Reviews from

in the past


A Bubble Bobble derivative. Only being able to make one ladder at a time can get tedious.

Bon petit jeu de plateforme mignon tout plein, dans la lignée des Bubble and Bobble, Snow Bros & Tumblepop. Rod Land sait séduire grâce à son charme et à sa personnalité propre. Mais si son univers semble tout doux et paisible aux premiers abords, sauver la maman des deux héros ne se révèlera pas être une sinécure pour autant. La difficulté s'accroît rapidement au fur et à mesure que l'on gravit la tour et que les tableaux s'enchaînent sans pour autant qu'elle ne devienne rédhibitoire. Les deux héros sont armés d'un sceptre magique pour se défaire de leurs ennemis et ont la possibilité de poser une échelle ou bon leur chante pour évoluer de plateforme en plateforme ou esquiver les menaces. Le concept est simple, accrocheur et vite pris en main en bon jeu d'arcade qu'il est.

Hot take- this game is far more enjoyable than Bubble Bobble.

It's cuter, has more responsive controls and a better gimmick. Your character's ability to build and eliminate their own ladder to get around the board is a creative double edged sword. On one hand, you'll be able to get goodies you otherwise couldn't but you can also fuck yourself over since the enemies can also use ladders. Fortunately this game isn't overly punishing even if you only get one continue (on Amiga anyways...the NES version gives you a handful of credits), and it's easy to rack up extends once you figure out how to manipulate the rotating orbs during the "EXTRA game" segments.

The only real downside of this game is that it's missing the second quest from the arcade version. Other than that, it's great and fully worth your time if you need a dose of squee-adorable puzzle platforming.

It's like Bubble Bobble but with cute anime tots and ladders! How dare a game this cute be so insanely difficult!

This is a fairly good conversion of the Amiga game with a fantastic OST and a few added quirks. You're now able to do short hops off ladders, and the ladders themselves are even able to collect flowers for you if they make contact. There's also the option to have an actual jump, but it's not really needed in my opinion. There's also a few additional levels that attempt to turn the game into a more traditional 2D platformer for their duration, but to be honest, they were the weakest part of the experience and (again) not really necessary. You also get the option to continue this time, and you're going to need it as the bee enemies are twice as fast and now shoot a barrage of missiles from their stingers. The last proper stage is pretty much a middle finger to the player as there are around eight of the bastards that proceeded to consume all the lives I'd been stockpiling like tic tacs. Still, had a great time although Amiga is still the way to go for this game to me.

One of the greatest Amiga games ever. Not as punishing as most games of the era and the controls are really fluid making it one of the most fun Amiga games to play still.