You play as Hiroki Ogasawara, a photographer who is having the worst night of his life. He was suppose to photograph the J-Pop idol, Ayu, but his train was late and he got stuck in the back row of the venue. Then he has a run in with the idol after the show, where he breaks his camera and gets a slap in the face. From there, he meets a beautiful businesswoman and things seem to be looking up. Except he wakes up hungover and canāt remember much of the good parts of the night before. However, this mystery woman seems to have taken a special interest in Hirokiā¦
Visuals
Sakura Succubus is done in vibrant anime style. I really liked how it looked. Of course, thereās lots of big boobies, but theyāre not overly exaggerated, which I appreciated. Ayu, Cosmos, and Marina looked like ārealā busty women, not just walking knockers.
Sound Effects + Music
Thereās quite a variety of background music in Sakura Succubus. A lot of it has a kind of futuristic feel which was cool, even if it didnāt always suit the tone of the story. The music does change with every location change, so youāre never hearing the same song for too long. The tracks do repeat though, but thatās to be expected.
Thereās no voice acting at all. Not even little one liners or sighs. Itās not a deal breaker for me, but I find it does take away from the experience a bit.
Gameplay + Controls
Sakura Succubus is a visual novel with very few choices and no additional gameplay. Itās easy to read and get sucked into. Just press Enter and enjoy! There are no branching paths or alternate endings.
Replayability
Being a visual novel, Sakura Succubus is replayable. Even though there are only a handful of choices, itās fun to see how selecting something different changes the story. Itāll just be some changes in dialogue, since the story is the same all the way through. And all achievements are earned automatically.
Overall
Sakura Succubus wasnāt quite what I was expecting, but I still thought it was a fun, silly story. Team Cosmos!
Visuals
Sakura Succubus is done in vibrant anime style. I really liked how it looked. Of course, thereās lots of big boobies, but theyāre not overly exaggerated, which I appreciated. Ayu, Cosmos, and Marina looked like ārealā busty women, not just walking knockers.
Sound Effects + Music
Thereās quite a variety of background music in Sakura Succubus. A lot of it has a kind of futuristic feel which was cool, even if it didnāt always suit the tone of the story. The music does change with every location change, so youāre never hearing the same song for too long. The tracks do repeat though, but thatās to be expected.
Thereās no voice acting at all. Not even little one liners or sighs. Itās not a deal breaker for me, but I find it does take away from the experience a bit.
Gameplay + Controls
Sakura Succubus is a visual novel with very few choices and no additional gameplay. Itās easy to read and get sucked into. Just press Enter and enjoy! There are no branching paths or alternate endings.
Replayability
Being a visual novel, Sakura Succubus is replayable. Even though there are only a handful of choices, itās fun to see how selecting something different changes the story. Itāll just be some changes in dialogue, since the story is the same all the way through. And all achievements are earned automatically.
Overall
Sakura Succubus wasnāt quite what I was expecting, but I still thought it was a fun, silly story. Team Cosmos!
Played on PS5.
A very limited and uninspiring visual novel. The story of Ogasawara Hiroki, the main character, is simply not compelling and the choices the player makes donāt account for anything.
Platinum is as easy as they come to achieve, which slightly compensates for the poor writing and bland presentation.
A very limited and uninspiring visual novel. The story of Ogasawara Hiroki, the main character, is simply not compelling and the choices the player makes donāt account for anything.
Platinum is as easy as they come to achieve, which slightly compensates for the poor writing and bland presentation.