Reviews from

in the past


Bu oyun Square Enix'in boktan pazarlamasının kurbanı. DS döneminin en çok ses getiren oyunlarından birine devam oyunu çıkartmaya karar veriyorsun ama bunu hiçbir yerde pazarlamıyorsun. İlk oyunun fanları bile bu oyunun çıkışından haberdar olmuyor, sonra oyun kötü satıyor.

Bu oyunu ilkiyle kıyaslamanın daha doğru olduğunu düşünüyorum, çünkü ikisin de benzeri yok:

Combat:
İlk oyunu combatı DS touchpadi için tasarlanmıştı, o yüzden yıllar sonra gelen portlarını oynamak biraz zor geliyordu. O sistemin kendi artıları ve eksikleri vardı, genel anlamda güzeldi. Bu oyunda çitayı aşmışlar, aşırı keyifli bir button mashing sistem yapmışlar. Oyunun combatı o kadar eğlenceli ki oyun benden grind istemese bile ben sırf daha fazla savaşabilmek için full grind yaptım. Onun dışında pin sistemini benzer tutup, üstüne birkaç yenilik eklemişler. Yeni pinlerin bazıları birbirine çok benzese de genel anlamda iyiler. Bosslar konusunda da iyi bir iş çıkartılmış, aşırı iyi demem ama başarmak istediğnii başarıyor.

Hikaye ve Karakterler:
Üzgünüm, ilk oyun daha iyi. Ana karakter kadrosu ilkiyle kıyaslandığında çok sönük kalıyor, tek istisna sanırım Fret.

Müzik:
Peak

Daha uzatmak istemiyom oynayın, hakkı yenmiş bir oyun.

Finally got to finishing it.
I’d say that the gameplay loop here was somewhat more fun to me than even the DS original, however I think that the decision to make the length the way that it is was a mistake.
The gameplay is fine, but having to fight some bosses the second time was whack, everything about the repeated “capture the territory” days was filler af, and I kinda think that some characters got development from out of nowhere. The final week is great at delivering everything that was set up before, but it’s my belief that it could be set up if not better than definetly faster.
Overall, it’s a good package for the fans of the original, if only it was not 30 fucking hours.

I really tried with this one, but I just couldn't get into it, man. I didn't like the first game either, but that's coz I tried playing that on the DS way back and I hated the gameplay. This game has better gameplay, but it's very repetitive and grindy, and by forcing you to switch out your attacks to level up new Pins constantly, it makes the battle system just a chore to go through and a grind from the very beginning.
I liked the aesthetic of the game, but it ultimately combines tropes from anime that I dislike, especially in its main story - which is a "death game". I put an honest 8 hours or so into this game and I just couldn't bring myself to continue on any longer.
Ultimately, I'm gonna chalk this up to this one just wasn't for me, bros. For the same reasons I don't like Persona 4 Golden as well - due to the high levels of unbearable anime tropes and the grindiness of the gameplay.

Honestly I was pretty let down by this game. The first is one of my favorites of all time, and this one just didn't live up.
The combat is fun, but it got old after a while.
My main issues are with the story. The plot here is pretty solid, but the characters are the issue. They just aren't well developed; the first game did a great job of developing it's characters, which is what made that story work. The success of this game's story relies on your attachment to the characters, but I feel like they fail miserably. Rindo is very under-developed and uninteresting, while Fret and Nagi are just jock and otaku stereotypes. The only characters I liked were the returning ones, but that was only because the first game succeeded in developing it's characters.
Other than that, while this game has a great artstyle, I wish a little extra work was done to the graphics. The character models are kind of low-res.
On a more positive note, the soundtrack is great, just like the first game. This time around the OST has a heavier and more imrpovised style, which I think is interesting.


bit too simple but the vibe is still there

probably fun but it doesnt have controller support

This review contains spoilers

Joshua fucking ruined me AGAIN.

Fantastic JRPG and sequel to the original TWEWY. If this is the end for the series, I think it ended on a strong note. My only issue is that the last 1/3 makes the game drag on longer then it should.

this game was really enjoyable, but it felt like it was missing something... to me, the main casts arcs don't hit as hard as the main cast from the first game. i'd say the gameplay is strictly better than the first game, but when the stories don't hit as hard the gameplay feels less fulfilling.

what the FUCK was week 3 !!!

Replayed for NEO Easter egg video. Turns out, this game's still peak.

kinda cringey narrative for a game but fun mechanics <3

Incredible characters, great gameplay, and a soundtrack I could listen to at any time. This game fucks. I wasn't sure if they could pull off TWEWY without the DS, but they managed to translate the gameplay in a way that makes sense, and is quite fun. I loved it start to finish. Criminally underappreciated.

How was this OST not nominated for the game adverts?

Gameplay loop gets somewhat dull over time as you gather the better pins, ost, cast and story are really good, enjoyable game if you get into it

Saw someone before say you can play this before the first and honestly don't makes mid to end game a bit confusing. Fun game with a lot of unique mechanics that I wish were in other games, and it has a good amount of post game content you can work on.

This review contains spoilers

NEO: The World ends with You, unfortunately had all of the odds stacked against it. from Square Enix's frankly moronic marketing decisions and unrealistic expectations. (Square, you are actually fucking high for thinking this would even compare Final Fantasy 7 Remake sales wise. ) Which is quite sad considering how great this game really is. While I do prefer the first game a bit (mostly for story reasons) to say NEO isn't a worthy sequel would be a bit of a lie in my eyes.

Let's start off with the gameplay, the way you can experiment with so many different types of pins and the synergies they all have pretty much almost always allows you to approach battles differently. chaining a bunch of attacks together feels satisfying especially when you get to top it all of with a huge super move like the elemental killer mixes (which also can also be used as combo tools depending on which element of the pin you last used so it's really not just your generic powerful damaging move) or the 300% one if you're low on health and want to increase drop rates. Now, I totally understand that this game's gameplay doesn't really have the same ludonarrative storytelling as the first game with it's partner system, which is a bit of a disappointment. but for me, this comes with the strength of the game being much easier to go back to since I don't have to deal with touch controls. both have their inherent strength and weaknesses, I cannot possibly say which one is "objectively better". though I do find myself having more fun with NEO's combat. Now, if there was one complaint I have about the combat is that some of the enemies are really, REALLY damn tedious to fight. the Wolf and ESPECIALLY the Chameleon noise come to mind. The Wolves absolutely love running around the field which can make your slashing and projectile pins whiff, not only that. the gold ones you fight in week 2 can leave a trail of fire, meaning you get BURNT EVERYTIME YOU TOUCH IT! not only that, some of these mongrels absolutely love jumping from off screen and then binding one of your party members. you have to target them and damage them enough to let them go...this feels incredibly frustrating especially since the game, especially in week 3 loves throwing a pool of enemies at you. this gets even worse when you account for the dive missions, WHICH ARE TIME BASED! so you can lose time for essentially getting attacked off screen...the Chameleon noise is another one that enjoys wasting your time since you have to wait for it to appear before you can deal any sort of damage for it. now, I wouldn't really mind this if these waiting times weren't so DAMN long. oh and to add the cherry on top of the shit Sundae, in week 3. you fight a variant of chameleon noise that can heal enemies back to full health. But thankfully, for the most part. the other enemies are tolerable or actually pretty damn fun to fight (the bosses, the Grizzly noise, Stingers etc). Overall, I still think NEO has a great combat due it's sheer variety of pins and the synergies they can have with one and other.


Let's get to the characters, shall we? to say we have a great cast of characters on our hands would be an understatement. I think all of them are really likeable and serve some purpose in the plot at least, on top of just being really interesting and well written. I will not be going over all of them because frankly, we would be here all day. so I'm thinking of doing dives on Rindo, Beat and Shoka. Despite me not doing dives on a lot of them, I do think a lot of these lads are genuinely entertaining (Kubo is such a fun villain, same with Minamimoto. and Nagi, while she can be a bit annoying at times, was still great to have around.)

Rindo's arc is about overcoming the struggles of making hard decisions and being generally passive, this is somewhat obvious as he pretty much entirely relied on Minamimoto for Week 1. his morale was absolutely destroyed when he left the team, losing all hope of winning the game. However, his development at the end of the game changes from him being passive to making incredibly huge decisions such as going back in time to save his friends after they were killed at the risk of making the "boss" fight even harder since every time he used this time travel abilities, the "boss" would get stronger...plus, seeing all of the characters in the game team up at the end of the game was just really awesome to see. while I much prefer Neku as a protagonist, Rindo is still pretty good.

to say I was excited when I saw Beat again in week 2 would be an understatement in the century, he's probably one of my all time favorite characters in all of gaming. and I'm happy to say he's absolutely great here, I love his vulgar attitude towards the reapers but he's like a genuinely caring bigger brother (pretty fitting, huh?) to the wicked twisters and their allies. I'd say he's like the second leader of the team. I was so happy everytime I saw this blonde shithead spoke. I wouldn't love this game THIS much if it wasn't for the GOAT himself #BeatSupremacy also, I'm not exactly sure if Breaking Free is his theme (I'm confident it is though since it aligns with his backstory pretty well) but my god Breaking Free is such an amazing song, the lyrics hit too fucking close to home ;_; I'm literally him fr

Shoka is probably my favorite New-comer from NEO. She was a huge dickhead to the Wicked Twisters at the start of the game. Seeing her get more and more discontent with being a Reaper, eventually rejecting her closest form of family (being Ayano and the other Reapers) to live for herself was an amazing moment. Also damn...her reaction to Ayano getting erased was genuinely sad :( the only real issue I had is that Ayano was the closest character in this game to feel like a "plot device" for another character's development, Kanon and Motoi had enough screentime to make an impression to make you feel SOMETHING at least for them...but Ayano just feels like she didn't do that much sadly. But still, Seeing Shoka being so vunerable to her friend's death was heartbreaking, man ;_; but also really heartwarming to see her eventually open up to the twisters and her "fearless leader". I think out of all of the characters Shoka has the most "noticable" development out of all of them...but saying the others were underdeveloped would also be really disingenious to me. (ESPECIALLY fret, he may not be a favorite of mine but I can't deny that him learning from Kanon to be genuine to those around him was absolutely fucking great.)

Overall, I highly recommend this to anyone who has played the first game. trust me, it won't disappoint. but please, play the first game before playing this one because a lot of scenes just don't feel that impactful if you haven't played the first one and you'll also just be somewhat lost as well.

I would like to thank you all for reading this, I love both of these stupid ass games and probably impacted the way I see life. Remember y'all,The world ends with you. If you want to enjoy life, expand your world. You gotta push your horizons out as far as they'll go. I shall bid y'all adieu, sheeple of Backloggd. <3

Kingdom Hearts but good. Most bazongas here are underage but the ones that aren't Nomura cooked with.

esse jogo é o jogo que a maria adoraria

Extremely repetitive combat that somehow translated the worst aspects of the original TWEWY's combat to a controller and included with it are cardboard cutouts for characters that have the same lack of depth the persona 5 cast had, boring fan service that adds nothing to the game and a monotonous, drawn out story that is easily the worst interpretation of time traveling ive ever seen in media. Why the fuck does this game get the praise it gets?

Also apparently there’s this idea that says you don’t need to play the original TWEWY to play this game. That is absolutely fucking wrong go play the original and you understand this game a lot more

I first played the original The World Ends With You through its Switch-reworking. Back then, TWEWY had basically become an artifact of a very specific time: it had a very contemporary setting of fashion-hip Shibuya, with themes of modern life loneliness at the advent of phones. It was a peek into a time when anime was growing but not yet really mainstream, and all the little gems could be found on the DS.

Then, the unlikely sequel came in a changed world. Now, the game is competing with anime and RPGs being more mainstream, experimental games are dime a dozen on even the Playstation 4 store thanks to indies, and even Kingdom Hearts 3 looks like a big budget Pixar movie. In this atmosphere, Neo The World Ends With You tries to go big while also trying to stay true to its own idiosyncrasies, and the result is a game out of time.

The game puts its best feet forward thanks to the great basic combat loop, translating the iconic fast-paced and unique pin gameplay. You now play as a party instead of two characters, and instead of touch screen controls use your normal controller to (rapid)-tap, hold or single-press a button to activate a pin, each pin getting assigned to one input (with the exception of the B-button being reserved for dodging, the L-stick for moving and the R-stick for locking onto an enemy). Complementing this setup, and enabling the theme of teamwork cooperation, is the combo system: successfully attacking with one character eventually pops up a short combo timer, and if you attack with another character, you build up a combo percentage. Hit hundred-percentiles, and you can launch a strong combo attack. It's a satisfying flow that keeps combat fast paced, especially once you find pins that work well together.

Unfortunately, it is the meta-game that stretches this fun gameplay into an odious loop. If you get good at the game, you’ll quickly run into limitations: pins get stronger by levelling them up, but there’s a cap on how many levels they can gain (including levels via evolution) and after that they don’t get stronger. Thus, you’ll need to swap them out for pins with a higher base power on level one. Unfortunately, they will run out and be replaced by Uber-pins, which you can only equip one (or two) of at a time. So, while this meta-system encourages you to experiment by swapping out pins constantly in order to level them up, eventually you will run out of fun pins to swap.

It is emblematic of NEO: TWEWY’s ethos of taking everything unique it can from the original and stretching it to its breaking point. You’ll quickly grow tired of the return of Shibuya, as the glacial pacing of the story means you’ll be revisiting the same streets over and over again, punctuated by the inclusion of a bare-bones time travel mechanic, making you even replay parts of the mission again and again.

Add in a story that in the middle is blatantly padded and often forgets about the new characters in favour of its lore/politicking, a massive need to grind for the best items to unlock, and a chain-encounter mechanic that just begs you to balloon the playtime even further, and the magic of the original quickly evaporates behind this extremely mixed experience. NEO: The World Ends With You proves that certain great things were lightning caught in a bottle, and it would be folly to try to bank on these wonders.

holy shit the game was amazing.i finished it within 1 to 1.5 months. i took breaks from the game to finish other ones but holy shit games storytelling soundtrack and combat in the endgame is amazing the final boss was my favorite boss among all of the gaming this was an amazing experience

I knew I would love NEO as soon as my first battle started. And I was double sure of that because it was the exact same feeling I had during my first battle in the first game. This series just clicks perfectly for me.

With charming designs, a kick-ass soundtrack and a rollercoaster of events that have no breaks in sight, this was one of the best titles I've enjoyed in the last few years. Too bad it didn't had the marketing it deserved, because more people just HAVE to experience it.

Battles are like a rhythm game in disguise, and it does get grindy at the end if you want to witness all of the extra content. I'd say it's worth the effort and, besides, you're always listening to banger after banger during each battle, so things never get boring.


You're wrong. This game isn't real.

While NEO doesn't capture quite the same charm as the DS version and has a few mechanical faults, it's still an excellent (and long-awaited) entry into the cult classic that is TWEWY.

The new art style is great. It's very in-line with the first game's and transfers over well to the 3D world, still hitting that punk graffiti style despite losing the charm of 2D limitations. Cinema scenes are good and have a lot of emotion in them, something they obviously wanted to capitalize on after leaving the DS.

VA work is exceptional. There's a returning cast as well, but the new characters hold their own. The motley crew of new players and reapers, as well as the old ones, all do an exceptional job of continuing to give TWEWY a gritty feel without getting unnecessarily dark.

The music is phenomenal. While I did find myself rocking out to some of the older songs for a while (you can set your favorite song as the main menu music!), some of the new music absolutely rocks. Very punk-rock, and very jam-worthy.

Gameplay is... okay. There's a definitely jarring shift moving away from the stylist gameplay of the DS or swift actions of mobile. It really starts to hit home when you need to hold down 2-3 buttons at once to have multiple attacks occurring simultaneously, and my fingers were legitimately sore after some fights. I don't have a solution, but it is how it is. There needed to be a better way to activate pins when you have multiple characters on the field and no touch-screen to supplement.

The story is very good if you're a fan of the first game, but, surprise, it ends on another cliffhanger. So don't expect to have all your questions answered, and expect some new ones as well.

The secret bosses are, as usual, extremely difficult and fun as hell. It's one thing TWEWY did well, and NEO doesn't disappoint. If you don't take them seriously... you'll end up zetta-dead. I will say, I didn't like the 2nd "extra" game or ending as much as the first game's.

Overall, a good game. I want to give it more stars, but there are some obvious flaws that come from really trying to keep the old Pin system while switching to a controller format. If you're a fan of TWEWY, this won't disappoint. But if you're new coming into the series, stretch those fingers on the first TWEWY before you begin.

Esse é provavelmente um daqueles jogos que quanto mais tu pensa mais rico ele fica, sendo extremamente consistente no que ele apresenta e diz.

Toda gameplay condiz tão bem com seus temas, e com sua história, super genial fazer cada personagem uma parte do seu controle, e fazer você jogador fazer com que o time lá fique em harmonia.
Claro, isso já era feito no primeiro jogo, mas traduziram isso tão bem ao esquema comum de controle que além de divertido, coube certinho na experiência.
Os comandos que você desbloqueia fora, no mapa, também são algo super comunicativo, falando muito sobre cada personagem da party, e enriquecendo bastante sua gameplay, genial colocar a mecânica de dash baseado no ritmo, combina tanto ainda mais tendo uma trilha sonora TÃO boa.
E nisso também tem os dias, e cada um é extremamente diferente do outro, a ponto de tu jogar algunas diferentes do outro. Alguns envolvendo a mecânica de voltar no tempo, outros sendo uma guerra de território, e por ai vai. Vou colocar um dia em especial, que é basicamente só tu conversando com uma personagem, e tu vai escolhendo as opções certas, um dos meus dias favoritos de longe.
Porém acho que nas duas primeiras semanas, alguns desafios do Reaper's Game ficaram meio chato, o que vai dificultar eu revisitar esse jogo, e também é o motivo de eu preferir o primeiro.
Toda a administração do seu time, é super legal e fácil também, dizendo mais sobre as partes de menu, tu não fica tanto tempo preso neles, e quando se trata de aumentar os stats, tem algumas interações bem legais.

O visual em si do jogo é perfeito, meio que não seja a coisa mais tecnicamente perfeita, pra mim em si como ficou, ta maravilhoso, traduzindo muito bem os visuais do primeiro ao 3D, e é super legal ver cada parte da cidade. Com alguns prédios girando conforme a perspectiva muda e por ai vai, é bonito e estagnante.
O character design também, o Nomura sempre faz um trabalho incrível, com cada roupa dizendo bastante sobre cada personagem, assim como a gesticulação nos sprites de alguns. Adoro como o Rindo demonstra a insegurança dele mesmo só pela imagem que aparece quando ele fala.

Nessa também tem as músicas, que de longe é minha trilha sonora favorita de qualquer jogo, cada música além de super unica, ela diz tanto com quem joga, principalmente o alvo, quem vai jogar.
Breaking Free é provavelmente uma das músicas que mais escuto atualmente, e sendo um pouco mais pessoal, me acerta tanto, e me diz tanta coisa. Eu adoro essa trilha.

Então chegando na história, eu tenho alguns problemas em relação o quão não impactante algumas coisas podem ser no início, mas na terceira semana, eu já acho perfeito.
O feeling, os acontecimentos, o que cada personagem fala e faz. Provavelmente o ponto mais alto do desenvolto de todos os personagens ali.
Eu prefiro a do segundo ainda, acho a jornada do Neku mais interessante que a do Rindo, TWEWY é extreamente character driven, e o Neo mais plot driven, e acho mais interessante o primeiro por isso.
Mas ainda é uma história maravilhosa, e é um dos meus jogos favoritos e espero que mais gente jogue, e sinta o que eu senti jogando esses dois jogos, e escutando as musicas de ambos.
Eu amo essa duologia, eu amo essa historia como um todo, e fico feliz, e agradecido por existir

Empezó genial, superando al 1º en todo, se me hizo extremadamente cuesta arriba a mitad del juego por ciertas mecánicas, pero compensa por completo con ese arco final maravilloso. Menos mal, porque me habría dolido mucho que decepcionase. Juegazo