Visualmente acojonante a un punto que asusta. Te quedas embobado viendo una iluminación completa por RT. Especialmente cuando abres dos portales y ves como la luz entra por ellos y se entremezcla con el ambiente en sí...
Por lo demás ha envejecido muchísimo. Y no bien. Y por más que Glados siga siendo un personaje fascinante, a nivel jugable es muy corto, muy sencillo. Muy limitado en sí, como corresponde al año de su salida. La secuela lo dejó muy muy muy atrás.
Por lo demás ha envejecido muchísimo. Y no bien. Y por más que Glados siga siendo un personaje fascinante, a nivel jugable es muy corto, muy sencillo. Muy limitado en sí, como corresponde al año de su salida. La secuela lo dejó muy muy muy atrás.
This review contains spoilers
In terms of how it looks, I have no complains, besides some performance and set up issues.
The game is great, but feels more like a demo for portal 2. Still hearing glados after every level is always great, which combined with the quick transition between levels encourages the player to keep playing.
The game is great, but feels more like a demo for portal 2. Still hearing glados after every level is always great, which combined with the quick transition between levels encourages the player to keep playing.
A perfect demo in how depressingly overblown RTX is. A decade and a half later and horribly awfully optimized, it can barely be played on the lowest-end RTX card, with sluggish response times frequently dipping below 25 FPS, and godawful disgusting bloom smearing the lens constantly. It is honestly depressing how much of a waste of time, money, and resources are spent on basically nothing, to recreate the astounding carefully made static lightmaps in barely-functional mediocre realtime lighting.
F. See me after class.
F. See me after class.
Can't say this is a necessary upgrade, or a great tech demo for that matter (why would you want to demonstrate modern graphics tech with a game where sterility and uniformity ARE the visual style?), but I'll take any excuse to replay this game. And are you telling me the platforms always moved this slow?!
No amount of tensor cores, teraflops, or fractals could spark joy as easily or readily as hearing the Portal radio in its unfiltered glory.
This is the future of videogames? A feature that even on a 15 old games will make it barely run on the average computer? A graphics setting that needs you to upscale the resolution to a blurry mess to even be playable and still reduces your fps to at least 1/10 of what it would be without it. Just work on it for a decade or so, then get back to us. DLSS looks very, very bad and the miniscule changes that ray tracing brings add nothing to the gameplay and isn't nearly as impressive as it's made out to be, especially at the enormous costs it comes with performance wise. And both are a step in the wrong direction when it comes to computer games. Use it on consoles or something, they seem to think 30fps is acceptable.
No estoy seguro de cómo de valioso es el raytracing de esta ¿versión? de Portal. Los cambios son muy notables incluso sin comparaciones directas, pero el precio en el rendimiento se paga con creces (jugado a 1080p con una 3080Ti, que no es poca cosa). Por otro lado es cuestionable hasta que punto cambia la atmósfera y el estilo visual original.
Por lo demás, siendo gratuito si tienes Portal 1 es la excusa perfecta para volver a jugar uno de los juegos más ingeniosos de puzzles que he podido tocar.
Por lo demás, siendo gratuito si tienes Portal 1 es la excusa perfecta para volver a jugar uno de los juegos más ingeniosos de puzzles que he podido tocar.
I was surprised by how decently it respected the original art style while showcasing RTX, though in some parts, more so by the end the lighting was a little overexposed so it made some surfaces look like portal adequate when they were not, making it difficult to see where to go and by consequence affecting the original game design, so even for someone like me who has played the original game several times it was difficult to tell where I had to go.
It's an interesting experiment, but ultimately... it's Portal with ray tracing. And it's for anyone with a 3060 or higher graphics card. This really doesn't do anything for anyone other than those with really high level graphics cards. All while well over quintupling the size of the game.
This also would have been a good time to even do some small upgrades to the base game, but that wasn't even done. So, in the end, this is just a prettier Portal.
This also would have been a good time to even do some small upgrades to the base game, but that wasn't even done. So, in the end, this is just a prettier Portal.
I think I would have been less kind about this if it wasn't free.
The settings list Nvidia provided recently definitely helped make this run at a stable framerate (it looked around 30 for me on my 3080), but there were still some dips. There were some moments while playing that I thought looked neat lighting wise, but it's definitely more of a novelty than a groundbreaking change in the pc world as it stands currently. I can't say I had an experience that felt better than just replaying vanilla Portal.
The settings list Nvidia provided recently definitely helped make this run at a stable framerate (it looked around 30 for me on my 3080), but there were still some dips. There were some moments while playing that I thought looked neat lighting wise, but it's definitely more of a novelty than a groundbreaking change in the pc world as it stands currently. I can't say I had an experience that felt better than just replaying vanilla Portal.