Reviews from

in the past


Um ótimo RTS, gráficos bonitos, personagens interessantes e bem desafiante.

XCOM in laaaangsam und schlecht

It was fun for half an hour.

A fun reskin of X-com. Just as punishing though.

I like a lot of what this game is doing to bridge an open(ish) world RPG with XCOM style combat. There's not a whole lot to it and that's fine because I had my fill by about the 2/3rds point.


Good setting and entertaining writing and characters. Good ability synergy for stealth allows many abilities to help kill enemies quietly, a stun or knockout attack can give you more time to attack solo or multiple enemies while remaining in stealth, and being able to use multi shot attacks with silenced weapons. Combat is similar to the newer XCOM games and is enjoyable. Nice to have a shorter and more linear character focused tactical game.

Overlap between character abilities and abilities that can require you to go into menus to switch between them for the right scenario or when some are in cooldown instead of being able to equip them all together or have quick switch options. Switching out characters for your active party of three out of five possible characters will also likely need to to keep changing out weapons and armors each time. Only lead character talks or comments on the area, investigation options, and found artifacts most of the time so unless you keep saving and reloading to see what other characters can say you miss out on a lot of the personality of the characters. Upgrading weapons isn't very interesting as all upgrades do is add one to the damage and the way the game is set up makes it a much better option to upgrade your silenced weapons all the way throughout most of the game, not doing that will waste very limited materials for the better weapons.

Despite providing a unique take on the XCOM forumla, it fails to truly bring a good designed experience to the table. You realize the "openess" of the game is just an illusion as every encounter just boils down to singling out one enemy, defeating them until there is just a handful of enemies left so you can ambush them and win the battle. Trying to fight aggressively is just not viable and worth it when you can just repeatedly use this one strategy over and over until the credits roll after 10+ hours of playtime.
It's a shame, because the setting and world-design are so damn captivating. Sadly, the story is very clichéd and the twist at the end can be seen from a mile away.

If you like this genre, give it go. Maybe you'll enjoy it.

Juego estratégico con un marrano y un Payo puedes pedir más?

Mutant Year Zero offers a lot of interesting ideas and innovations in the genre that ultimately don't get space to breathe in a brutally unforgiving and unfun environment.

Some fantastic ideas here unfortunately at odds with one another in actual practice.