Possibly the best shooter Roguelike out there? Bursting with colour, guns and the feeling of zen that comes by never stopping your feet on the ground or finger on the trigger. With some updates to improve the variety to the game I think it could be boosted into the truly great Roguelikes. (And it has had a free content update since I last played it)
To me, it felt like an upgrade to Gunfire Reborn in almost every way. The movement feels way more fluid and with the use of gadgets you can literally fly through some of the stages. Gun and enemy variety is also there and at the higher difficulties the game actually becomes a good challenge.
But what irks me the most about this game, and it's a complaint I had about Gunfire Reborn as well, is that so many of the higher rarity items follow this blue print:
"Increases (some random stat) by a marginal amount but now there's a percent chance that your head blows up when opening a door."
Here's one directly from the game: "Deals 22 cryo damage to enemies damaging you but taking damage has 10% chance to freeze you."
WHY WOULD I PICK THIS UP? I ALREADY DON'T WANT TO GET HIT WHY ARE THERE SO MANY ITEMS ABOUT GETTING HIT. I still don't think any roguelike I've played has done the "get this but lose this" kind of item balancing as well as Lunar items in ROR2.
Both this game and Gunfire Reborn feel like they're filled with them and they always feel useless to the point I almost never pick them up. I don't think they're very fun in this game and tend to pollute the loot pool.
Other than that though the game is pretty solid, but I must mention how B.S. the second phase of the final boss is, literally like 4 different "fuck you" attacks.
But what irks me the most about this game, and it's a complaint I had about Gunfire Reborn as well, is that so many of the higher rarity items follow this blue print:
"Increases (some random stat) by a marginal amount but now there's a percent chance that your head blows up when opening a door."
Here's one directly from the game: "Deals 22 cryo damage to enemies damaging you but taking damage has 10% chance to freeze you."
WHY WOULD I PICK THIS UP? I ALREADY DON'T WANT TO GET HIT WHY ARE THERE SO MANY ITEMS ABOUT GETTING HIT. I still don't think any roguelike I've played has done the "get this but lose this" kind of item balancing as well as Lunar items in ROR2.
Both this game and Gunfire Reborn feel like they're filled with them and they always feel useless to the point I almost never pick them up. I don't think they're very fun in this game and tend to pollute the loot pool.
Other than that though the game is pretty solid, but I must mention how B.S. the second phase of the final boss is, literally like 4 different "fuck you" attacks.
One of the best FPS Roguelites I've played. Roboquest has the feeling of a Halo game, with the aesthetics of Borderlands/Hi-Fi Rush with a neat little Mega Man premise. A great recipe that is kind of held back by being a rogue-lite.
I love Robots, I love this artsyle, I love great movement , upgrades, choices of classes. This game has it all. It's what you expect from roguelites; Random weapon drops, procedural levels and permadeath with small incremental upgrades.
The gameplay is very good, and if it weren't for the satisfying gunplay, sexy doom-like movement, great aesthetics, this would be just another FPS roguelike in a sea of roguelite indies.
I had my fun with it but I don't have the patience to finish roguelites these days unless you are Shovel Knight Dig or Enter the Gungeon. I may pick it up again one day to complete it as I did really like this one.
I love Robots, I love this artsyle, I love great movement , upgrades, choices of classes. This game has it all. It's what you expect from roguelites; Random weapon drops, procedural levels and permadeath with small incremental upgrades.
The gameplay is very good, and if it weren't for the satisfying gunplay, sexy doom-like movement, great aesthetics, this would be just another FPS roguelike in a sea of roguelite indies.
I had my fun with it but I don't have the patience to finish roguelites these days unless you are Shovel Knight Dig or Enter the Gungeon. I may pick it up again one day to complete it as I did really like this one.
Roboquest is all of the fun of running Destiny dungeons with some extra roguelite layers on top. The core movement and shooting feels dialed-in expertly, but the run variety just isn't there for me at the moment, and it seems like quite the grind to unlock the meta-currencies required to upgrade runs to a more consistent level. Decently fun but I am going to wait for a few updates to add some variety before I return. Would love to try co-op!
It's a pretty fun roguelite. Game is a bit too easy even on the hardest difficulty. There's no map variance but there is a lot of paths you can take to get to the final boss so nothing gets too stale. Each run takes about 25-40 minutes. There's also a good amount of hidden stuff if you enjoy looking around for collectibles. The build variety is fairly low within each class and 30% of guns aren't worth using. There's technically grind rails but you basically never use them. A fun but short experience.
This review contains spoilers
Roboquest is a game for the FPS adrenaline junkies. High-octane encounters with 6 different classes and tons of guns to choose from make for an incredibly fun experience. Controls are smooth and fluid meaning you can jump, grapple, and jetpack your way out of any sticky situation you might find yourself in. Classes are just different enough that they feel familiar while allowing each run to feel unique. Oh, did I mention the absolutely killer soundtrack?
100%: Completing the Museum will be the longest stretch, but luckily you can use golden wrenches to buy any weapon/enemy cards that you're having trouble finding. There are a couple of co-op achievements you'll need a bro-bot for, too.
100%: Completing the Museum will be the longest stretch, but luckily you can use golden wrenches to buy any weapon/enemy cards that you're having trouble finding. There are a couple of co-op achievements you'll need a bro-bot for, too.
Roboquest does a great job of being fun - even though its execution of a roguelike, first-person, canyon shooter isn't maybe quite as good as you'd want it to be.
Jumping into a new run and firing away at dozens of little robots with a new type of gun each round is entertaining and the whole vibe of the game has a really playful feel. I love the concept and I think the visual style is great, the downside for me was that the upgrades felt a little slow to get going and runs didn't start to feel unique very quickly - which is what this sort of game needs to stay fresh!
Jumping into a new run and firing away at dozens of little robots with a new type of gun each round is entertaining and the whole vibe of the game has a really playful feel. I love the concept and I think the visual style is great, the downside for me was that the upgrades felt a little slow to get going and runs didn't start to feel unique very quickly - which is what this sort of game needs to stay fresh!
One of the most fun sleeper hits in 2023, featuring fluid movements, a nice and large arsenal, and really fun blast-jumping on top. All classes feel and play distinct from one another, with whole upgrade trees which branches out to a different focus, akin to a borderlands character.
While it is a roguelike-FPS, it leans significantly more into its "FPS"-part, meaning that you still have show a lot of skill to get through a run, although RNG still makes a significant difference, just not as much as, say, Gunfire Reborn where you can get extremely overpowered.
The stages are decent and distinct form one another, and filled with a ton of secrets, collectibles, secret stages, etc.
My main gripe is simply how runs can blend together if you do several in a row (which you'll most likely do given its a roguelike), and the difficulty spiking a lot towards the end as a single mistake can end up with getting hit by several overlapping grenades which costs you almost all your health or a run.
While it is a roguelike-FPS, it leans significantly more into its "FPS"-part, meaning that you still have show a lot of skill to get through a run, although RNG still makes a significant difference, just not as much as, say, Gunfire Reborn where you can get extremely overpowered.
The stages are decent and distinct form one another, and filled with a ton of secrets, collectibles, secret stages, etc.
My main gripe is simply how runs can blend together if you do several in a row (which you'll most likely do given its a roguelike), and the difficulty spiking a lot towards the end as a single mistake can end up with getting hit by several overlapping grenades which costs you almost all your health or a run.
One of those sleeper indie hits I couldn't get enough of.
I struggle to get into movement shooters, something just never clicks but this one had me from go. The music has a lot to do with that. It plays a subtle more quiet version of the music before you start the run. When you open the door it transitions into the full song which is usually like if Doom (2016) had more rock undertones than metal.
An absolute delight from weapon and enemy design to the headstomps to the progression. I'm glad they're continuing to add it as well.
I struggle to get into movement shooters, something just never clicks but this one had me from go. The music has a lot to do with that. It plays a subtle more quiet version of the music before you start the run. When you open the door it transitions into the full song which is usually like if Doom (2016) had more rock undertones than metal.
An absolute delight from weapon and enemy design to the headstomps to the progression. I'm glad they're continuing to add it as well.