Reviews from

in the past


all the human characters are unsettling cuboid homunculi and it's really distracting

Not a single cow in the whole game

A fantastic and unique puzzle game.

It sets up such an engaging world and characters with out every using a single line of dialogue. The environmental story telling really goes a long way in this game. The mechanics of the puzzle are so well ingrained in the games setting and they feel comfortably familiar but wholly unique.

This game nails so many things but leaves you wanting a bit more out of the puzzles in the end. The set up of a new gadget or type of puzzle is easy to follow, but not a complete walk in the park. The intermediate test after learning the basics expects you to engage with what you have learned in a more complex puzzle. Then it throws that tool you have learned to the side, and moves on to a new puzzle type and starts at the introduction difficulty again. The game never reaches the point where it gives you all of the tools you have learned and just lets figure it out on your own and encourages you to think outside of the box.

All in all loved it but think a follow up game could absolutely nail it.


Unique puzzle solving in an inspired setting. I wish there was more! I could have used more difficult stages.

Very unique experience. I was bad at some missions and it probably took me longer than average to beat but the hacking mechanics are cool and way it has to tell a story is pretty clever. I love cyberpunk games and media, and the "20th century cyberpunk" idea was a neat spin that they made work well.

One of the ultimate “left me wanting more” games. Almost every level introduces a new gameplay mechanic and each one could have sustained several levels on their own.

easily enters my top 30 games. I really loved every second of it. From the absurd storytelling to the puzzles and mechanics, super fun and entertaining. Although I wish it lasted longer, I'm very happy with what the game has to offer. It's legit how I wish it would have been hitman/payday back in the day.

The actual navigation of the missions in the hub world confused me but cool art style and the actual "hacking" mechanics are cool and I wish more games had something like it.

surely the best cyberpunk heist simulator out there.

Blendo Games have this unique style that, in my opinion, shines brightest in this game. The environments are both small yet huge, quaint yet breathtaking. The gameplay itself is freeing, making you feel like you can go anywhere and do anything, while still being challenging. There are so so SO many little design decisions that make it so that learning the semi-complicated systems in this game become second nature.

need to come back to this every now and then. up there with portal as a game that is close to 100% tutorial, but is so good at selling the tactility and verisimilitude of interacting with/existing in its world that thats the strongest impression left. its even more so in both categories, if anything. a sequel with a better and more meaty mechanical sprawl and progression would probably change my life, but the fact that ive come back to this so often, and have fun optomizing it a tiny bit more every time, is testament to its near-constant stream of striking powerful flourishes. pitch -10 pitch 4 pitch -1 pitch -.5 turn 3 turn -1.5 fire

An exquisite heist puzzle programming game. The presentation, while low poly and simplistic also has a lot of little touches in the details that work wonderfully to fill out the world, much like Blendo's other titles. The programming part is taught well and easy to understand if you don't know anything about it, and the puzzles are very satisfying to solve via quirky and unique tools. Extremely well constructed from start to finish.

A short but wonderful title I absolutely adore. The mechanics and attention to detail carry this game hard, but also features fun level design, a good (albeit unoriginal) soundtrack, and boatloads of tools to use to solve problems, encouraging open-ended solutions. Combine that with Workshop support on Steam and you have a title with a large amount of room for future expansion. Excited to see what they do with the Deluxe Edition (apparently it's a thing).

Wish it was a bit longer, but once gameplay clicks in this it clicks. We need more heist and hacking games.

Reminded me of Don Hertzfeldt's short film World of Tomorrow, in that both it and Quadrilateral Cowboy present an impressive spread of concepts through understated-yet-endearing aesthetics within a brief timeframe. It invites you to imagine entire works building off its component ideas, or an extension to the length of a "full" film/game. Where World of Tomorrow would spawn sequel episodes drilling into its initial ideas rather than replicating the inventiveness of the first, Quadrilateral Cowboy yielded no offspring. Nothing overstays its welcome, it reuses no jokes, and it ends with genuine grace. Maybe it's a shame to not have more, but maybe it's better this way.

This game left me craving more after I finished it. It's a shame that every gimmick is so fun and interesting, but many of them are only used a couple times. A handful of extra levels really ratcheting up the complexity would have capped the game off in a much more satisfying way.