Reviews from

in the past


Simplesmente uma das melhores experiências com jogos da fromsoftware que eu tive, jogão demais, tanto em história como em level design, toda a composição do jogo me cativa e mesmo depois de platinar, continuo sendo um dos meus jogos favoritos.

El mejor sistema de combate que jamás he podido llegar a probar, difícil a cagar pero vale la pena cada intento

maybe the most satisfying combat system i've experienced. fromsoft just doesn't miss


Meu primeiro souslike, tava na promoção e eu decidi me arriscar, resultado? Me viciei e comprei elden ring logo em seguida (mas até então não consegui jogar elden por motivos de preguiça de um mundo aberto)

simplesmente mudou minha vida pra sempre

sekiro = bom
dark souls 1 = merda

The Game Gets Really good when you get used to it

CHARMLESS/DEMON BELL
100% ALL ACHIEVEMENTS
ONE SAVE

GOAT game, shit camera sometimes

Sekiro is yet another masterpiece developed by FromSoftware. Its atmosphere and stellar combat make it well deserving of GOTY.

Sekiro tells possibly FromSoft's least ambiguous story to date. You are tasked with protecting the divine child and ending immortality. This leads into a beautfiul tale that features sacrifice, moral decisions, and portrays what one is willing to do for their homeland. Finding out more details about the lore through sharing drinks with NPC's is also a fantastic touch and a great way to add lore into the game.

Sekiro has combat that is unparalleled by any game I have played. The flow state you achieve when playing it is like no other. Almost every single boss is amazingly designed to feel like a rhythmic dance where one mistake can cost you your health bar. Outside of combat, however, traversal leaves me wanting more. Exploration isn't rewarded as much as other FromSoft games due to the lack of spells and weapons in the game. Enemies also don't pose much of a threat since almost all of them can be sneak killed, grappled around, or just ran past to the next idol. This makes the areas between bosses feel far worse than other games.

Sekiro has areas that are very distinct from eachother and beautifully designed. The look of the divine realm and final boss arena are just two examples of how incredible the art direction of this game is. The sound design is also great, but the tracks never take the forefront as much as they do in other games with such a big emphasis on boss battles.

Sekiro's replayability comes from you the player mastering it's combat system. You can get the new game + feeling of demolishing early bosses on a new save file since your skills as a player have improved so much and not necessarily your stats. Sekiro doesn't have build or weapon variety like other FromSoft games but it makes up for this by offering many different ways to increase the difficulty in subsequent playthroughs such as the demon bell or not accepting the charm. You can sadly only experience slowly mastering the combat and then replaying it to see how far you have came once.

Overall, Sekiro is a fantastic game with the best combat in any game I have played. It has a strong narrative and good options to obtain extra lore. It's art direction is incredible but it leaves a little to be desired in terms of replayability and rewards for exploration.
( 92/100 )

Sinceramente um dos melhores jogos que eu já joguei, claro tem vários defeitos como qualquer jogo do Myazaki mas as partes boas com certeza são maiores do que as partes ruins. Se no começo do jogo você por acaso pensar em desistir ao chegar em algum boss alto que estava inicialmente preso e tem um moveset baseado em agarrões com hitboxes injustas ou pior ainda um boss que é simplesmente um animal em chamas, PORFAVOR não desista, você estaria perdendo o que por muitos pode ser o melhor jogo da FromSoftware e pra mim mais uma perola criada por um asiatico muito sábio com fetiche em pés.

Don't give up, skeleton!

ENORME, ESPADAS COLIDINDO tlein tloun slin slein. O combate perfeito do jogo morre quando tem mais de um inimigo na tela mas fora isso, perfeito.

esse jogo é simplesmente insano um dos melhores combates que ja joguei extremamente punitivo e ao mesmo tempo recompensador

"hesitation is defeat" "hesitation is defeat" "hesitation is defeat" "hesitation is defeat" "hesitation is defeat" "hesitation is defeat" "hesitation is defeat" "hesitation is defeat" "hesitation is defeat" "hesitation is defeat" "hesitation is defeat" "hesitation is defeat" "hesitation is defeat" "hesitation is defeat" "hesitation is defeat" "hesitation is defeat" "hesitation is defeat"
i'm loosing my godd damn mind but isshin the sword saint is my favorite boss in all of fromsofts games

definitely the best game I have ever played. Many said it was the hardest Fromsoft game but I actually found it to be quiet easy because the core combat mechanic is really simple (I haven't got the chance to play other Fromsoft games yet)

Para mim, top 3 melhores jogos já feito. Você não fica frustado ao morrer para um boss, muito pelo contrário, você fica mais animado, uma mecânica de parry incrível que deixa a batalha linda. Sem conta a história que é bem feita e os inimigos que possuem um visual incrível e belos cenários de luta, jogo que me fez apaixonar por jogos da from software.

shit is so fun -better than all of the dark souls triology and tenchu series so far- but they probably hired an actual ape for configuring the keyboard controls, will probably finish it up doe

Doing 100% on Sekiro was the best fun I’ve ever had with a video game
All the endings are goated
Most satisfying combat in any game I‘ve ever played

For all that Dark Souls is touted as "tough but fair" (which it definitely isn't) Sekiro actually lives up to that description, perhaps because it deviates in key ways from the Souls formula. Where Dark Souls focuses on fantasy lore and dreadful exploration, Sekiro emphasizes stealth and high-energy, high-accuracy combat. Although the low-fantasy historical setting doesn't appeal to me, the levels are evocative and intricately designed. Sekiro's razor sharp encounter design repeatedly capitalizes on the emotional rollercoaster from "this is definitely impossible" to "I have achieved the impossible!" In terms of the apparent goals of the work Sekiro might be a perfect game. At the very least, I think it perfectly captures the "ninja warrior" experience while avoiding cumbersome realism or an overpowered protagonist.

Most fufulling and challenging Fromsoft game i've ever beat.

Charmless/Demon Bell/Base Vitality
No Prosthetic/Combat Arts/Items
No Kanji Counter/Sword Only
ALL BOSSES, HITLESS


Melhor combate de todos os soulslike

This game is almost perfect. It's another Fromsoft title but I can't in good faith compare it to the other games as it plays so differently. My first time playing this game was rough because I was trying to play it like Dark Souls; Genichiro taught me real quick it wasn't gonna be like any of those games. Sekiro has the best sword combat I have ever played. The level of mastery you can display against each of these incredible bosses is awe-inspiring and has me coming back just to experience them all over again. The story is very serviceable with 4 very distinct endings. A lot of the NPCs can end up being bosses and if you make the wrong choice, you can cut the game a bit short as I did on my first playthrough. This gave me incentive to play it again even if it was a bit annoying to cut my playthrough short by selecting another ending. On replay getting to refight bosses that initially gave me trouble and just flawlessly defeating them through raw skill is unmatched. There's probably about 2 main bosses you could consider 'bad' and the rest are pretty much flawless. If you love a challenge and are a fan of the games setting/style, you should absolutely give this one a try.

O jogo que mais tu sente a própria evolução que eu já joguei, o combate é impecável, a sensação de dar parry no momento certo faz tu se sentir um deus na terra, daí o inimigo muda o pattern e tu morre que nem um bosta, lembrando que tá em sekiro.

A história é simples mas funciona muito bem, sendo contado bem mais diretamente do que qualquer outro SoulsLike, com o protagonista tendo nome e história antes do jogo começar.

Os bosses são estremamente desafiadores, derrotar ele é o sinal claro da sua evolução, e os mais iniciais, caso você volte a batalhar com eles, nota como evoluiu em comparação a 1° vez que tentou derrotá-los, matar o gyobu na primeira run e depois no ng+ mostra o monstro que tu se tornou (até ter que derrotar o Isshin de novo)

Eu odeio o demônio do rancor