Reviews from

in the past


والله اللعبه حلوة

Don't get me wrong. Osu! is convenient and also very powerful. It has all the tools you need to emulate the gameplay experiences of a BEMANI game, the Ouendan! games, and the Taiko no Tatsujin games.

There is technically nothing wrong with this game barring the dated and curious UI.

However, the issue lies in the community itself. Osu, being community driven and sometimes toxic, can mostly be ignored. Mostly, because their thumbprints are all over the songs that are out on the market.

There's no manual of style or consistency for this game, and as such, the schizophrenic difficulty tends to be your undoing. A 3-star chart may be chill with proper rhythm beats and sensible jumps for Osu!, or it could be a notespam with leaps that should have been considered 6-7 star on an official release.

8-10 star charts are very inconsistent, with them just adding 16th notes everywhere without consideration for consistency.

As such, the community limits the amount of enjoyable gameplay one can glean from Osu!.

If nothing else, make sure to grab ranked charts; despite the gripes, you can't really go wrong with this game given it's free.

i hate this game but i have a 400 somehow so i cant stop playing

انس صاحبي مرة فنان


If people made maps for other songs, not only otaku ones it would be so much more fun.

Often the most simple games mechanically can allow for some of the most high ceiling competitive gameplay and I don't think any game exemplifies this idea more than Osu. At face value you have beats, sliders and spinners but from these 3 interactable elements give an endless expanse of options to experiment with. Mania, Catch and Taiko are cool too I guess but tbh there are better rhythm games out there for all 3 of those I'm pretty sure

Didn't really fit my vibe with the mouse mechanic and stuff, and the way you have to download songs requires a post-doc in computing.

I can’t hate OSU. While its community may be awful, from what I’ve heard, the game itself never presents itself as something it isn’t.
It’s just a rhythm game. That’s it. No story, no fancy graphics, nothing else. If that’s your thing, then go for it.

𝐒𝐭𝐨𝐫𝐲
There isn’t any.

𝐌𝐞𝐜𝐡𝐚𝐧𝐢𝐜𝐬 𝐚𝐧𝐝 𝐠𝐚𝐦𝐞𝐩𝐥𝐚𝐲
There are multiple game modes, but all of them revolve around pressing at the right place at the right time. It comes with many song beatmaps from the get-go, and more can be found on the website. In a way, it functions more as an application for making and playing rhythm versions of any song.
The main goal of OSU is to get the highest score possible. This is achieved by perfectly hitting every note and is extremely difficult. The highest I got was a mere 96% accuracy on a normal-difficulty song.
So, at the end of the day, it’s really just grinding until you get the highest score on a certain song, after which you move to either a different song or a higher difficulty.
I was having fun for some time, but then I realized that this is completely pointless, and at no point while playing will I get the satisfaction of completion. As such, I dropped the game.

𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬/𝐀𝐫𝐭𝐬𝐭𝐲𝐥𝐞
I guess the UI is designed well. Honestly, I am struggling to think of anything to say.

𝐀𝐭𝐦𝐨𝐬𝐩𝐡𝐞𝐫𝐞/𝐈𝐦𝐦𝐞𝐫𝐬𝐢𝐨𝐧
The feeling of finally beating your high score is truly great. Unfortunately, it’s followed up immediately by the dissatisfaction with the current imperfect high score and the need to beat it. With time, this feeling does lose some of its power.

𝐒𝐨𝐮𝐧𝐝𝐭𝐫𝐚𝐜𝐤
I don’t know whether any of the songs in the beatmaps are made for the game. They are mostly Japanese songs. (From the cover, you can probably guess that OSU takes a lot of inspiration from Japanese culture, specifically anime.) If you aren’t a fan, almost any genre of music can be found within the fan-made beatmaps. I don’t have any favourites.

𝐅𝐢𝐧𝐚𝐥 𝐓𝐡𝐨𝐮𝐠𝐡𝐭𝐬
Careful not to ruin your favourite songs by over listening to them, while playing OSU.

This game has left my wrists damaged.

click that circles.

só um jogo de ritmo maneirin, perfeito pra passar o tempo e tals... nada demais

Ótimo pra matar tédio e passar tempo.

some questionable design decisions but it's a great introduction to rhythm games and a nice way to play a bunch together, kinda wish the community wasn't so laser focused on anime songs though

mouse-only players represent ☜(゚ヮ゚☜)

Been playing since 2015 and all I can say is: "See you next time" :)


I used to play a little, but I never got into it the way I did with Stepmania for example.

Anyway it's a cool idea for a rhythm game and the ranking and community oriented features get you hooked and playing regularly.

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