Reviews from

in the past


A fun and sometimes challenging puzzle game. It's such a simple concept that is executed flawlessly. Makes ya think a bit I'd say.

Simple little puzzle game to turn on and chill while listening to music. Relaxing to unwind and always come back for daily levels or challenges.

Pretty chill. I keep coming back to it from time to time to solve a couple of puzzles. Nothing special but very relaxing

Came here for the letter achievements, stayed for the puzzles.
Challenging, but in a subtle way that makes you motivated to master it rather than rage quit.

Fun puzzling, but ultimately just too easy without getting harder, and the endless mode is needlessly limiting you to a few puzzle sets that are solved quickly, and the total point limit fails to motivate once the funny numbers stop moving up. Definitely entertaining for a few weeks!


Good if you love minesweeper

(Review from my Steam in 2017)

Calm, relaxing and fun, yet also can be challenging and require considerable effort to complete. Despite a nice soundtrack, brilliant level design and a strangely beautiful art style, you might think this game could be boring; if it ever is, simply take a break. It's not like the game is forcing you to be stuck on a level with no respite, although apparently some people would beg to differ XD.

But seriously, you should try this game. It's worth the price, and can entertain you even for hours. Highly recommended.

Simple puzzle game that people get on Steam just for achievements, but still enjoyable.

¡Oh no! España y Francia han roto las cadenas de Navarra mediante una opresión sistemática constante y solo tú puedes repararlas junto a la vieja ley tradicional en este excelente juego de puzles para procrastinar en el trabajo.

Was hoping for a Hexcells-like comfy puzzle game. Sorta comfy but didn't feel very puzzle-y, spamming educated guesses felt more efficient than actually thinking so I gave up on it.

good lil puzzle game

WAY TOO MANY PUZZLES!

not actually a real criticism but the way i play games i just prefer them to be shorter so THERE

i guess if i had any criticism it's that there's no new mechanics once you settle into it fairly early on and i dunno i think that's a shame

Чуткость и бесшовность - вот что больше всего притягивает в LYNE.

Может именно поэтому меня так раздражает, что я не могу нажать кнопку Begin сразу после окончания заставки.

this is the game you get to put the n word on your achievement gallery

" Puzzle games either have cute anime girls or Windows 98 desktop backgrounds because you are too embarassed to put anime girls there " - Cold_Comfort

LYNE não é um jogo ruim, ele é até que bem feitinho e tudo mais, eu só não consegui ir muito longe nele. Acho que a mecânica em si de conectar as formas cansa rápido e não tem mais nada que segure o jogo.

Mobile games and minimalist games have the virtue and problem that they often focus on a very simple concept, leading to a sometimes polished result. This is the case with LYNE, which is very similar to the puzzles published by the Japanese magazine Nikoli. The idea is that of a grid whose intersections present polygons or junction boxes, which can have between two and four connections: the aim is to draw lines that connect similar polygons, without it being possible to go back over a line already drawn. In addition, the junction boxes must be filled, i.e. lines must be passed through these intersections the required number of times. These rules are particularly simple and intuitive and you get into the game very quickly. The essence of the game comes from the infinite number of problems that can be designed: in the main campaign, the game offers 650 puzzles of relatively increasing difficulty, sometimes with particular themes within each puzzle collection - one for each letter of the alphabet. All of this has the merit of offering a fairly relaxing experience, never really frustrating and in a format that is perfect for being nibbled on little by little. Nevertheless, one can regret a certain lack of inventiveness at times, especially in the last sets where the same logic comes back in a loop: not that this is necessarily bad and that new mechanics should have been integrated, but one can wonder if 650 puzzles weren't a bit excessive, especially with the randomly generated daily problems. In any case, LYNE remains a decent experience, far from the usual video game hassle.

This game was so boring. It's an alright concept, and the solutions get complicated, but there is basically zero variation on the concept, and there are 600+ puzzles. This concept is not creative or clever enough to warrant that many. I was bored by the time I hit 100.

jogo incrivelmente gostoso.

Amazing how it goes from one of the most relaxing games of all, to the opposite end of the spectrum. The sound effects in particular are very soothing, but the further you get on, the more you encounter a feeling of dread as seemingly unsolvable situations are involved, with more intersections of colours, and more to lose when you accidentally click on the wrong side of the chain...... basically, it's best towards the start when it's nice and relaxing.
The rise in difficulty isn't particularly fun in my opinion, though people with different taste might find otherwise? So long as you don't attempt to ever use trial and error.