- Chess 2 (now it's personal) -
Me encanta la idea tan rara que es mezclar algo tan tranquilo como lo es el ajedrez con una shotgun.
El juego es un Roguelite, puzzles y shooter.
Su forma de ser es muy cruel, cada mejora viene junto a una desventaja que vuelve todo muy difícil y muchas veces no basta con intelecto sino con una buena mezcla de suerte.
Lo unico malo como tal es eso, la suerte, las cosas se pueden poner terribles en cada cambio de fase al darte desventajas muy gigantes + que los disparos suelen pegar muy poco junto con la dispersión toda rara de las balas.
Por cierto la Reina esta Rotisima, más que en su versión normal xd.
Me encanta la idea tan rara que es mezclar algo tan tranquilo como lo es el ajedrez con una shotgun.
El juego es un Roguelite, puzzles y shooter.
Su forma de ser es muy cruel, cada mejora viene junto a una desventaja que vuelve todo muy difícil y muchas veces no basta con intelecto sino con una buena mezcla de suerte.
Lo unico malo como tal es eso, la suerte, las cosas se pueden poner terribles en cada cambio de fase al darte desventajas muy gigantes + que los disparos suelen pegar muy poco junto con la dispersión toda rara de las balas.
Por cierto la Reina esta Rotisima, más que en su versión normal xd.
A thoroughly enjoyable rogue-like to pick up and play. As someone who sucks at chess but really enjoys the concept this game fulfilled my desire to be a pseudo-pro. The characterisation of the various chess pieces is really charming and the game has a surprisingly interesting setup given that on the surface it seems like a simple concept. I really enjoyed the upgrade system and how every buff comes with a debuff, it gives the game a lot more strategy and causes you to adopt a various play-styles to match your current strengths. Overall the game is a lot of fun and it succeeds in making you feel like a powerful tyrant but its worth noting that its quite short, I managed to beat the main mode in under an hour.
The gameplay isn't bad, everything surrounding it is. The Quality of Life is abysmal, now ay to speed up the slow animations, most items/new abilities not being explained to you, you can't see enemy attack ranges, you have to be able to memorise all the different modifiers you've given them and notice all the possibilities every move, The "Shield" mechanic doesn't take into account your shotgun killing targets, so you can just die when trying different moves out. It feels like complete ASS that enemies can kill you when they can't move yet.
Needs more QoL to make learning the game actually fun.
Needs more QoL to make learning the game actually fun.
Shotgun King's concept is so clever and genuinely feels fresh. A chess game where you play as a piece wielding a shotgun is just such a ridiculous concept and I love it so much.
I had a lot of fun with it. I beat it 6-7 times, I think? I think it's great but the novelty of it's premise lost it's luster quicker than I had expected. Eventually the runs feel same-y. I found it especially frustrating how often I would die because I killed a piece that was in front of a Rook or a Bishop. Seriously, it just kept happening. That's probably a skill issue but it annoyed me enough nonetheless.
So yeah, Shotgun King is a very fresh Roguelike to spend a couple of hours with. I don't think it has lasting power but I also think that's fine. Not every game needs to be replayed forever.
I had a lot of fun with it. I beat it 6-7 times, I think? I think it's great but the novelty of it's premise lost it's luster quicker than I had expected. Eventually the runs feel same-y. I found it especially frustrating how often I would die because I killed a piece that was in front of a Rook or a Bishop. Seriously, it just kept happening. That's probably a skill issue but it annoyed me enough nonetheless.
So yeah, Shotgun King is a very fresh Roguelike to spend a couple of hours with. I don't think it has lasting power but I also think that's fine. Not every game needs to be replayed forever.
has a lot of interesting ideas, particularly with how you choose both your upgrades and the enemy's upgrades, and it's got a very addicting gameplay loop
however, i really wish the folly shields worked on all "accidental suicide" moves. it's aggravating to lose a run by accidentally shooting a piece to death that was obscuring a rook or a queen when you are given grace for other moves such as stepping into a checkmate or shooting when you're in check. it's a minor point but it's the cause of at least a third (if not half) of my lost runs and that's quite frustrating when they normally give you warning about these things
still, its quite fun overall and that's really the only big annoyance i have with the game.
however, i really wish the folly shields worked on all "accidental suicide" moves. it's aggravating to lose a run by accidentally shooting a piece to death that was obscuring a rook or a queen when you are given grace for other moves such as stepping into a checkmate or shooting when you're in check. it's a minor point but it's the cause of at least a third (if not half) of my lost runs and that's quite frustrating when they normally give you warning about these things
still, its quite fun overall and that's really the only big annoyance i have with the game.