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Extremely ambitious and (for the most part) well-executed. It's all been thoroughly written about, so I'll just say - exploring and battling was thrilling and always made me want to see what was next.
There's tons of valid, thoughtful criticism out there on this game. But for any game receiving lots or praise, there's an interesting phenomenon where the intensity of the contrarian reviews and ratings escalate in proportion with the hype. The extreme ones range from 'reaching' to 'facepalm-inducing', which makes them fun to read. My favorites:
-"BG3 is different than tabletop DnD" - sure, TTrpgs have infinite possibilities and nuance and BG3's are finite and sometimes more "on tracks" than they appear. But this applies to all Crpgs, so...valid, but not helpful for folks who like video games
-"I save-scummed and trivialized the probability mechanics that the entire game is based on" - Yeah, that does sound awful.
-"I killed everybody and I'm sad now" - Alas, if you play totally straight with no reloads, you'll certainly get into some fights you don't mean to. But murdering constantly by accident doesn't seem plausible (although it does seem hilarious).
-"The choices for relationships and romance are part of a perverted agenda by the developers" - I don't know what to say. Except that this is definitely true and after playing I can only be aroused by demonspawn-on-gnome porn.
There's tons of valid, thoughtful criticism out there on this game. But for any game receiving lots or praise, there's an interesting phenomenon where the intensity of the contrarian reviews and ratings escalate in proportion with the hype. The extreme ones range from 'reaching' to 'facepalm-inducing', which makes them fun to read. My favorites:
-"BG3 is different than tabletop DnD" - sure, TTrpgs have infinite possibilities and nuance and BG3's are finite and sometimes more "on tracks" than they appear. But this applies to all Crpgs, so...valid, but not helpful for folks who like video games
-"I save-scummed and trivialized the probability mechanics that the entire game is based on" - Yeah, that does sound awful.
-"I killed everybody and I'm sad now" - Alas, if you play totally straight with no reloads, you'll certainly get into some fights you don't mean to. But murdering constantly by accident doesn't seem plausible (although it does seem hilarious).
-"The choices for relationships and romance are part of a perverted agenda by the developers" - I don't know what to say. Except that this is definitely true and after playing I can only be aroused by demonspawn-on-gnome porn.
-The gear system, plus all the items and upgrades, are excellent in-game difficulty sliders. My approach was to abstain from the gear system as much as possible - only using it if I began to grind my teeth and curse at the screen. In most cases, the tricky stuff like torch man's stage or the Orange Demon felt like combat puzzles that weren't overwhelming once I "solved" them with strategy. I sometimes used it for a few attempts, but then died and tried it raw. In some cases, like Wily 1 or some of the bosses, I did use the gear every time and never looked back. Plenty of challenge - I never felt cheated out of the full Mega Man experience. Plus, there's always trophy hunting if you wanna raise your blood pressure more.
-The MM8 style boss encounters and cornball taunts are just chef kissing fingers gesture.
-Almost everything in Bounce Man's stage is made of rubber (including most of Bounce Man), EXCEPT FOR the balloons, which are made of metal. And the float.
-Hey so anyone find young Dr. Wily sexy? Hah, yeah...me neither...
-The MM8 style boss encounters and cornball taunts are just chef kissing fingers gesture.
-Almost everything in Bounce Man's stage is made of rubber (including most of Bounce Man), EXCEPT FOR the balloons, which are made of metal. And the float.
-Hey so anyone find young Dr. Wily sexy? Hah, yeah...me neither...