I had alpha access to this game, and most of my playtime was during these tests.
Spellgame was a fantastic battle royale that suffered the fate many games do these days. They over-update, try to cater to everyone, and falls flat on it face after they end up pleasing no one.
The game had a fantastic idea, and played super well during the tests. You weren't locked into classes, you could freely upgrade yourself. Want to put all your points into the ability that lets you ice skate? Sure, absolutely not viable, but allows you to move 10 times as quickly and shoot yourself across the map (and probably into your death). It was fun, unique, crazy, but never the optimal way to play.
This freedom would slowly get removed with updated, and unfortunately the game got less fun to play over time. Players quickly got locked into roles or the same two loadouts every match, the fun of experimenting with different crazy builds got taken away, and after that there was no reason for me to play.
I think this could have been it, but unfortunately the devs have now been absorbed by Activision Blizzard, and their unique ideas will now be silenced so they can work on World of Warcraft and Warzone. What a shame.
Spellgame was a fantastic battle royale that suffered the fate many games do these days. They over-update, try to cater to everyone, and falls flat on it face after they end up pleasing no one.
The game had a fantastic idea, and played super well during the tests. You weren't locked into classes, you could freely upgrade yourself. Want to put all your points into the ability that lets you ice skate? Sure, absolutely not viable, but allows you to move 10 times as quickly and shoot yourself across the map (and probably into your death). It was fun, unique, crazy, but never the optimal way to play.
This freedom would slowly get removed with updated, and unfortunately the game got less fun to play over time. Players quickly got locked into roles or the same two loadouts every match, the fun of experimenting with different crazy builds got taken away, and after that there was no reason for me to play.
I think this could have been it, but unfortunately the devs have now been absorbed by Activision Blizzard, and their unique ideas will now be silenced so they can work on World of Warcraft and Warzone. What a shame.
This game had potential, and if the developers did not outright abandon it or kept balancing the game-- this game would be the best battle royale. It was unique, fun, and original.
In the Spring of 2018, when the beta was out, I played this game and invested in getting better. I had such fond memories with it, and it was truly the last game in modern gaming that I felt the need to be competitive. I WANTED to be sweaty at this game. I wanted to reach the skill ceiling that everyone else was at.
However, this game lacked the consistency and care that every other battle royale did. That's why it failed.
Most of the gauntlets were broken and the game became stale. You could barely find anyone in matchmaking after a while.
There's still a fan community that hosts their own server to keep the game alive. That's the only spark of life Spellbreak has. Otherwise, the studios/devs have fully abandoned this game.
In the Spring of 2018, when the beta was out, I played this game and invested in getting better. I had such fond memories with it, and it was truly the last game in modern gaming that I felt the need to be competitive. I WANTED to be sweaty at this game. I wanted to reach the skill ceiling that everyone else was at.
However, this game lacked the consistency and care that every other battle royale did. That's why it failed.
Most of the gauntlets were broken and the game became stale. You could barely find anyone in matchmaking after a while.
There's still a fan community that hosts their own server to keep the game alive. That's the only spark of life Spellbreak has. Otherwise, the studios/devs have fully abandoned this game.