Reviews from

in the past


The game is repetitive. It’s fairly short. And the mechanics are butt however it’s a fun dark twist on a cooking sim. I think the dev needed better funding and maybe the game works better on PC than console where it could have been great.

There’s only a handful of recipes you make and the timing can stink but even if you don’t do well you can’t really “fail” a day you might just delay when events trigger.

My biggest complaint was actions take forever for your character and since it’s a point and click you can only click once wait for the character then click the next step.

Example if you are cooking and you click the flour then the tray too soon she cancels the flour and just picks up the tray. So you have to wait for her to walk to the flour pick it up then click the tray. It adds so much stupid time for tasks. You try to go fast and it is impossible.

While you can miscook a recipe you can’t overcook food nor does it go back. Same for tailor shop. You just lose a customer if you’re too slow.

If the came was adapted to console controls vs point and click it could be a really fun game. It’s easy to platinum if you take a little extra time to do everything like grow the plant.

Overall I wanted something more and better but didn’t hate playing to complete.

Pretty fun! There was a couple of glitches and I'm not a fan of the ending but nothing deal-breaking

Entertaining, fun, and short. Easy to lose hours while playing!

This game has an extremely weak, short story and the gameplay, while addicting, does run out of new things for you to juggle rather quickly. If you really like the premise of a Sweeney Todd-themed small business management game, then I think Ravenous Devils is a steal at its low price. Otherwise, it doesn't have much of anything to offer.


Was pretty short but it was decent definitely worth the £4 full price, got all the achievements aswell because it's easy

A short but incredibly satisfying game. Gives Diner Dash meets Sweeny Todd vibes. Was an excellent game to round out my spooky season log.

mindless fun and really cheap indie game
if i had to hear the man's voice acting for another minute i would've turned myself into a meat pie
shoutout to hildred for being effortlessly able to lift people and throw them into a meat grinder but complain about a crate of tomatoes being too heavy

I wonder if the people taste good

very cool concept with a good execution, pretty addicting

‘Attend the tale of Sweeney Todd‘

Such a great resource management shop owner game with such a beautifully delicious dark twist that speaks so dear to story I love.

It’s fun, it’s gruesome and it’s just wicked. Some great storytelling that is full of wit and humour to balance out the fact that you are cooking people into pies.

“How gratifying for once to know:
That those above will serve those down below!”


Interesting concept, a Sweeney Todd game, but for a resource managing game, the actions feel really clunky to set the characters movement and to play around with.

don't forget to pet the cat.



Ravenous Devils is your average cooking management game, only you're a cannibal husband and wife on the run choosing to serve your customers human meat until you inevitably have to leave this town and move onto the next one. It... kind of gives off bargain bin Sweeney Todd vibes, can't lie.

This game was pretty fun to play, yes, but this has to be one of the only simulator games that I have played that seems to get harder with every upgrade you buy. Managing the kitchen and middle areas is very tedious work compared to managing the tailor shop and greenhouse (when you unlock it). Even after unlocking the ONE helper you get for the main floor, I still found myself getting extremely flustered when it came to earning new recipes and trying to keep up with the number of things I had VS what the people wanted (don't even get me started on keeping up with my displays). As the game went on, I found myself going through each day just wondering when it'll end along with constantly regretting spending money on upgrades.

The story is slightly interesting, but nothing to really write home about, especially not the half-assed ending. I just preferred to play the simulator part and didn't care much for the storyline. The voice acting is top notch, though. I also loved the art style of the character icons and the game animations.

Would I recommend this game even through its flaws? Yes, 100%. It was a fun, unique experience for a management game.

this is overcooked! for the goths

This looked like a really fun concept at first, and the first hour is a bit messy but manageable to some extent. You're given a story, a mystery, and an endless chance to grow. I especially loved the setting as well as the art design (which made me buy the game in the first place). The writing also seemed entertaining, and the voice acting is top-notch. Really, this game is off to a good start.

From the second hour on, you start to realize something is wrong. It seems a bit unbalanced in terms of management. Handling the kitchen seems like harder work than the tailorshop, and unless you unlock everything, the balance keeps shifting all the way through. The second wave of drawbacks hit when you ask yourself, "I unlocked all those upgrades, is this game still supposed to be this hard?"
Well, Ravenous Devils is the first game I've ever seen that gets harder with each upgrade. At some point, I stopped seeing the "benefit" of upgrades. The money I earned wasn't that much more, but the work was practically doubled due to the ingredient upkeep.

In the end, I was disappointed cause it became more stressful to control the situation than it was fun. Seriously, guys, did you remember to pet the cat so it could bring you free meat? You better remember, cause that display should be full, and it's the only ingredient that can be served on its own with the lowest upkeep.
I really don't see the point in management games that get harder with progress, especially if they're the hardest in the end. Why did I even bother with profit if it's only gonna bring me more trouble and in-game skins? I see that the story is about stressful work and management, but this ain't it. It shouldn't be more frustrating than it's fun.

I really tried to have fun, but the imbalance of Ravenous Devils is too strong to ignore. There should be a lot more upgrades that automate some of the drudgery and cut back on upkeep, so everything can actually be rewarding. Automate half of the garden work and be able to hire two servants for the ground floor, and this would immediately be three times more engaging.

I could understand if the devs let go of some gameplay mechanics like too much automation or unrealistic renovations, but unfortunately, that's not really acceptable when your story ends like that. Seriously, 25 days of build-up for that?

This was a mild disappointment for me. There's a wonderful game hidden underneath all the problematic progression, and it's filled with an original & fun idea, a beautiful art style, and love & commitment. I just hope I'll be able to experience it in the future.

Ravenous Devils is a short Victorian era management game that has an interesting menu of concepts, mixed presentation and overall lacks in substance. You play as Percival and Hildred, a cannibalistic couple who arrive in London to open a business in tailoring and serving meat dishes. The interesting twist is that all of the meat and resources used to make the food and articles of clothing are recycled from the corpses of customers that the couple murder.

Dressing a management game in these horror-adjacent themes is a huge credit to the developers as it makes for an exciting concept. Unfortunately, as you dig deeper into this game, it is dressed with a weak narrative and an easy to crack gameplay loop and does little to add challenge or subversion. As you earn money, the couple can upgrade the establishment, some upgrades offer quality of life improvements but others just add further resources to balance. Despite the freedom of choice to progress how you want, I still found the game relatively easy, and once you get the rhythm down you become a pretty unstoppable force pumping out products at the rate of a factory.

I think the lack of challenge in the gameplay is a huge detriment to the experience. Despite the narrative highlighting the risk of external threats to the business and the fact you are literally killing customers in this establishment, this doesn’t come into the gameplay at all. I think this is a huge miss. Avoiding law enforcement and keeping customer suspicions low are concepts could have been introduced into the game to keep the gameplay loop fresh as the only threat to failure is due an error in the player’s engagement with the game rather than having a theoretical spanner thrown in the works.

Regarding it’s presentation, I think thematically the game does strike something good. It entirely embraces the gothic Victorian atmosphere. Whilst I do not like the cheap-looking assets used in the game, they are able to fully display some pretty graphic gore-filled animations. One that stands out to me is the preparation of meat steaks with the human corpses. Watching the breakdown of the human body into it’s fundamentals by Hildred caught me off guard the first time I saw it.

Ravenous Devils is unapologetic of leaning into these themes, this grants me a little favour towards the game, as it has dark humour and charming moments that kept me engaged with the experience. A final touch on the presentation was the voice acting, not my cup of tea personally. I found their voices were… too much and if you’re reading this having heard the performances I’m sure you can understand where I’m coming from.

As I mentioned, the narrative is extremely weak and feels like a detractor from the experience and I found myself wishing cutscenes away so I could get back to preparing the shop for the next day. However, I don’t think people play management games for the narrative and it’s inoffensive enough to where I don’t see it is a major negative, more-so a whimpering feature.

Conclusively, Ravenous Devils feels like a demo for a fantastic concept that could have been executed on a grander and more complex scale. For what it is, the game is enjoyable despite it’s simplicity and for the price I can’t recommend against it if you’re curious in any capacity. I hope the developers can someday tap-in to this reservoir once more to provide a more fleshed-out experience that better represents what they so clearly wanted to make.

Ravenous Devils caught my attention because of the unique concept of being a point and click cooking simulator with gory depictions of slaughter. The aim was to manage a tailor shop and kill its customers to use their meat as ingredients in the adjoining pub. Aesthetically it was great with the 19th century London style, the environment updating visually as progress was made through an addictive gameplay loop of trying to appease customers and make as much money as possible. I was able to completely zone out, even had a little routine with each working day.

At the time of playing there was no risk of being discovered—it was impossible to fail—but a new mode that includes policemen has been added since. It's obviously good when developers take on the feedback from their players.


Me pergunto se o Corbucci guentava essa 🤪

Bağımsız yapım olduğu için 2 puan veriyorum yoksa 1 puanı bil e hak etmez. Oyun hoşuma gitti fakat sonra tekrara düşüyor. Geliştirmeler bi noktadan sonra bitiyor.
Ama hoşuma gitti. O yüzden LİKED.

ok that one ate. they should've added endless mode!

A short, but enjoyable game with a lot of potential. They've recently added an Endless Mode to the game, so with luck we could see a sequel that can expand on the mechanics. Highly recommended, if you're a fan of Sweeney Todd.

Cute cozy game for an extremely low price

3,99€ por un juego de simulación macabro y sádico con muchas referencias a Sweeney Todd.


Simplistic little time waster that lives on its wonderfully morbid aesthetic and is over before you know it. There isn't really much depth here and you really get what you pay for with this one; a few hours of chopping up corpses to sell them as pies and then it's over.