far out of proportion compared to how good many of almost all of the other sections of the game are, the boss fights are creative and the environmental design supplements the floors and gameplay very well in my opinion.
Now onto the money. "It'S UsElESs," cries some people, but that is okay I say. Lets see why its "useless," One, cant buy anything with it, okay but what would you buy? upgrades? I mean sure, but why, the vacuum sucks, you slam the ghost around. A lot of the usability of the poltergust does not come from how powerful it is, but YOUR ability to control it while ghost fling you around the room. Its not like a gun, where a different bullet, or a bigger clip actually helps in shooting games. So what else could you use coins for? Lives? Well, lives do not really exist in modern day gaming, but the next closest thing is revives, and you can buy those. As well as items that show you the location of collectables, which is the next step, but other then those couple thing, there really is not anything more I would ask of the coins; besides being super duper fun to collect. I saw someone here compare them to Lego studs because of that fact, and I love that. So what's left for coins to do now, contribute to rank? Guess what... they do that, JUST LIKE IN THE FIRST GAME, and nobody said anything about them their???? In fact that is all they did in the first game... just being a lot of fun collectables! They even tried making coins more intrigue to the game in Dark Moon, where you had coin targets to unlock upgrades, and that truly felt pointless, because regardless of if you collected the target amounts or not, nothing would really changes through just playing the game normally, BECAUSE UPGRADES WOULD MEAN ZIT TO THIS GAME as I said above. Anyways, its a great game, Nintendo did their best with everything they had from this game series and truly made something amazing. A must play on the switch.

Next Level Games got the LM series back on track with this one. We're back to having just one big building to explore, missions are out & all the appealing charm of LM2 returns. It doesn't capture the atmosphere of the original, but I don't think it was trying to. For what it is, it's a huge improvement over Dark Moon & is definitely worth your time.

it is that one stupid floor i cant get through!

All in all, this was a full experience! I'm not a completionist, so I'm satisfied with the C rating -- and that was what I couldn't understand, all the money and gems that we had to collect. It gave me severe burnout and was kind of overwhelming, which is what I think made me put down the game for so long. Beautiful game, beautiful physics (sucking things up was a joy). Disliked the Polterkitty padding, and in some spots I had to look up a tutorial 😭 dunno HOW they expect kids to play this. I won't be playing it again, but I'm glad I have it under my belt! Now to check out the earlier games in the series...

i really need to find time to play this don't i

While not deep, this game had a lot to offer and came in at just the right length. A little bit of challenge in determining the correct course of action on some levels and puzzles, mostly simply a fun breeze to walk through and vacuum up all the individual pieces of garbage in each room.

Largely the level design was strong, although potentially a little wasted in doing each floor with the occasional boss-only floors bereft of puzzles. The logic of having a few in there was a wide stretch that was a little disappointing, but ended up being fun(mainly due to the amount of sand in them. If you play it, you'll know the levels).

One thing that was good were individual abilities, including the start of LM3: Gooigi. This added some fun to the puzzles, though maybe not much in the way of difficulty. However there was one instance that was pretty amazing in context, but a little disappointing that they only visited it once towards the back half of the game.

All of the animations of the characters were some of the best in the mario series, and I loved seeing all of the little motions that showed Luigi's personality. The graphics and style of Luigi's mansion is always fun, as these are at their finest when they trend to the cartoonishly spooky, primarily in paper mario and here.

The plot of the game was simple and fine, but one thing I couldn't shake were the character interactions. Save for villains and E. Gadd, it was the normal martinet babbling. This troubled me. Have the mario brothers ever had a conversation? And since there were precisely 0 lines from princess peach, maybe that vacation was good for her in Odyssey. She's hung out with them so long she's lost her ability of human speech. Truly, the most terrifying part of this game.

Rule 1

best Luigi's Mansion in my opinon. The hotel has a perfect atmosphere for a Luigi's Mansion game. The graphic is the best on Nintendo Switch.

Fun enough but I couldn't get into it, kinda boring at times

Nunca lo pude acabar porque el boss final se quedaba bug.


this game is AWESOME! the artstyle, the animation, the gameplay, the music! everything about this game is awesome. while not as spooky as the first game, it still is very fun and enjoyable!

First half of the game had me going gaga, then I got super bored. The gameplay remains the same all the way through and becomes SUPER STALE. I shelved it once, came back, remembered why I shelved it, and shelved it again. Good parts are really good, but it's lacking a lot of depth.

Such a step up from Dark Moon this game is really fun from the puzzles to the hotels and the ghost's designs they're all great, The animations are the most lively the Mario cast has ever been.

This game holds a special place in my heart because it was the first game that I ever bought with my own money. However, I would always try to start it up around Halloween time and just never manage to beat it, which caused an endless loop (still think that it’s stupid they released ON HALLOWEEN DAY). These past couple of days I finally decided to buckle down and beat the game and I’m glad I did. Great level design from start to finish with each hotel floor bringing its own level of uniqueness to the table. While there may be some duds in there, they still managed to crack a smile out of me with its physical humor. Furthermore, this is some of the best the Mario cast has ever looked, with each of them feeling so expressive. The bosses all around were pretty solid, albeit a lot of them could be stacked up to “wait until this thing happens so you can do this.” Even with those minor complaints I enjoyed exploring each floor, and the new mechanics were all nice and welcomed ones. I think Gooigi added nice variety to the gameplay and the final sequence left me satisfied. I know some people don’t like the “brightness” of the game but I think they did a good job of having a decent balance. Overall, I enjoyed my time with this game quite a bit and I’m glad to have it out of my backlog!