There's not much to sink your teeth into with Orbo's Odyssey.
Not that this necessarily makes Orbo a bad game, I quite enjoyed my time flinging my little armless scrimblo around with tight and precise movement options. The music pushed you forward to match the extreme speeds you'd reach, the game was absolutely filled with dumb little jokes and goofy faces to make me smile. The problem is, it's difficult to come up with anything interesting to say about Orbo's Odyssey that's not already obvious just from playing the game. Orbo's Obvious? Yeah, let's go with that.
This game has insidious horror undertones, especially with the secret lore, but it's almost as if the game is asking you to find these secrets up front. These hidden areas contain something akin to SCP entries of entities that pertain to the hidden area. These entities are then fragments of a supposed God that Orbo's boss had once tried to harm by attempting to harness their power, but assuming failed. You speak to their mother, and she basically explains all of this to you, along with your fate and your predestination to repeat an endless cycle. It's like Orbo is meeting their creator and was simply speechless from their awesome existence. It's somewhat interesting, giving off the impression that this game is a mere backdrop to a much bigger world, but it's incredibly upfront with what it wants you to know. There may be more secrets to find that completely flip all of this lore on it's head, but what's in front of me here is a bit too blunt for my taste.
These horror undertones are juxtaposed to the silly antics of working in an soul crushing office setting where you and your buddy Peeb have no arms but are locked inside your boss's office due to being unable to open the door out, so you have to run around little worlds to find gears in order to build a prosthetic limb for your limbless ass. It's silly, it's enjoyable, it's incredibly fun.
And that's... really all there is to it. Of course, that's all the game really needs to be to get my Signature Spike The Stupido Big Thumbs Up. Really, there's no point in even reading any of this — just go out and play the game for yourself if you haven't. But I'm left with an almost hollow feeling, a yearn for something more with what was provided here. It's similar to the previous short but sweet 3D platformers I've gone through as of recent, but it's far more empty feeling than those titles. I'm not entirely sure of the reasons, but I'm still glad I experienced Orbo's Big Day Out.
Not that this necessarily makes Orbo a bad game, I quite enjoyed my time flinging my little armless scrimblo around with tight and precise movement options. The music pushed you forward to match the extreme speeds you'd reach, the game was absolutely filled with dumb little jokes and goofy faces to make me smile. The problem is, it's difficult to come up with anything interesting to say about Orbo's Odyssey that's not already obvious just from playing the game. Orbo's Obvious? Yeah, let's go with that.
This game has insidious horror undertones, especially with the secret lore, but it's almost as if the game is asking you to find these secrets up front. These hidden areas contain something akin to SCP entries of entities that pertain to the hidden area. These entities are then fragments of a supposed God that Orbo's boss had once tried to harm by attempting to harness their power, but assuming failed. You speak to their mother, and she basically explains all of this to you, along with your fate and your predestination to repeat an endless cycle. It's like Orbo is meeting their creator and was simply speechless from their awesome existence. It's somewhat interesting, giving off the impression that this game is a mere backdrop to a much bigger world, but it's incredibly upfront with what it wants you to know. There may be more secrets to find that completely flip all of this lore on it's head, but what's in front of me here is a bit too blunt for my taste.
These horror undertones are juxtaposed to the silly antics of working in an soul crushing office setting where you and your buddy Peeb have no arms but are locked inside your boss's office due to being unable to open the door out, so you have to run around little worlds to find gears in order to build a prosthetic limb for your limbless ass. It's silly, it's enjoyable, it's incredibly fun.
And that's... really all there is to it. Of course, that's all the game really needs to be to get my Signature Spike The Stupido Big Thumbs Up. Really, there's no point in even reading any of this — just go out and play the game for yourself if you haven't. But I'm left with an almost hollow feeling, a yearn for something more with what was provided here. It's similar to the previous short but sweet 3D platformers I've gone through as of recent, but it's far more empty feeling than those titles. I'm not entirely sure of the reasons, but I'm still glad I experienced Orbo's Big Day Out.
I thought it was a collectathon going into it but it's much more akin to a movement game, a super fun and satisfying one at that. Using just the triggers and the sticks is a genius control scheme, and the sound effects are punchy. I didn't love the "oooo creepy analog horror underneath the surface" thing here that a ton of other indie games have, but the artstyle was so adorable and a lot of the humor worked for me, so I was quick to forgive it
I like the movement, it feels very punchy and satisfying, but I don't think the level design complimented it particularly well. Lots of enclosed areas and tunnels where I think more open environments would feel better. Nice soundtrack. I wish the visuals were more like the claymation-style used in the title/key art.
Fun, simple, and wacky, Orbo's Odyssey is a fun way to kill an hour.
It's a comedy centric platforming game with high impact movement, smooth controls, and incredibly high velocities.
It resembles the open zones in Sonic Odyssey in a sense, but with its own flair. (I particularly mean that it's like giant areas to run around, while moving super fast)
I had fun while it lasted, but it is a bit of a shallow game if I'm being honest.
Fun, but a bit of a novelty.
It's a comedy centric platforming game with high impact movement, smooth controls, and incredibly high velocities.
It resembles the open zones in Sonic Odyssey in a sense, but with its own flair. (I particularly mean that it's like giant areas to run around, while moving super fast)
I had fun while it lasted, but it is a bit of a shallow game if I'm being honest.
Fun, but a bit of a novelty.
This is a pretty cool short indie platformer with the unique mechanic of air drilling like a bullet. It is a bit too fast for me to control with the camera which I lament not being to enjoy it as much because of motion sickness. With 4 levels, 1 boss and 1 secret ending, I hope the level mods address the lack of content or time trials to elevate its value and provide an avenue of challenge aside from speed running the base game. Beyond the mechanics, the vibes and quirky setting does add to its charm such as the vampires and anomalies.
I can recommend this game and hope the developers make a more expansive successor to it.
I can recommend this game and hope the developers make a more expansive successor to it.
Just picked this up in the Spring Steam Sale, really enjoyed it! Very goofy characters and story, and the movement mechanics are as silly as they are fun. It's a super truckated (I'm talking 70 min to beat) collection platform, and it's a fun ride despite the length. One or two trickier moments, but pretty easy once you get in the flowstate of the movement. Basically, you can slide really fast and turn yourself into a bullet, and they manage to squeeze a decent amount of gameplay out of just those two actions. Each of it's 5 short levels has a time trial attached, which really highlights the potential of these mechanics for speed. The humor is very 2010s Cartoon Network in an endearing way more than an annoying way. I would love to see an expansion on this game's comedy and gameplay in a future game, but this one was satisfying, cheap, and short, everything I could want from a game.