2015'ten geliyorum, Orkun Işıtmak videolarından sonra bu oyunu ben de denemeye karar vedim, oyunun bulmacalarını çözmeye çalışmak keyifliydi, ama hepsini bulmaya uğraşır mıyım sanmıyorum. Belki bir gün tüm başarımları yapmaya çalışırım. Oyun, eğlenceliyle, eğlenme taklidi yapma kiti arasından ufak bir sınırı geçmesiyle eğlenceli hale gelmiş, oyun hakkında çok anlatacak bir şeyim yok. Yaşasın Arstotzka!
Maybe you also imagined the surprisingly common "Parkour Guy" as a kid. When you were safe and warm in the back seat of the car, gazing out the window, He would run parallel, hopping and vaulting over buildings, trees, cars or any other obstacle your sugar-addled mind would deem "Cool to jump on". Please, Don't Touch Anything evoked those fierce sparks of imagination only present in a child.
On launching the game, you're asked by a buddy to guard this Big Red Button while they take a leak. Its pushable face leers up at you. An agreement is made between you and the game; you will push this button. A corkboard of clues later, you’re scratching your head at a The Room-style panel of paranoia. The entire board cleverly funnels you into progress. There is no fail state. You’re given all the time in the world to figure out codes and symbols that let you achieve one of many endings, some so complex I wistfully yearned to find a playground and discuss the game with friends rather than look up hints on the internet, like the goblin that I am.
A few puzzles were unfair, boring or tedious, sometimes all three, but all in all, this game really charmed me and I’m shocked it isn’t more respected, at the very least for its perfect, time-capsule depiction of daydreaming at your school desk.
On launching the game, you're asked by a buddy to guard this Big Red Button while they take a leak. Its pushable face leers up at you. An agreement is made between you and the game; you will push this button. A corkboard of clues later, you’re scratching your head at a The Room-style panel of paranoia. The entire board cleverly funnels you into progress. There is no fail state. You’re given all the time in the world to figure out codes and symbols that let you achieve one of many endings, some so complex I wistfully yearned to find a playground and discuss the game with friends rather than look up hints on the internet, like the goblin that I am.
A few puzzles were unfair, boring or tedious, sometimes all three, but all in all, this game really charmed me and I’m shocked it isn’t more respected, at the very least for its perfect, time-capsule depiction of daydreaming at your school desk.
A really enjoyable puzzle experience with enough endings to justify its price. Some of the puzzles are hilariously complex and the endings are really cool as well. I also liked seeing the stanley parable and papers please references. Its currently on sale on steam id 100% recommend it if you are a fan of puzzle games.
Something that I am very neutral towards is the fact that this game seems to have changed some of the solutions for its puzzles between versions, since its been released on multiple platforms in a variety of ways. It made looking up the solutions both annoying and sort of a puzzle in and of itself. I totally get why they did it, though, to sort of give replay value.
I played the very limited web browser itch.io version, and even with openly looking for solutions, I missed 3 of the endings. And honestly, some of the novelty is lost after a while, at least for me. It's probably also related to the fact that I didn't have a whole lot of time to sit down and play this AND a lot of the solutions I was given online were just wrong for the version I was playing. So, maybe someday, if I actually buy this on Steam, I'll give it more of my time.
I played the very limited web browser itch.io version, and even with openly looking for solutions, I missed 3 of the endings. And honestly, some of the novelty is lost after a while, at least for me. It's probably also related to the fact that I didn't have a whole lot of time to sit down and play this AND a lot of the solutions I was given online were just wrong for the version I was playing. So, maybe someday, if I actually buy this on Steam, I'll give it more of my time.