As I haven't read Kafkas The Metamorphosis I might not be the best judge, but I enjoyed the themes and the world in this one. The puzzles work with the theme and are well ingrained in the world even if they're kinda simplistic. Platforming is fast and snappy and I never felt like the game was hindering my movement with invisible walls or other annoyances.
The ending didn't really land for me but other than that I had pretty good time with this one.
The ending didn't really land for me but other than that I had pretty good time with this one.
Poorly optimized and generally unpolished but fun first-person platformer very loosely based on the works of Franz Kafka, including but not limited to the story of the same title. Voice acting and story are lacking, and the level design feels loose in the way where I couldn’t always tell whether I was progressing in the way the developers intended or merely exploiting the level geometry, but it’s still reasonably enjoyable, with varied environments that solidly convey a sense of being a bug in an oversized world, even when they lean more into fantasy territory.
This short story is equal parts bizarre and a bit messy, but the concept of learning about a society of insects watching and mimicking humans from inside their walls is a fascinating idea. Its narrative largely falls flat, but evocative imagery and cool puzzles make the experience worth checking out.
Full Review: https://neoncloudff.wordpress.com/2020/10/31/now-playing-october-2020-edition/
Full Review: https://neoncloudff.wordpress.com/2020/10/31/now-playing-october-2020-edition/
I thought this had some interesting ideas, and is certainly an ambitious project considering the clearly limited budget. However, the game's core theme of frustrating, dehumanising bureaucracy is barely represented in the majority of the game's platforming gameplay, only seeing some representation in the puzzles. At their best, the visuals do a better job with this theme, creating terrifying abstract worlds full of floating documents, lethal stamps, and a devilish furnace that wastefully burns up all that fresh paperwork. Unfortunately, the overall visual direction lacks artistic flair outside of these key moments, with flat uses of colour and even flatter textures. The narrative has its moments of intrigue and thematic coherence, but the endings both fail to capitalise on this solid foundation. Still, as mixed as my overall opinion is of Metamorphosis, I am glad I played it and respect the developer's vision.