I suppose it deserves some credit for being a vastly different experience from anything else on the NES library at the time, but every good idea here has its execution at least somewhat botched. The stealth element is hamstrung by inconsistent/buggy line-of-sight mechanics and an abundance of cramped spaces. The action element is ruined by the wonky perspective that ensures you will very frequently get stuck on corners trying to evade enemies or avoid falling into pits. And the non-linear explorative aspect (which I think had the most potential) was turned into a complete chore by the awful inventory system.
I was quite intrigued by how many tropes and gameplay beats from here made it into the Metal Gear Solid series (the tank boss fight and the electrified floors being two examples), but unlike say early Street Fighter or early Dragon Quest games in which there is still a lot of stuff to like, this just made me wish I was playing Metal Gear Solid instead.
Disclaimer: I've been made aware that the NES version is a port of the far better MSX game, and I do intend to experience the original at some point.
I was quite intrigued by how many tropes and gameplay beats from here made it into the Metal Gear Solid series (the tank boss fight and the electrified floors being two examples), but unlike say early Street Fighter or early Dragon Quest games in which there is still a lot of stuff to like, this just made me wish I was playing Metal Gear Solid instead.
Disclaimer: I've been made aware that the NES version is a port of the far better MSX game, and I do intend to experience the original at some point.
Infiltrarse en distintas bases llenas de enemigos sufriendo por tu vida y la escasa munición, e ir avanzando mientras consigues tarjetas (llaves de puertas) y otros objetos que te permiten seguir avanzando por sitios donde antes no llegabas hace que Metal Gear me recuerde mucho al primer Zelda de NES.
El mapa y las bases enemigas son auténticos laberintos (no me habría pasado el juego sin dibujar el mapa sobre papel) que obligan a dar vueltas y volver repetidas veces por las mismas habitaciones hasta que encuentras por donde avanzar.
Lo peor de este backtraking es lo tedioso de tener que recordar y cambiar las tarjetas que te vas encontrando para abrir una y otra vez una misma puerta.
El mapa y las bases enemigas son auténticos laberintos (no me habría pasado el juego sin dibujar el mapa sobre papel) que obligan a dar vueltas y volver repetidas veces por las mismas habitaciones hasta que encuentras por donde avanzar.
Lo peor de este backtraking es lo tedioso de tener que recordar y cambiar las tarjetas que te vas encontrando para abrir una y otra vez una misma puerta.
Did this game yesterday for a challenge! I've been told that it was hard as f... sincerely, it is hard, but we got far worse on the NES.
I used a solution to get through the game within a Twitch live of 2-3 hours, but if I hadn't, it would have been hard because you are constantly lost and you have a lot of backtracking.
Except that, there's a lot of ammunition for all weapons and there's the transceiver bug which make it possible to make everything reappear (food rations include).
The biggest problem of the game is the inventory. There's no logical and you should not need to equip one item only, especially that most of them are keycards or part of a costume. I understand for the weapons, but there are room with toxic gas in which you have to choose between the card to the exit of the room or the gas mask... like you can't wear a mask and hold a card in your hand. And of course, you have to guess between 8 cards which one is good for every door of the 5 buildings of the game.
Last thing : The holes are a pain in the ass since they one shot your character even if you're full life. Luckily, when you die, you restart at some checkpoints and there's a password system. Also, the ennemies are dumb and easy to beat (it is an infiltration game, but if you get caught, it is easy to beat all ennemies).
I used a solution to get through the game within a Twitch live of 2-3 hours, but if I hadn't, it would have been hard because you are constantly lost and you have a lot of backtracking.
Except that, there's a lot of ammunition for all weapons and there's the transceiver bug which make it possible to make everything reappear (food rations include).
The biggest problem of the game is the inventory. There's no logical and you should not need to equip one item only, especially that most of them are keycards or part of a costume. I understand for the weapons, but there are room with toxic gas in which you have to choose between the card to the exit of the room or the gas mask... like you can't wear a mask and hold a card in your hand. And of course, you have to guess between 8 cards which one is good for every door of the 5 buildings of the game.
Last thing : The holes are a pain in the ass since they one shot your character even if you're full life. Luckily, when you die, you restart at some checkpoints and there's a password system. Also, the ennemies are dumb and easy to beat (it is an infiltration game, but if you get caught, it is easy to beat all ennemies).
A confusing mess of a game that does still manage to hold onto some of what made the original MSX version great. If there's one thing that the NES version does do well in its own way, it is the music. Metal Gear (NES)'s music is completely different from the MSX version but still ends up being iconic in its own way.
I went through this entire game with save states and the occasional look at a guide but somehow managed to still miss a critical point in the game because of how the game does so little to direct the player. Besides some removed content and oddly placed late game obstacles at the beginning (bottomless pits), the game does still play a lot like the original and can be commended for at least trying to bring Metal Gear to the NES, giving us Americans our first look at the franchise all the way back in 1987.
I went through this entire game with save states and the occasional look at a guide but somehow managed to still miss a critical point in the game because of how the game does so little to direct the player. Besides some removed content and oddly placed late game obstacles at the beginning (bottomless pits), the game does still play a lot like the original and can be commended for at least trying to bring Metal Gear to the NES, giving us Americans our first look at the franchise all the way back in 1987.
This game was rad. The main element, stealth, worked well. I felt the tension upon entering a room with enemy soldiers, and studied their movements so I could pick them off. The items and weapons were fun to use (remote control missile, sick!), but bosses kinda felt like an afterthought. I detest when NES games are hard to navigate because of repeated screens that all look the same, but that was only a small section in this one. It's a fun stealthy adventure, but I do have to wonder about the ethics of punching a man to death while sleeping.