Reviews from

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This review contains spoilers

Quadrilateral Cowboy's style is unmatched, in trippyness, immagination, fun and coolness. And what is cooler than being a hacker? Yeah, furiously typing lines of code to get things lined up just the way you want, breezing through puzzles, heists and challenges with ease. After much trial and error, that is.

To beat Quadrilateral cowboy, one must experiment, try different strategies, click every button, hack every jack. And even then it is at times obscure, with some obstacles seeming at times insormountable. It doesn't help that a few times, stuff just doesn't seem to work as it should (the autocase especially gave me some headaches). But when everything lines up, you get the same rush you imagine the characters in a heist movie feel when they get it done.

I also found the last third of the game to be a bit unfocused, trying to be too many things at once and forgetting for a minute its core appeal, servicing the story while disservicing the gameplay. that said, I must praise the story for managing to tell this nice tale of friendship mostly through environmental storytelling (a certain cyborg machine-gun-arm also helped).

Great little experience, but it falls short of what it could have been. Feels like it's over before it starts. It gradually introduces you to its mechanics, but once it introduces all of them, you only get one level wherein you get to utilize them all. The result is that most of the game feels like a tutorial, and it never really puts you to the test in any way. Still, what is here is great, and wholly unique. This is my first Blendo game and I'm very impressed and will definitely be checking out more from them.

I really loved this, annoyed at myself that I put off playing it for so long. It takes the style of Blendo's earlier games but adds much more substantial gameplay in the form of hacking puzzles that tie into physical heists, which is a genius idea that I'm surprised I haven't seen more of before. There's so much potential with the tools the game gives you and I had a ton of fun messing around with them and coming up with unnecessarily complex solutions. If I have any complaints with the game it's just that the later missions don't live up to the complexity of the tools you're given, but at the same time I get how that would probably turn away some players.

Wow wow wow I didn't have huge expectations going into this, and considering I'm not one for physics games or INTENSE puzzle games, I wasn't really sure how long I'd poke at this for. All I knew was that Loading Ready Run had played it once.

Hooo boy was I wrong. This tiny little masterpiece is chock full of charm, humour, engaging gameplay, and fascinating graphics. It's so very unique, and honestly surprisingly human. An indie standout among standouts.

Straight people can do a little crimes, as a treat.


i think being a computer science student hinders the experience

also i would have liked a couple more complex levels but the story was very cute, real queen shit

very cool gameplay loop with an alright, if a little pretentious, story. however, it feels like it ends a little quicker than expected. you get your final ability then the game's over

This does one of my favourite things, and that is allowing you to bumble like a fool until you do a run so smoothly that you feel like a genius.

There's nothing quite like seeing a puzzle before you that would have taken a good 5 or 10 minutes of planning when you had started out, and now you're just throwing out gadgets and calmly typing commands into the deck to execute actions remotely like you were born holding a keyboard. Nothing else can elicit that self-satisfaction.

BLENDO Games was basically a fave dev after Gravity Bone and Thirty Flights of Loving. This fully cements that. I cannot wait to see what Skin Deep has to offer.

The joke of planning heists by playing VR simulations of them is so good.