The P5 half of this game is terrible. Especially the remixes. It takes songs and mixes them into different completely unfitting genres. The gameplay is lackluster for even a rhythm game, and the music videos that accompany the songs are dull. The P3 half is largely the same, but the roster of songs are way way better. It includes music from P3s rereleases, as well as standouts like Laser Beam from Q. The main appeal is getting to see the P3 cast and environments animated with in the P5 style. Though, since we have Reload now, there's nothing much to gain from it.
Also my P4D code was already fucking used.
Also my P4D code was already fucking used.
I am not really into persona anymore, ive had my dabble and like generic ass persona phase but I still play this one
I think that is because ive come the conclusion for a few things
1. I dont really even like persona for the story or gameplay rpg wise
2. I love the music throughout all the games
I am a huge huge huge rhythm game fan who can hardly spell the word rythm right so put two and two together, and you have what i legit think is the best persona games
Except persona 5 dancing, for some reasons that one just has like god awful remixes, its okay thou 3 has so many bangers and i will never actually play it
I think that is because ive come the conclusion for a few things
1. I dont really even like persona for the story or gameplay rpg wise
2. I love the music throughout all the games
I am a huge huge huge rhythm game fan who can hardly spell the word rythm right so put two and two together, and you have what i legit think is the best persona games
Except persona 5 dancing, for some reasons that one just has like god awful remixes, its okay thou 3 has so many bangers and i will never actually play it
(This review refers to the Dancing series as a whole)
Persona Dancing is an extremely lacking rhythm series that came from the mindset that slapping button presses in front of songs people like will somehow make a good game by default.
The charting interface used for Dancing was not optimised for controllers, making for extremely clunky charts that have zero sense of flow and can't be rhythmically complex in any way, leading to everyone's favourite chart pattern: "Some generic drumbeat that doesn't exist in the song's own notation that the charter pulled out of their ass".
In addition, despite being a dancing game, the gameplay itself is not indicative of dance in any way, there's no sense of performance or puppeteering to make the player feel like they're the one in the driver's seat, leading to an incredibly passive and derivative experience.
Persona Dancing is an extremely lacking rhythm series that came from the mindset that slapping button presses in front of songs people like will somehow make a good game by default.
The charting interface used for Dancing was not optimised for controllers, making for extremely clunky charts that have zero sense of flow and can't be rhythmically complex in any way, leading to everyone's favourite chart pattern: "Some generic drumbeat that doesn't exist in the song's own notation that the charter pulled out of their ass".
In addition, despite being a dancing game, the gameplay itself is not indicative of dance in any way, there's no sense of performance or puppeteering to make the player feel like they're the one in the driver's seat, leading to an incredibly passive and derivative experience.