Reviews from

in the past


Awesome ass combos dope as finishers and the best of all no more having to worry about having dam heals on you all the dam time

Un buen juego de acción que lamentablemente no le llega a la version original de Xbox 360, no es malo pero si jugaste el original vas a notar cambios que no serán de tu agrado

Aporta:
- 3 personajes jugables aparte de Ryu
- 3 Capítulos extra
- Se añadió el modo Carrera de Capitulo
- Modo misión que NO es un DLC
- 2 armas nuevas
- Regresan enemigos y un jefe del juego anterior

Resta:
- Se removió TODO el gore del juego, sin excepción
- Ya no puedes mejorar armas a placer, ahora tendrás que esperar a encontrar tiendas con una lampara de un color azul para mejorar el arma que quieras UNA VEZ y solo la puedes mejorar a cierto punto a menos que avances mas en la historia
- Se redujo la cantidad de enemigos enormemente pero para compensar se les aumento la salud y el daño, lo que simplemente lo hace mas tedioso ya que algunos enemigos soportan saltos de Izuna, una técnica que se supone es Insta Kill
- Se removieron las pruebas del valor
- Se removieron todas las llaves, lo que antes te obligaba a explorar un poco ahora ya no existe
- Se le removio el Kunai explosivo y la Shuriken molino de viento a Ryu

An enjoyable version of the original that some might prefer for having less bullshit and gameplay more in line with the first game. A bit too easy and the lack of gore blows, though. Also feels a shame to largely throw out the frantic gameplay of the vanilla version entirely rather than just refine it a bit, since we already have the first game for that more methodical and considered ninja experience.

watched a friend of mine breeze through the first three chapters, taking only chip damage from alexei's infamous grab (he only grabbed once btw, no chains) and say "do people really call ninja gaiden 2 hard?" and that's all you need to know about this version

i finished the game with more than 100k of yellow essence. i don't know if it's because it's the easiest action game in history in "normal" mode (actually warrior is supposed to be the hard mode lol) and so most of the time i wasn't using healing items (so i was saving a LOT of money)

...or if it's because Ryu is contributing to Muramasa's pyramid scheme. either way, i don't know if i'm proud or disappointed that i didn't die a single fucking time in this game.



(btw, if you have the chance, play the original version. it's one of the best games of all time, stuck on X360. unless you have a modern xbox. retrocompabitility is the way.)


People will complain that the original is better but most players dont own a 360 and will play this version. I havent played the original but from what ive heard, it just kinda sounds like people are mad that the game isnt absolute horseshit like it used to be. I had a great time with this game. Me personally, i like fair but challenging games and not bullshit haha fuck you games. Some of the complaints like less enemies that are tankier confuse me a bit. Action games are typically more fun when you arent swarmed by tons of dudes, if i wanted that, id play a musou game. The gore got taken out which sucks, and the levels where you arent ryu arent as fun but otherwise this is probably the new definitive way to play this game. The old one is console locked and will probably never see the light of day again.

Hey what if we made a really great game into a bad one

Ninja Gaiden 2, for better and worse, feels like the pure, unfiltered vision of director Tomonobu Itagaki, even moreso than Ninja Gaiden Black. As a point of reference, Ninja Gaiden Black was a game that Itagaki made harder after playtesters complained it was too hard, and that he created the infamous Ghost Fish enemy because he insisted that the developers either take them out or make them into enemies because Ninja Gaiden is an action game.

Ninja Gaiden 2, meanwhile, is best described as the video game version of cocaine, with its intensely fast and visceral combat with many a basic enemy feeling like an insane high, and its less than stellar boss line-up feeling like when you come crashing down from it. When a game running at a framerate beyond that of a Microsoft PowerPoint presentation feels like it was tertiary to the incredibly frenetic combat and making the game just barely toe the line between a great challenge and pure fucking bullshit. Itagaki's influence, for better or worse, was felt in almost every aspect of Ninja Gaiden 2, and is up there with games like The Wonderful 101, Devil May Cry 5 and No More Heroes in terms of action games that purely embody their director and what their games are.

Ninja Gaiden Sigma 2 is not Ninja Gaiden 2.

Much like the original Sigma, Itagaki was not back in the director's chair, with Yosuke Hayashi of Sigma 1 and NG Dragon Sword for the DS returning. It also has the same exact life story as its older brother; a PS3 exclusive initially, then got a Vita port for reasons only God knows, and is now the version of NG2 that's been stuffed unto the Master Collection. Although this version comes with the "great" bonus of having its online co-op challenges stripped for some reason. Did you know the removal of that feature also made the Vita version impossible to get the platinum trophy in without hacking? And exactly like its predecessor, Sigma 2 is an incredibly weird sidegrade that adds, subtracts and fucks with a lot of the basic foundation of NG2 and what made it the game it was.

And not everything it does is bad! The game introduces the ability to have the bow out at the same time as the shurikens, which is really nice in a game that still doesn't have full-blown on-the-fly weapon swapping. Also has infinite ammo, but loses its Ultimate Technique, so there's some winning and losing there. Ryu's got a new buster sword weapon, which feels damn good to use and has a lot of satisfying crunch to it. Genshin's second boss battle is actually a straight-up 1v1 without Incendiary Shuriken douchebags like vanilla 2, which is great, and the late-game worm enemies aren't constantly blinking in and out of reality, which is also quite nice.

Sigma 2's absolute best change, however, is the inclusion of a full-blown level select, something I pined for in both Black and Sigma. A great inclusion that I'm shocked took them this long, but Ninja Gaiden finally found itself catching up with... Devil May Cry 2, from 2003. Better late than never, I guess. Original 2 had New Game Plus for the difficulty you finished the current save file on, but you'd still be starting fresh if you wanted to tackle the next difficulty up, and this is only a good thing to go the extra mile to change.

But much akin to Sigma 1, 2 makes numerous structural changes to level design. The small amount of key hunting for progression is outright removed, and either I'm misremembering my time with 2, or some entire sections of levels are cut as a result. Either way, these changes lead to Sigma 2 making for possibly the most linear action game... probably ever. Team Ninja somehow found a way to make Ninja Gaiden 2, a game that was already really linear compared to Black, even more linear than it already was. I'm glad they removed almost all of the game's underwater combat, at least.

But that isn't where issues with Sigma 2 start and stop. The game's enemy count is massively reduced, both in terms of quantity per battle and in terms of enemy types, and the game is massively censored in order to get it released in Germany(?), both massively detracting from the things that make Ninja Gaiden 2 exactly what it is; a gory mess of brutality stuffed to the brim with enemies as lethal as the player. It removes so much of the punch from the satisfying Ultimate and Obliteration Techniques, that allowed Ryu to tear foes apart into gory stains on the floor in a grotesque display of violence and carnage.

In place of the lower enemy numbers, their health gets boosted far more, which also breaks the pace of the game. Ninja Gaiden 2 was a game where you die fast, but you also kill fast. It only made the game even more frantic and enjoyable, even when it was being total bullshit, and now that the very foundations of the core combat are being toyed with, it feels wrong and so, so much worse off as a result. The notorious staircase battle, known for throwing a dizzying amount of enemies at the player all at once and tanking the framerate as a result, is a flaccid joke in Sigma 2, and is just one of numerous examples I actively thought Sigma 2, taking account of both it and NG2's Warrior difficulties, was so much easier of an affair than the original. Not to say NG2 was solely better because it was hard, and it definitely had moments where it went a bit into bullshit territory, but nuking the difficulty to this degree is just too far a step in the opposite direction, to the point the game was actively boring me throughout.

There's a few new bosses, with some outright being replaced. The awful dual-dragon fight gets replaced with a fight against a single, different dragon that isn't too much better, and the terrible worm tunnel, arguably the worst boss in the entire series, is completely gone. But in their place are two fights against a statue of Buddha and the Statue Of Liberty. And they're both the usual "giant boss over a ledge" battle that're stapled onto the end of chapters that already ended with better bosses to go along with them. It's a case of one step forward, and two steps right back. Another thing the game removes is Ryu's ability to use the Windmill and Incendiary Shuriken, for seemingly no reason whatsoever. Is this a trade-off in order to get the big fuck off buster sword or something, because it's only further contributing to the Sigma series' baffling addition-subtraction method.

Much akin to Sigma 1, Rachel returns... and she still isn't too fun to play. Even better, Momiji and Ayane are both playable as well, each getting a single stage that similarly breaks the pace when they pop up in a campaign that wasn't designed with their inclusions in mind. None of them are especially fun and only serve to bloat the campaign in the same way Sigma 1 was bloated by Rachel's 3 stages. Much as I don't care for playing as any of them, I'd at least be more tolerant of the trio if I could just not play them during the main campaign. Having them sit in their own 3-chapter side campaign upon completing the game would be a far more welcome choice, because it wouldn't serve to pad out a game that didn't need this extra content. But alas, that isn't the timeline we live in.

But probably the single biggest complaint I can level with Sigma 2 over the original is its needless change to the upgrade system. In place of the original allowing you to upgrade what you want when you wanted, Sigma 2 now bestows this horrendous limit of only being able to upgrade one weapon at a time, for free, at specific shops throughout the game. This leaves the player with basically zero way to strategize on how to go about spending their currency, since it's now only used to purchase healing items. On top of that, there's an arbitrary cap to the weapon's max level, only allowing you to hit level 3 for each of them at around the second half of the game for zero fucking reason. This upgrade system is dogshit, and has no reason to exist beyond removing player freedom.

And the absolute worst part of it all, the thing that makes me go from simply not liking Ninja Gaiden Sigma 2 to outright hating it, is it's seemingly just the version of Ninja Gaiden 2 now. Due no doubt in part to the missing source code of both Ninja Gaiden Black and 2, the Sigma releases are now all we have, which I would hate even if either game was objectively better. But while Sigma 1 is flawed, mostly due to Rachel bogging the pace of the game down, I'd still stand by it being a good way to play Ninja Gaiden Black if you're without an Xbox console. Sigma 2, meanwhile, is almost just Ninja Gaiden 2 in name only, and this has probably given a ton of people the absolute worst idea of what Ninja Gaiden 2 is. It isn't this damage sponge-filled slog with its brutality-focused attacks feeling limp and censored. It's a kinetic, insane shitfest of a game that felt like it was designed with the intention of killing the Xbox 360 you were playing it on as much as it was killing you in game. If you're interested even slightly in Ninja Gaiden, I implore you to consider getting an Xbox One or Series and playing the original version of 2 through there. You can probably find the game physically for the price of a hamburger, so if you're willing to stomach the brunt of purchasing an Xbox One X or Series X, an extra £2 for one of the most batshit loco games of all time shouldn't hurt your wallet too much.

Were it in a vacuum, Ninja Gaiden Sigma 2 might be fine. But it's not in a vacuum. It's in a world where Ninja Gaiden 2 exists, is directly comparable, and is a much better game in just about every way.

Sigma fucking balls.

Feels really watered down and boring to play compared to original ninja gaiden 2 .Haven't played the black mod but l think just buying a new xbox and playing 2 that way would be a much better investment in my time.

sick of all this false advertising in the gaming industry, everyone in this is a complete beta male

Rating: 8.1/10 - Great

Sigma earns its title by having Ryu tell a woman to fuck off not once but twice.

In all seriousness tho, this game is better than the first. I do enjoy the faster pace more and the guest character chapters are better.
The story is just ok as Ryu has as much personality as a plank of wood, but I did find enjoyment in the diaries that you can find in the corpses of spider ninja. I find it very funny how so many of them have recurring stories where they talk about each other and end up with more personality than the protagonist despite having no presence or impact in the overall plot.

the bosses are mostly ranging from good to great with only a few stinkers and the game also places checkpoints better than the first game.

mashing mess of a video game, alot of people seem to like the original non sigma one over this, so i might have to try it, because i do see the vision

not as good as the first one but still a decent hack n slash

FINALMENTE TERMINEI ESSE JOGO, MDS Q JOGO DIFÍCIL DA DESGRAÇA, o boss gigantao me demorou umas 50 bazucada se duvidar, vou passar 1 ano sem zerar outro ninja gaiden dps desse

This is really the same Ninja Gaiden 2 for Xbox 360?! Idk, it didn't clicked as much as the original did. It was still an ok action game from what I remembered.

4 stars because Ninja Gaiden Sigma 2 Black mod exists lmao

Acción guapísima, no me entero de nada de la historia pero me la suda comparado con lo bien que se controla

Boss gigante só é bom em monster hunter e sotc

As a massive modern Ninja Gaiden fan and a action game player I knew the Sigma games were downgrades from the original releases, but when I finally tried Sigma 2 I was very pleasantly surprised I enjoyed it way more than the OG. Yes you are missing the metric tons of gore, but you get new missions, new characters and a much more fairer difficulty curve for the player. Since the vanilla release really had no consideration for the player. Sigma 2 really feels like a video game made for people in mind. Despite the lack of gore and the reputation the game has, it's still a wonderful action game for people to enjoy!

this game, on its own, is a watered down port of Ninja Gaiden 2, but with some great quality of life updates like not having to go to the chapter screen every time you die, and extreme performance/framerate increases, a new weapon, and a cool mode in Ninja race. but the increased health of enemies and less enemies per encounter just makes fight feel significantly less fun, since what used to be a game of thrillingly dodging between tons of enemies as you cut through them turned into dodging two enemies and slowly hitting them until you got a lucky dismemberment
then enter the mod Ninja Gaiden Sigma 2 Black, and the game becomes perfect, essentially just removes the bad of Sigma while keeping the positives. it reduces enemy health, appropriately adjusts damage and makes dismemberment feel like it did in the original. and because its on PC, you don't have to worry about the insane enemy counts resulting in the game starting to lag, you keep the quality of life updates and extra gamemodes, and you get the new weapon which is one of my favorites in the game.
if you loved Ninja Gaiden 2, this modded version is a must play, and the only real way to play the master edition on PC as far as I'm concerned, even worth its price tag. god tier game

Me and all my friends at the 10pm Ninga Gaiden Sigma 2 brother HH


everything is better, Literally everything better than Sigma 1
Except the camera, it becomes worse.

Enjoyed this one a little bit better than the first (couldn't get past level 2 again in the 360 version back in the day). It's a more linear experience but still fun as hell. Who would've thought something as simple as adding executions would give the gameplay an insane sense of fluidity in combat? May feel draggy but the story is fun and engaging, progression system is simple and it incentivizes experimenting with the wide array of weapons since now I realize everyone has an specific purpose and combining them in combat reaps its rewards.

Me parece inferior a la version del 360, aun asi vale la pena probar el juego aunque no seas fan del genero del hack and slash, es un buen reto