öncelikle bu oyun ücretsiz, büyük bir yapım değil ona göre değerlendirecek olursam gayet iyi. oyun süresi çok kısa, bir routeu bir oturuşta bitirebilirsiniz. benim sıkıntım romance olmaması. kardeşim ben otome tadında bir novel oynuyorsam romantizm olsun ya. sadece hinted anlar oluyor o kadar. fakat kısacık hikaye için route başı 3 cg çizilmesi takdirimi kazandı ki çizimleri de kaliteli. karakterler pek tipim değil o yüzden iki karakterin routeunu oynadım ve bitti o kadar. öylesine boşsanız falan oynanır oynamaya gerek yok
i give this game one point for existing.
okay but seriously here is every negative aspect of this game:
- Each "route" is only 30 minutes long with no particular conclusion, development, or writing.
- The protagonist doesn't speak for herself and has people speak AT her which gets annoying really fast. When every other sentence someone speaking for her like it's Dora the Explorer, saying saying something like "What? You want to go shopping?", it can get extremely frustrating and I believe 15% of the script is just these lines. They happen frequently and in one scene they can occur almost back to back. There are no choices to be made in this game either, again because each route has no real conclusion or development.
- The game tends to zoom in on character sprites a lot which looks very, very ugly. When they're at their proper size, the art looks alright and very well done! But as they get closer to the camera, it becomes a pixelated blurry mess, and the game is very insistent on zooming in on sprites often.
- For some reason, you're able to select between windowed and fullscreen mode, but windowed mode is just windowed fullscreen. You're not able to move the window/resize it to your liking. So what on Earth is the purpose of giving me a choice when they're the same thing.
- The music is extremely repetitive. The SFX are far too loud and a click sound plays every single time you hover over the menu button, or almost any button for that matter, so I disabled SFX very fast.
- Why can't I peg the catboys
- Somehow, for some ungodly reason, THERE IS NO SKIP BUTTON IN THIS GAME, and I don't know how or why you would remove this feature from a text based game, regardless of length. You choose a route to play about 30 minutes in. This means if you didn't save before the choice (No, you can't save DURING the choice), you now have to replay those first 30 minutes over again. And if you play it again, you might not remember exactly where the choice of route pops up, so you might miss the chance to save, meaning you'll have to play the first 30 minutes AGAIN. No this didn't happen to me and I'm not mad.
okay but seriously here is every negative aspect of this game:
- Each "route" is only 30 minutes long with no particular conclusion, development, or writing.
- The protagonist doesn't speak for herself and has people speak AT her which gets annoying really fast. When every other sentence someone speaking for her like it's Dora the Explorer, saying saying something like "What? You want to go shopping?", it can get extremely frustrating and I believe 15% of the script is just these lines. They happen frequently and in one scene they can occur almost back to back. There are no choices to be made in this game either, again because each route has no real conclusion or development.
- The game tends to zoom in on character sprites a lot which looks very, very ugly. When they're at their proper size, the art looks alright and very well done! But as they get closer to the camera, it becomes a pixelated blurry mess, and the game is very insistent on zooming in on sprites often.
- For some reason, you're able to select between windowed and fullscreen mode, but windowed mode is just windowed fullscreen. You're not able to move the window/resize it to your liking. So what on Earth is the purpose of giving me a choice when they're the same thing.
- The music is extremely repetitive. The SFX are far too loud and a click sound plays every single time you hover over the menu button, or almost any button for that matter, so I disabled SFX very fast.
- Why can't I peg the catboys
- Somehow, for some ungodly reason, THERE IS NO SKIP BUTTON IN THIS GAME, and I don't know how or why you would remove this feature from a text based game, regardless of length. You choose a route to play about 30 minutes in. This means if you didn't save before the choice (No, you can't save DURING the choice), you now have to replay those first 30 minutes over again. And if you play it again, you might not remember exactly where the choice of route pops up, so you might miss the chance to save, meaning you'll have to play the first 30 minutes AGAIN. No this didn't happen to me and I'm not mad.
It's cute but very, VERY simple. Firstly, they don't let you choose ANY option ??? It's click and read. The "routes" are very short and doesn't feel like a true romance story at all, it's a slice of lifeish, 0 development and 0 interesting plot. Considering the girls game has been properly made it's disappointing to find out this one it isn't. I only give it one star because the designs are cute at least. It has potential but it's completely wasted.
Finding out this was a free demo makes so much sense because it felt like a prologue and a Day 1 and that's it.
Dill is the only route that actually provides, I loved Kennel but I was so confused when it ended abruptly because his had the least romance, I don't think the writers even expected anyone to like Sage and starting off a VN route with "I see you as like a little sister" is WILD and I genuinely miss the person I was before doing Laurier's route because wtf (for a VN love interest that is clearly so main character coded I've never been so repelled - if there was an option to adopt the other three and trade Laurier for a dog, I'd take it).
Voice acting, music and character design slapped though which makes the disappointment once you realise how little there actually is so jarring. Some parts are genuinely funny and entertaining and cute. Its like they couldn't decide if they wanted to make an April Fools joke or an actual fun little game and ended up mashing together both.
Dill is the only route that actually provides, I loved Kennel but I was so confused when it ended abruptly because his had the least romance, I don't think the writers even expected anyone to like Sage and starting off a VN route with "I see you as like a little sister" is WILD and I genuinely miss the person I was before doing Laurier's route because wtf (for a VN love interest that is clearly so main character coded I've never been so repelled - if there was an option to adopt the other three and trade Laurier for a dog, I'd take it).
Voice acting, music and character design slapped though which makes the disappointment once you realise how little there actually is so jarring. Some parts are genuinely funny and entertaining and cute. Its like they couldn't decide if they wanted to make an April Fools joke or an actual fun little game and ended up mashing together both.
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NEKOPARA - Catboys Paradise is a Visual Novel with fully voiced characters and pretty character design! There is 4 routes for each character, but sadly, there is no actual choices or different endings for any of them, so you basically just read a story that is already predetermined. All of the characters were well designed and interesting looking, but sadly none of them jumped out to me as a favorite. Usually I manage to pick one favorite from these type of games, but here all of the characters were just average for me and not very interesting.
I was also not very happy about how the main character has no written lines at all and they do her "dialogue" with nods and shakes. It comes of as unrealistic when the romancable character asks a question and the MC just nods, and then they explain a really long answer, that wasn't actually said by the MC at all. The nods and shakes were also usually unrecognizable from each other and it was hard to tell what the shake actually meant.
I think a positive thing about this game was that the characters were really well voice acted, but sadly all of the catboy sounds made me cringe really bad and I had troubles actually following what they were saying. The artwork was very beautiful however and I really liked the CGs provided in the story.
I was told that there might be a fully-fledged sequel eventually, and I really hope there will be. I hope that they will fully flesh out the characters and make them actually interesting. Choices also are important in games like these, so I hope those will be added.
In the end, this game is free, so if you are at all interested, just play it! I didn't really enjoy it that much, so I won't recommend the game, but you might enjoy it, so you won't loose anything by trying!
I was also not very happy about how the main character has no written lines at all and they do her "dialogue" with nods and shakes. It comes of as unrealistic when the romancable character asks a question and the MC just nods, and then they explain a really long answer, that wasn't actually said by the MC at all. The nods and shakes were also usually unrecognizable from each other and it was hard to tell what the shake actually meant.
I think a positive thing about this game was that the characters were really well voice acted, but sadly all of the catboy sounds made me cringe really bad and I had troubles actually following what they were saying. The artwork was very beautiful however and I really liked the CGs provided in the story.
I was told that there might be a fully-fledged sequel eventually, and I really hope there will be. I hope that they will fully flesh out the characters and make them actually interesting. Choices also are important in games like these, so I hope those will be added.
In the end, this game is free, so if you are at all interested, just play it! I didn't really enjoy it that much, so I won't recommend the game, but you might enjoy it, so you won't loose anything by trying!
love so much, personally prefer the character design way more than nekopara but there are just so many problems with the game: the routes are way way too short to really get into, lasting like 20 mins each, and the relations to the catboys doesnt really get built up enough before it just ends. the main chara just gets lines spoken at her and repeated, and there are no choices ever making the storyline so dull,, wish theyd expand this or make it a full game and at least let me fuck one of them ffs