Reviews from

in the past


SHADOW OF THE BEAST - Uma reinterpretação mediana do clássico da Psygnosis, mais focado em combate, com pontuação, combos multiplicadores, bônus e etc.

O sistema de combate é interessante e visceral, quase como um jogo de ritmo, mas que cansa antes da duração total do jogo.

I was intrigued enough to give this a spin based on its Amiga inspiration, but soon deleted it. I think the designers had ideas about updating this into more of an action game, but they don't work in a fun way. Mashing a QTE every time I wanted to heal one point of health is not great and there isn't enough variety in moves or animation to make the encounters interesting. Neither is the level design, which feels like a string of ideas put together without consideration for the floaty movement. After I accidentally executed a leaping attack and fell to my death, only to see that there are no checkpoints and that, as such, I would have to replay the whole level, I decided not to give this one any more of my time.

I enjoyed playing through the game for the most part. However, it does have some sloppy game controls and poorly designed levels which can make it a drag to play sometimes. Yes it's very short, but the game is designed to be played over several times. Decent graphics and music. I have no idea what the story is about because you need to play through it several times to unlock everything and I'm not going to do that.

A flawed but engrossing reimagining of the 1989 2D action-adventure game. Interesting mix of old-school score-focused combat and more modern cinematic platformer gameplay. Prince of Persia's DNA is definitely present here - both the original's and the 2008 reboot's as a matter of fact - along with others, like Oddworld and even Panzer Dragoon to some extent. The fighting system is very streamlined and fast, most enemies die from a single hit. The game encourages swift button presses to keep up the gory combo attacks during enemy encounters. When you get into the flow of the combat it feels really seamless and fun but if you mess up even once the whole fight usually comes to a halt and that can feel really clunky at times. Fortunately you get to buff up the protagonist, Aarbron, through combat upgrades and talismans found throughout the game which makes the occasional difficulty spikes a bit easier to handle.

The story was surprisingly captivating because of its mysterious nature, it is sort of drip-fed to the player throughout the game. There are traditional cutscenes, yes, but to get the full picture (and the proper ending) you have to find the hidden collectibles in the levels that give more context to the beast's journey. Even though I wasn't familiar with the original games I thought it was cool reading up on the different species' descriptions and going through the plot timeline.

Graphically the game is sadly not as striking as its concept art, the lighting is also very uneven in a couple of levels. Some assets look quite rough for a PS4 title but I do like the arcadey UI and most of the character animations are really smooth. The original game's soundtrack is very unique and catchy and I was pleasantly surprised with the new versions of those tracks, they succeed in recapturing that similar sound - and it's nice that you can unlock the classic tunes in-game as well!

I've got to say, I didn't think I would be this into the game but, lo and behold, I ended up actually getting my first ever platinum trophy since I wanted to keep replaying the levels! The developers made a solid effort to bring back this early era Psygnosis IP with some fresh ideas of their own and I think that is really commendable. Shadow of the Beast is not without its issues and, sure, it could have done with a bit more refinement but it is a really cool game with a lot of heart and soul poured into making it. Hopefully there are others like me out there who'll end up checking it out now that it's a part of the new PlayStation Plus Extra game selection. Recommended!

Since I was too young to fully appreciate the original version on the Amiga, I was excited about this remake. While it didn't disappoint me, it didn't have a groundbreaking impact either.

The combat system is enjoyable in a cautious way, relying on quick reflexes and timely decision-making rather than strategy. The addition of an instant-kill feature for enemies feels refreshing and adds an extra layer to the combat. The artwork is visually appealing and aligns well with the serious tone of the story.

The platforming aspect is a bit awkward, but it doesn't demand much from the player. The game is also relatively short, especially when not aiming for full completion, although I'm not sure if that's necessarily a bad thing.


Esse jogo não é tão ruim pra eu dar essa nota, mas a experiência foi tão ruim, jogo esse jogo me deixava mal, foi a pior experiência que já tiver com um jogo, nunca nada tinha me deixado assim antes

I don't remember much of the game of a story standpoint. but the gameplay was ok to say the least.

Amazing, a first party Sony title on PS4 that I've literally never heard anyone even mention. Feels about right. Decent art and designs but the game itself is braindead and gets so bored of itself by the end that it goes full wacky and pulls out a jetpack. Playstation Now is a weird service.