Reviews from

in the past


pensar que este juego ya va a tener 30 años... detesto los juegos creados con rpg maker, pero este junto al primer Corpse Party (aunque ambos tengan elementos gore, Peret em Heru es mucho más soft) han sido las excepciones y me hace ver que realmente hay juegos rescatables creados con esa mierda.

tampoco es que sea un buen juego, lo único en lo que destaca es en los eventos y su arte y por eso mismo lo considero un must play para todo el que le guste los juegos de culto japoneses además de que es algo que te puedes terminar de una sentada.

Pequeno RPG de terror feito no RPG Maker.

Bem direto ao ponto, você controla um jovem turista japonês que está visitando o Egito e se encontra preso dentro da Grande Pirâmide. O desafio é manter todo o seu grupo vivo, e as coisas dão erradas muito repentinamente. Qualquer ação incorreta pode resultar em tragédia.

Curtinho, intrigante e divertido. Final meio questionável mas ainda uma experiência bem legal.

Really solid PC-98 title that still holds up till this day. Thank my boy Marsh for showing this or I would of never known about this game.


I LOVE Ancient Egyptian culture, probably the most fascinating culture to explore behind it's layers of mysticism and unique language in hieroglyhics, the embalment process of Pharaohs, the usual artstyle and just how unique their deities look (here's a good link if you wanna look at some cool shit).
So naturally, I see a video about it come up on my Youtube feed and I'm INSTANTLY hooked. I close the video, download the game, and run it through Wineskin.
So, what did I think of it? It was a pretty damn good game. Can you believe this shit was made in PC-98 in 1998? This is a CRIMINALLY underrated RPGMaker Horror Game, but given the game's short length I can kind of see why.

Made as part of a contest for the PC-98 and inspired by Corpse Party.

Short RPG that has you exploring a trapped and cursed pyramid with other characters where most of them can be killed if you don't prevent their deaths leading to different scenes and endings. Good art and music, and like the game that inspired it, was something different compared to what else was available.

really cool adventure game

Discovered it like most people from Marsh's video and i'm glad i played it because it is a really good game.

The gameplay is very basic but if you like rpg's you'll probably like this, the music can be a bit repetitive but it's also very memorable, the art is atleast in my opinion fantastic and i love the overall vibes The story can be a bit convoluted but it's really engrossing the more time you spend with these characters which actually brings me to one of my main problems with this game: the length, i have a probably where i stop playing games halfway through even if i love them (hell i had this problem with most of my favourite games) because they are pretty long and i get interested in something else, so Peret em Heru being only about 3 hours would probably perfect for me, right? No because it's actually too short, i wish we spend more time with these characters to get more invested in their stories and arcs and so the game doesn't constantly jump around, i understand that this game was made by like 2 people or something but i just wished it spend some more time in the oven to flesh it's story out and get a more complete experience like i said i do really like this game but i just think of how amazing it could have been because i love pretty much everything about it, it's just that it's too short to flesh anything out enough. It's definitely worth your time especially it being only 3 hours or so.

I don't know if I can even do this game justice with any review. So many times we review games where there's nothing left to be said about them. How does one handle a review of a game where there's EVERYTHING to say about it?

Peret em Heru, along with Azusa 999 and Corpse Party, were the holy trinity of RPG Maker 98 games that laid foundation for the subgenres of RPG Maker horror games and RPG Maker walking sims as we know them today. In other words, Peret em Heru walked so walking sims could walk along with horror RPG Maker games, say that 5 times fast.

It's easy to see why this game gained some clout. From the moment it boots up, the most minimalist screens imaginable pop in along with droning and much too loud noises of the desert wind distorting into almost abstract horror. All while messages about how even for the most known wonders to man like the Great Pyramid of Giza, there are so many aspects veiled in mystery to our history. Much in the same way I would be creeped out reading about say, Anastasia's disappearance as a child, the opening of this game made me feel spooked out over how much there is to know in this world that can never be known.

What makes Peret stand out is that it's an RPG Maker game that's actually an RPG. The closest comparison I have is Sweet Home, with the character death screens in particular. The battles and cutscenes are impressively animated, with the PC-98's pallet being used to its maximum potential to create stark contrasts between bright characters or creatures interspersed with dull worlds. I was constantly unsettled having to watch so many bright and lived things suffer in this inhumane, completely dead world. Striking down animals in gory ways (ie slicing a lizard's head clean off) made me feel utterly guilty to have defiled such sacred ground.

I don't want to give away much about the story at all since the sense of mystery is something not to be spoiled. I don't think it was particularly that deep, even if I liked some of the themes that were surprisingly conveyed such as how the older generation can hold the younger generation down. The fan translation was definitely a bit colourful, but it fit well enough given the characters' roles and ages in the story. There was going to be a lot more meat on the story's bones, but much of it was sadly cut as seen on the TCRF page: https://tcrf.net/Shuujin_he_no_Peret-em-Heru

The real motivation to play the game is to get the hell scared out of you. I would say it mostly hits in that regard. My main problem with the game is that like with Sweet Home the combat can become too easy too quick if one is experienced at playing JRPGs. The battles can be unnerving on a visual level, but never enough to terrify me that I might be in danger. However the battles are serviceable enough to not outright detract from the game and I think the developers realized the exploration and puzzles were the strong suit regardless, so the gameplay is still overall decent in my opinion.

Having written my sincere thoughts, I feel as though this review is so surface level and safe but I truly do urge everybody interested in RPG Maker games to give it a fair shake. I used Retroarch with the NP2K core for speedup purposes, and it serviced me fine enough.

tldr, Peret em Heru is an interesting experimental indie games from days long since past. It's a real nice history lesson of a game that is pretty short for a JRPG (roughly 3-5 hours long) while bringing out a constant feeling of dread for all those frustrated that so many parts of our history that defined our cultures are forever buried knowledge.

Oh, and about the OST? Azusa 999 clears ez I'm afraid https://youtu.be/8a5zf0NQOwU?t=24